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231 lines
11 KiB
231 lines
11 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef CONFIRM_DIALOG_H
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#define CONFIRM_DIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "vgui_controls/CheckButton.h"
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#include "inputsystem/iinputsystem.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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// - Basic confirm dialog - derive from this and implement GetText().
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// - The user will have two options, essentially yes or no.
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// - A "ConfirmDlgResult" message is sent to the parent with the result.
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// Check the "confirmed" parameter.
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// - Panel deletes itself.
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// - See CConfirmDeleteDialog for a generic delete confirmation dialog.
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//-----------------------------------------------------------------------------
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class CExButton;
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#ifdef TF_CLIENT_DLL
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class CTFSpectatorGUIHealth;
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#endif // TF_CLIENT_DLL
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class CConfirmDialog : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CConfirmDialog, vgui::EditablePanel );
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public:
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CConfirmDialog( vgui::Panel *parent );
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virtual const wchar_t *GetText() = 0;
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void Show( bool bMakePopup = true );
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void SetIconImage( const char *pszIcon );
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protected:
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virtual void OnSizeChanged(int nNewWide, int nNewTall );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnCommand( const char *command );
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virtual void OnKeyCodeTyped( vgui::KeyCode code );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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virtual const char *GetResFile();
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void FinishUp(); // Hide the panel, mark for deletion, remove from modal stack.
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CExButton *m_pConfirmButton;
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CExButton *m_pCancelButton;
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vgui::ImagePanel *m_pIcon;
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};
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//-----------------------------------------------------------------------------
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typedef void (*GenericConfirmDialogCallback)( bool bConfirmed, void *pContext );
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// An implementation of the Confirm Dialog that is "generic"
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class CTFGenericConfirmDialog : public CConfirmDialog
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{
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DECLARE_CLASS_SIMPLE( CTFGenericConfirmDialog, CConfirmDialog );
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public:
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CTFGenericConfirmDialog( const char *pTitle, const char *pTextKey, const char *pConfirmBtnText,
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const char *pCancelBtnText, GenericConfirmDialogCallback callback, vgui::Panel *pParent );
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CTFGenericConfirmDialog( const char *pTitle, const wchar_t *pText, const char *pConfirmBtnText,
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const char *pCancelBtnText, GenericConfirmDialogCallback callback, vgui::Panel *pParent );
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virtual ~CTFGenericConfirmDialog();
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virtual const wchar_t *GetText();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnCommand( const char *command );
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void SetStringTokens( KeyValues *pKeyValues );
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void AddStringToken( const char* pToken, const wchar_t* pValue );
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void SetContext( void *pContext );
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protected:
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void CommonInit( const char *pTitle, const char *pConfirmBtnText, const char *pCancelBtnText,
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GenericConfirmDialogCallback callback, vgui::Panel *pParent );
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const char *m_pTitle;
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const char *m_pTextKey;
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const char *m_pConfirmBtnText;
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const char *m_pCancelBtnText;
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KeyValues *m_pKeyValues;
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wchar_t m_wszBuffer[1024];
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GenericConfirmDialogCallback m_pCallback;
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void *m_pContext;
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};
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// A generic message dialog, which is just a generic confirm dialog w/o the cancel button
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class CTFMessageBoxDialog : public CTFGenericConfirmDialog
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{
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DECLARE_CLASS_SIMPLE( CTFMessageBoxDialog, CTFGenericConfirmDialog );
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public:
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CTFMessageBoxDialog( const char *pTitle, const char *pText, const char *pConfirmBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent )
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: CTFGenericConfirmDialog( pTitle, pText, pConfirmBtnText, NULL, callback, parent ) {}
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CTFMessageBoxDialog( const char *pTitle, const wchar_t *pText, const char *pConfirmBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent )
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: CTFGenericConfirmDialog( pTitle, pText, pConfirmBtnText, NULL, callback, parent ) {}
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virtual const char* GetResFile();
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};
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// A generic message dialog, which is just a generic confirm dialog w/o the cancel button that plays a sound with optional delay
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class CTFMessageBoxDialogWithSound : public CTFMessageBoxDialog
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{
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DECLARE_CLASS_SIMPLE( CTFMessageBoxDialogWithSound, CTFMessageBoxDialog );
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public:
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CTFMessageBoxDialogWithSound( const char *pTitle, const char *pText, const char *pszSound, float flDelay, const char *pConfirmBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent );
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CTFMessageBoxDialogWithSound( const char *pTitle, const wchar_t *pText, const char *pszSound, float flDelay, const char *pConfirmBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent );
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virtual void OnTick() OVERRIDE;
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private:
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char m_szSound[MAX_PATH];
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float m_flSoundTime;
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bool m_bPlayedSound;
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};
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// A dialog with an upgrade button that takes them to the mann co store
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class CTFUpgradeBoxDialog : public CTFMessageBoxDialog
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{
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DECLARE_CLASS_SIMPLE( CTFUpgradeBoxDialog, CTFMessageBoxDialog );
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public:
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CTFUpgradeBoxDialog( const char *pTitle, const char *pText, const char *pConfirmBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent )
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: CTFMessageBoxDialog( pTitle, pText, pConfirmBtnText, callback, parent ) {}
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CTFUpgradeBoxDialog( const char *pTitle, const wchar_t *pText, const char *pConfirmBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent )
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: CTFMessageBoxDialog( pTitle, pText, pConfirmBtnText, callback, parent ) {}
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virtual const char *GetResFile()
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{
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return "Resource/UI/UpgradeBoxDialog.res";
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}
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virtual void OnCommand( const char *command );
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};
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// An implementation of the Confirm Dialog with a persistant "opt out" checkbox stored via ConVar
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class CTFGenericConfirmOptOutDialog : public CTFGenericConfirmDialog
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{
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DECLARE_CLASS_SIMPLE( CTFGenericConfirmOptOutDialog, CTFGenericConfirmDialog );
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public:
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CTFGenericConfirmOptOutDialog( const char *pTitle, const char *pText, const char *pConfirmBtnText, const char *pCancelBtnText, const char *pOptOutText, const char *pOptOutConVarName, GenericConfirmDialogCallback callback, vgui::Panel *parent ) ;
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virtual ~CTFGenericConfirmOptOutDialog() { }
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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MESSAGE_FUNC_PARAMS( OnButtonChecked, "CheckButtonChecked", pData );
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protected:
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virtual const char *GetResFile();
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const char *m_optOutText;
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vgui::CheckButton *m_optOutCheckbox;
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const char *m_optOutConVarName;
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};
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#ifdef TF_CLIENT_DLL
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// A dialog presented to dead players when being revived
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class CTFReviveDialog : public CTFMessageBoxDialog
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{
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DECLARE_CLASS_SIMPLE( CTFReviveDialog, CTFMessageBoxDialog );
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public:
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CTFReviveDialog( const char *pTitle, const char *pText, const char *pConfirmBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent );
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virtual ~CTFReviveDialog() { }
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virtual void PerformLayout() OVERRIDE;
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virtual void OnTick() OVERRIDE;
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virtual const char *GetResFile() OVERRIDE { return "Resource/UI/ReviveDialog.res"; }
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void SetOwner( CBaseEntity *pEntity );
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CTFSpectatorGUIHealth *m_pTargetHealth;
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CHandle< C_BaseEntity > m_hEntity;
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float m_flPrevHealth;
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};
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CTFReviveDialog *ShowRevivePrompt( CBaseEntity *pOwner,
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const char *pTitle = "#TF_Prompt_Revive_Title",
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const char *pText = "#TF_Prompt_Revive_Message",
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const char *pConfirmBtnText = "#TF_Prompt_Revive_Cancel",
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GenericConfirmDialogCallback callback = NULL,
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vgui::Panel *parent = NULL,
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void *pContext = NULL );
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// A generic message dialog, which is just a generic confirm dialog w/o the cancel button
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class CEconRequirementDialog : public CTFGenericConfirmDialog
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{
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DECLARE_CLASS_SIMPLE( CEconRequirementDialog, CTFGenericConfirmDialog );
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public:
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CEconRequirementDialog( const char *pTitle, const char *pTextKey, const char *pItemDefName );
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virtual const char *GetResFile() OVERRIDE;
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void OnCommand( const char *command ) OVERRIDE;
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CSchemaItemDefHandle m_hItemDef;
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};
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void ShowEconRequirementDialog( const char *pTitle, const char *pText, const char *pItemDefName );
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#endif // TF_CLIENT_DLL
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//-----------------------------------------------------------------------------
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CTFGenericConfirmOptOutDialog *ShowConfirmOptOutDialog( const char *pTitle, const char *pText, const char *pConfirmBtnText, const char *pCancelBtnText, const char *pOptOutText, const char *pOptOutConVarName, GenericConfirmDialogCallback callback, vgui::Panel *parent = NULL );
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//-----------------------------------------------------------------------------
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CTFGenericConfirmDialog *ShowConfirmDialog( const char *pTitle, const char *pText, const char *pConfirmBtnText, const char *pCancelBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent = NULL, void *pContext = NULL, const char *pSound = NULL );
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//-----------------------------------------------------------------------------
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CTFMessageBoxDialog *ShowMessageBox( const char *pTitle, const char *pText, const char *pConfirmBtnText = "#GameUI_OK", GenericConfirmDialogCallback callback = NULL, vgui::Panel *parent = NULL, void *pContext = NULL );
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CTFMessageBoxDialog *ShowMessageBox( const char *pTitle, const wchar_t *pText, const char *pConfirmBtnText = "#GameUI_OK", GenericConfirmDialogCallback callback = NULL, vgui::Panel *parent = NULL, void *pContext = NULL );
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CTFMessageBoxDialog *ShowMessageBox( const char *pTitle, const char *pText, KeyValues *pKeyValues, const char *pConfirmBtnText = "#GameUI_OK", GenericConfirmDialogCallback callback = NULL, vgui::Panel *parent = NULL, void *pContext = NULL );
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CTFMessageBoxDialog *ShowUpgradeMessageBox( const char *pTitle, const char *pText );
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CTFMessageBoxDialog *ShowUpgradeMessageBox( const char *pTitle, const char *pText, const char *pConfirmBtnText, GenericConfirmDialogCallback callback, vgui::Panel *parent = NULL, void *pContext = NULL );
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//-----------------------------------------------------------------------------
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CTFMessageBoxDialogWithSound *ShowMessageBoxWithSound( const char *pTitle, const char *pText, const char *pszSound, float flDelay = 0.0, const char *pConfirmBtnText = "#GameUI_OK", GenericConfirmDialogCallback callback = NULL, vgui::Panel *parent = NULL, void *pContext = NULL );
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CTFMessageBoxDialogWithSound *ShowMessageBoxWithSound( const char *pTitle, const wchar_t *pText, const char *pszSound, float flDelay = 0.0, const char *pConfirmBtnText = "#GameUI_OK", GenericConfirmDialogCallback callback = NULL, vgui::Panel *parent = NULL, void *pContext = NULL );
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CTFMessageBoxDialogWithSound *ShowMessageBoxWithSound( const char *pTitle, const char *pText, KeyValues *pKeyValues, const char *pszSound, float flDelay = 0.0, const char *pConfirmBtnText = "#GameUI_OK", GenericConfirmDialogCallback callback = NULL, vgui::Panel *parent = NULL, void *pContext = NULL );
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#endif // CONFIRM_DIALOG_H
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