Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that propagates train data for escort game type
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_team_train_watcher.h"
#include "igameevents.h"
#include "c_team_objectiveresource.h"
#ifdef TF_CLIENT_DLL
#include "tf_shareddefs.h"
#include "teamplayroundbased_gamerules.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher)
RecvPropFloat( RECVINFO( m_flTotalProgress ) ),
RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ),
RecvPropFloat( RECVINFO( m_flRecedeTime ) ),
RecvPropInt( RECVINFO( m_nNumCappers ) ),
#ifdef GLOWS_ENABLE
RecvPropEHandle( RECVINFO( m_hGlowEnt ) ),
#endif // GLOWS_ENABLE
END_RECV_TABLE()
CUtlVector< CHandle<C_TeamTrainWatcher> > g_hTrainWatchers;
C_TeamTrainWatcher::C_TeamTrainWatcher()
{
// force updates when we get our baseline
m_iTrainSpeedLevel = -2;
m_flTotalProgress = -1;
m_flRecedeTime = -1;
#ifdef GLOWS_ENABLE
m_pGlowEffect = NULL;
m_hGlowEnt = NULL;
m_hOldGlowEnt = NULL;
#endif // GLOWS_ENABLE
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TeamTrainWatcher::~C_TeamTrainWatcher()
{
#ifdef GLOWS_ENABLE
DestroyGlowEffect();
#endif // GLOWS_ENABLE
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TeamTrainWatcher::ClientThink()
{
#ifdef GLOWS_ENABLE
if ( IsDormant() || ( m_hGlowEnt.Get() == NULL ) )
{
DestroyGlowEffect();
m_hOldGlowEnt = NULL;
m_hGlowEnt = NULL;
}
#endif // GLOWS_ENABLE
}
#ifdef GLOWS_ENABLE
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TeamTrainWatcher::UpdateGlowEffect( void )
{
// destroy the existing effect
if ( m_pGlowEffect )
{
DestroyGlowEffect();
}
// create a new effect if we have a cart
if ( m_hGlowEnt )
{
float r, g, b;
TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), r, g, b );
m_pGlowEffect = new CGlowObject( m_hGlowEnt, Vector( r, g, b ), 1.0, true );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TeamTrainWatcher::DestroyGlowEffect( void )
{
if ( m_pGlowEffect )
{
delete m_pGlowEffect;
m_pGlowEffect = NULL;
}
}
#endif // GLOWS_ENABLE
void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnPreDataChanged( updateType );
m_iOldTrainSpeedLevel = m_iTrainSpeedLevel;
m_flOldProgress = m_flTotalProgress;
m_flOldRecedeTime = m_flRecedeTime;
m_nOldNumCappers = m_nNumCappers;
#ifdef GLOWS_ENABLE
m_hOldGlowEnt = m_hGlowEnt;
#endif // GLOWS_ENABLE
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers )
{
IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" );
if ( event )
{
event->SetInt( "team", GetTeamNumber() );
event->SetInt( "speed", m_iTrainSpeedLevel );
event->SetInt( "players", m_nNumCappers );
gameeventmanager->FireEventClientSide( event );
}
}
if ( m_flOldProgress != m_flTotalProgress )
{
IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" );
if ( event )
{
event->SetInt( "team", GetTeamNumber() );
event->SetFloat( "progress", m_flTotalProgress );
if ( m_flOldProgress <= -1 )
{
event->SetBool( "reset", true );
}
gameeventmanager->FireEventClientSide( event );
}
// check to see if the train is now on a hill
if ( ObjectiveResource() )
{
int nNumHills = ObjectiveResource()->GetNumNodeHillData( GetTeamNumber() );
if ( nNumHills > 0 )
{
float flStart = 0, flEnd = 0;
for ( int i = 0 ; i < nNumHills ; i++ )
{
ObjectiveResource()->GetHillData( GetTeamNumber(), i, flStart, flEnd );
bool state = ( m_flTotalProgress >= flStart && m_flTotalProgress <= flEnd );
ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, state );
}
}
}
}
if ( m_flOldRecedeTime != m_flRecedeTime )
{
IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" );
if ( event )
{
event->SetInt( "team", GetTeamNumber() );
event->SetFloat( "recedetime", m_flRecedeTime );
gameeventmanager->FireEventClientSide( event );
}
}
#ifdef GLOWS_ENABLE
if ( m_hOldGlowEnt != m_hGlowEnt )
{
UpdateGlowEffect();
}
#endif // GLOWS_ENABLE
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TeamTrainWatcher::Spawn( void )
{
BaseClass::Spawn();
if ( g_hTrainWatchers.Find( this ) == g_hTrainWatchers.InvalidIndex() )
{
g_hTrainWatchers.AddToTail( this );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TeamTrainWatcher::UpdateOnRemove( void )
{
BaseClass::UpdateOnRemove();
g_hTrainWatchers.FindAndRemove( this );
}