You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
348 lines
9.7 KiB
348 lines
9.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef C_TEAM_OBJECTIVERESOURCE_H
|
||
|
#define C_TEAM_OBJECTIVERESOURCE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "shareddefs.h"
|
||
|
#include "const.h"
|
||
|
#include "c_baseentity.h"
|
||
|
#include <igameresources.h>
|
||
|
|
||
|
#define TEAM_ARRAY( index, team ) (index + (team * MAX_CONTROL_POINTS))
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: An entity that networks the state of the game's objectives.
|
||
|
// May contain data for objectives that aren't used by your mod, but
|
||
|
// the extra data will never be networked as long as it's zeroed out.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_BaseTeamObjectiveResource : public C_BaseEntity
|
||
|
{
|
||
|
DECLARE_CLASS( C_BaseTeamObjectiveResource, C_BaseEntity );
|
||
|
public:
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
C_BaseTeamObjectiveResource();
|
||
|
virtual ~C_BaseTeamObjectiveResource();
|
||
|
|
||
|
public:
|
||
|
virtual void ClientThink();
|
||
|
virtual void OnPreDataChanged( DataUpdateType_t updateType );
|
||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||
|
|
||
|
void UpdateControlPoint( const char *pszEvent, int index = -1 );
|
||
|
float GetCPCapPercentage( int index );
|
||
|
int GetNumControlPoints( void ) { return m_iNumControlPoints; }
|
||
|
int GetNumControlPointsOwned( void );
|
||
|
void SetOwningTeam( int index, int team );
|
||
|
virtual void SetCappingTeam( int index, int team );
|
||
|
void SetCapLayout( const char *pszLayout );
|
||
|
|
||
|
// Is the point visible in the objective display
|
||
|
bool IsCPVisible( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_bCPIsVisible[index_];
|
||
|
}
|
||
|
|
||
|
bool IsCPBlocked( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_bBlocked[index_];
|
||
|
}
|
||
|
|
||
|
// Get the world location of this control point
|
||
|
Vector& GetCPPosition( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_vCPPositions[index_];
|
||
|
}
|
||
|
|
||
|
int GetOwningTeam( int index_ )
|
||
|
{
|
||
|
if ( index_ >= m_iNumControlPoints )
|
||
|
return TEAM_UNASSIGNED;
|
||
|
|
||
|
return m_iOwner[index_];
|
||
|
}
|
||
|
|
||
|
int GetCappingTeam( int index_ )
|
||
|
{
|
||
|
if ( index_ >= m_iNumControlPoints )
|
||
|
return TEAM_UNASSIGNED;
|
||
|
|
||
|
return m_iCappingTeam[index_];
|
||
|
}
|
||
|
|
||
|
int GetTeamInZone( int index_ )
|
||
|
{
|
||
|
if ( index_ >= m_iNumControlPoints )
|
||
|
return TEAM_UNASSIGNED;
|
||
|
|
||
|
return m_iTeamInZone[index_];
|
||
|
}
|
||
|
|
||
|
// Icons
|
||
|
int GetCPCurrentOwnerIcon( int index_, int iOwner )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
|
||
|
return GetIconForTeam( index_, iOwner );
|
||
|
}
|
||
|
|
||
|
int GetCPCappingIcon( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
|
||
|
int iCapper = GetCappingTeam( index_ );
|
||
|
|
||
|
Assert( iCapper != TEAM_UNASSIGNED );
|
||
|
|
||
|
return GetIconForTeam( index_, iCapper );
|
||
|
}
|
||
|
|
||
|
// Icon for the specified team
|
||
|
int GetIconForTeam( int index_, int team )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_iTeamIcons[ TEAM_ARRAY( index_,team) ];
|
||
|
}
|
||
|
|
||
|
// Overlay for the specified team
|
||
|
int GetOverlayForTeam( int index_, int team )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_iTeamOverlays[ TEAM_ARRAY( index_,team) ];
|
||
|
}
|
||
|
|
||
|
// Number of players in the area
|
||
|
int GetNumPlayersInArea( int index_, int team )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_iNumTeamMembers[ TEAM_ARRAY( index_,team) ];
|
||
|
}
|
||
|
|
||
|
// get the required cappers for the passed team
|
||
|
int GetRequiredCappers( int index_, int team )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_iTeamReqCappers[ TEAM_ARRAY( index_,team) ];
|
||
|
}
|
||
|
|
||
|
// Base Icon for the specified team
|
||
|
int GetBaseIconForTeam( int team )
|
||
|
{
|
||
|
Assert( team < MAX_TEAMS );
|
||
|
return m_iTeamBaseIcons[ team ];
|
||
|
}
|
||
|
|
||
|
int GetBaseControlPointForTeam( int iTeam )
|
||
|
{
|
||
|
Assert( iTeam < MAX_TEAMS );
|
||
|
return m_iBaseControlPoints[iTeam];
|
||
|
}
|
||
|
|
||
|
int GetPreviousPointForPoint( int index_, int team, int iPrevIndex )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS );
|
||
|
int iIntIndex = iPrevIndex + (index_ * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS);
|
||
|
return m_iPreviousPoints[ iIntIndex ];
|
||
|
}
|
||
|
|
||
|
bool TeamCanCapPoint( int index_, int team )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_bTeamCanCap[ TEAM_ARRAY( index_, team ) ];
|
||
|
}
|
||
|
|
||
|
const char *GetCapLayoutInHUD( void ) { return m_pszCapLayoutInHUD; }
|
||
|
void GetCapLayoutCustomPosition( float& flCustomPositionX, float& flCustomPositionY ) { flCustomPositionX = m_flCustomPositionX; flCustomPositionY = m_flCustomPositionY; }
|
||
|
|
||
|
bool PlayingMiniRounds( void ){ return m_bPlayingMiniRounds; }
|
||
|
bool IsInMiniRound( int index_ ) { return m_bInMiniRound[index_]; }
|
||
|
|
||
|
int GetCapWarningLevel( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_iWarnOnCap[index_];
|
||
|
}
|
||
|
|
||
|
int GetCPGroup( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_iCPGroup[index_];
|
||
|
}
|
||
|
|
||
|
const char *GetWarnSound( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_iszWarnSound[index_];
|
||
|
}
|
||
|
|
||
|
virtual const char *GetGameSpecificCPCappingSwipe( int index_, int iCappingTeam )
|
||
|
{
|
||
|
// You need to implement this in your game's objective resource.
|
||
|
Assert(0);
|
||
|
return NULL;
|
||
|
}
|
||
|
virtual const char *GetGameSpecificCPBarFG( int index_, int iOwningTeam )
|
||
|
{
|
||
|
// You need to implement this in your game's objective resource.
|
||
|
Assert(0);
|
||
|
return NULL;
|
||
|
}
|
||
|
virtual const char *GetGameSpecificCPBarBG( int index_, int iCappingTeam )
|
||
|
{
|
||
|
// You need to implement this in your game's objective resource.
|
||
|
Assert(0);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
bool CapIsBlocked( int index_ );
|
||
|
|
||
|
int GetTimerToShowInHUD( void ) { return m_iTimerToShowInHUD; }
|
||
|
int GetStopWatchTimer( void ) { return m_iStopWatchTimer; }
|
||
|
|
||
|
float GetPathDistance( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_flPathDistance[index_];
|
||
|
}
|
||
|
|
||
|
bool GetCPLocked( int index_ )
|
||
|
{
|
||
|
Assert( index_ < m_iNumControlPoints );
|
||
|
return m_bCPLocked[index_];
|
||
|
}
|
||
|
|
||
|
bool GetTrackAlarm( int index_ )
|
||
|
{
|
||
|
Assert( index_ < TEAM_TRAIN_MAX_TEAMS );
|
||
|
return m_bTrackAlarm[index_];
|
||
|
}
|
||
|
|
||
|
int GetNumNodeHillData( int team ){ return ( team < TEAM_TRAIN_MAX_TEAMS ) ? m_nNumNodeHillData[team] : 0; }
|
||
|
|
||
|
void GetHillData( int team, int hill, float &flStart, float &flEnd )
|
||
|
{
|
||
|
if ( hill < TEAM_TRAIN_MAX_HILLS && team < TEAM_TRAIN_MAX_TEAMS )
|
||
|
{
|
||
|
int index_ = ( hill * TEAM_TRAIN_FLOATS_PER_HILL ) + ( team * TEAM_TRAIN_MAX_HILLS * TEAM_TRAIN_FLOATS_PER_HILL );
|
||
|
if ( index_ < TEAM_TRAIN_HILLS_ARRAY_SIZE - 1 ) // - 1 because we want to look at 2 entries
|
||
|
{
|
||
|
flStart = m_flNodeHillData[index_];
|
||
|
flEnd = m_flNodeHillData[index_ +1];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetTrainOnHill( int team, int hill, bool state )
|
||
|
{
|
||
|
if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
|
||
|
{
|
||
|
int index_ = hill + ( team * TEAM_TRAIN_MAX_HILLS );
|
||
|
m_bTrainOnHill[index_] = state;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool IsTrainOnHill( int team, int hill )
|
||
|
{
|
||
|
if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
|
||
|
{
|
||
|
return m_bTrainOnHill[hill + ( team * TEAM_TRAIN_MAX_HILLS )];
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool IsHillDownhill( int team, int hill )
|
||
|
{
|
||
|
if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
|
||
|
{
|
||
|
return m_bHillIsDownhill[hill + ( team * TEAM_TRAIN_MAX_HILLS )];
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
int m_iTimerToShowInHUD;
|
||
|
int m_iStopWatchTimer;
|
||
|
|
||
|
int m_iNumControlPoints;
|
||
|
int m_iPrevNumControlPoints;
|
||
|
bool m_bPlayingMiniRounds;
|
||
|
bool m_bControlPointsReset;
|
||
|
bool m_bOldControlPointsReset;
|
||
|
int m_iUpdateCapHudParity;
|
||
|
int m_iOldUpdateCapHudParity;
|
||
|
|
||
|
// data variables
|
||
|
Vector m_vCPPositions[MAX_CONTROL_POINTS];
|
||
|
bool m_bCPIsVisible[MAX_CONTROL_POINTS];
|
||
|
float m_flLazyCapPerc[MAX_CONTROL_POINTS];
|
||
|
float m_flOldLazyCapPerc[MAX_CONTROL_POINTS];
|
||
|
int m_iTeamIcons[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
||
|
int m_iTeamOverlays[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
||
|
int m_iTeamReqCappers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
||
|
float m_flTeamCapTime[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
||
|
int m_iPreviousPoints[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS * MAX_PREVIOUS_POINTS ];
|
||
|
bool m_bTeamCanCap[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS ];
|
||
|
int m_iTeamBaseIcons[MAX_TEAMS];
|
||
|
int m_iBaseControlPoints[MAX_TEAMS];
|
||
|
bool m_bInMiniRound[MAX_CONTROL_POINTS];
|
||
|
int m_iWarnOnCap[MAX_CONTROL_POINTS];
|
||
|
char m_iszWarnSound[MAX_CONTROL_POINTS][255];
|
||
|
float m_flPathDistance[MAX_CONTROL_POINTS];
|
||
|
int m_iCPGroup[MAX_CONTROL_POINTS];
|
||
|
bool m_bCPLocked[MAX_CONTROL_POINTS];
|
||
|
float m_flUnlockTimes[MAX_CONTROL_POINTS];
|
||
|
float m_flOldUnlockTimes[MAX_CONTROL_POINTS];
|
||
|
float m_flCPTimerTimes[MAX_CONTROL_POINTS];
|
||
|
float m_flOldCPTimerTimes[MAX_CONTROL_POINTS];
|
||
|
|
||
|
// state variables
|
||
|
int m_iNumTeamMembers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
|
||
|
int m_iCappingTeam[MAX_CONTROL_POINTS];
|
||
|
int m_iTeamInZone[MAX_CONTROL_POINTS];
|
||
|
bool m_bBlocked[MAX_CONTROL_POINTS];
|
||
|
int m_iOwner[MAX_CONTROL_POINTS];
|
||
|
bool m_bCPCapRateScalesWithPlayers[MAX_CONTROL_POINTS];
|
||
|
|
||
|
// client calculated state
|
||
|
float m_flCapTimeLeft[MAX_CONTROL_POINTS];
|
||
|
float m_flCapLastThinkTime[MAX_CONTROL_POINTS];
|
||
|
|
||
|
bool m_bWarnedOnFinalCap[MAX_CONTROL_POINTS];
|
||
|
float m_flLastCapWarningTime[MAX_CONTROL_POINTS];
|
||
|
char m_pszCapLayoutInHUD[MAX_CAPLAYOUT_LENGTH];
|
||
|
float m_flOldCustomPositionX;
|
||
|
float m_flOldCustomPositionY;
|
||
|
float m_flCustomPositionX;
|
||
|
float m_flCustomPositionY;
|
||
|
|
||
|
// hill data for multi-escort payload maps
|
||
|
int m_nNumNodeHillData[TEAM_TRAIN_MAX_TEAMS];
|
||
|
float m_flNodeHillData[TEAM_TRAIN_HILLS_ARRAY_SIZE];
|
||
|
bool m_bTrainOnHill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS];
|
||
|
|
||
|
bool m_bTrackAlarm[TEAM_TRAIN_MAX_TEAMS];
|
||
|
bool m_bHillIsDownhill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS];
|
||
|
};
|
||
|
|
||
|
extern C_BaseTeamObjectiveResource *g_pObjectiveResource;
|
||
|
|
||
|
inline C_BaseTeamObjectiveResource *ObjectiveResource()
|
||
|
{
|
||
|
return g_pObjectiveResource;
|
||
|
}
|
||
|
|
||
|
#endif // C_TEAM_OBJECTIVERESOURCE_H
|