You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
251 lines
7.8 KiB
251 lines
7.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "baseparticleentity.h"
|
||
|
#include "entityparticletrail_shared.h"
|
||
|
#include "particlemgr.h"
|
||
|
#include "particle_util.h"
|
||
|
#include "particles_simple.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Entity particle trail, client-side implementation
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_EntityParticleTrail : public C_BaseParticleEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
DECLARE_CLASS( C_EntityParticleTrail, C_BaseParticleEntity );
|
||
|
|
||
|
C_EntityParticleTrail( );
|
||
|
~C_EntityParticleTrail( );
|
||
|
|
||
|
// C_BaseEntity
|
||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||
|
|
||
|
// IParticleEffect
|
||
|
void Update( float fTimeDelta );
|
||
|
virtual void RenderParticles( CParticleRenderIterator *pIterator );
|
||
|
virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
|
||
|
|
||
|
private:
|
||
|
|
||
|
C_EntityParticleTrail( const C_EntityParticleTrail & ); // not defined, not accessible
|
||
|
|
||
|
void Start( );
|
||
|
void AddParticle( float flInitialDeltaTime, const Vector &vecMins, const Vector &vecMaxs, const matrix3x4_t &boxToWorld );
|
||
|
|
||
|
int m_iMaterialName;
|
||
|
EntityParticleTrailInfo_t m_Info;
|
||
|
EHANDLE m_hConstraintEntity;
|
||
|
|
||
|
PMaterialHandle m_hMaterial;
|
||
|
TimedEvent m_teParticleSpawn;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Networking
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_CLIENTCLASS_DT( C_EntityParticleTrail, DT_EntityParticleTrail, CEntityParticleTrail )
|
||
|
RecvPropInt(RECVINFO(m_iMaterialName)),
|
||
|
RecvPropDataTable( RECVINFO_DT( m_Info ), 0, &REFERENCE_RECV_TABLE(DT_EntityParticleTrailInfo) ),
|
||
|
RecvPropEHandle(RECVINFO(m_hConstraintEntity)),
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_EntityParticleTrail::C_EntityParticleTrail( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
C_EntityParticleTrail::~C_EntityParticleTrail()
|
||
|
{
|
||
|
ParticleMgr()->RemoveEffect( &m_ParticleEffect );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// On data changed
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_EntityParticleTrail::OnDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
BaseClass::OnDataChanged( updateType );
|
||
|
if ( updateType == DATA_UPDATE_CREATED )
|
||
|
{
|
||
|
Start( );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pParticleMgr -
|
||
|
// *pArgs -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_EntityParticleTrail::Start( )
|
||
|
{
|
||
|
if( ParticleMgr()->AddEffect( &m_ParticleEffect, this ) == false )
|
||
|
return;
|
||
|
|
||
|
const char *pMaterialName = GetMaterialNameFromIndex( m_iMaterialName );
|
||
|
if ( !pMaterialName )
|
||
|
return;
|
||
|
|
||
|
m_hMaterial = ParticleMgr()->GetPMaterial( pMaterialName );
|
||
|
m_teParticleSpawn.Init( 150 );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_EntityParticleTrail::AddParticle( float flInitialDeltaTime, const Vector &vecMins, const Vector &vecMaxs, const matrix3x4_t &boxToWorld )
|
||
|
{
|
||
|
// Select a random point somewhere in the hitboxes of the entity.
|
||
|
Vector vecLocalPosition, vecWorldPosition;
|
||
|
vecLocalPosition.x = Lerp( random->RandomFloat( 0.0f, 1.0f ), vecMins.x, vecMaxs.x );
|
||
|
vecLocalPosition.y = Lerp( random->RandomFloat( 0.0f, 1.0f ), vecMins.y, vecMaxs.y );
|
||
|
vecLocalPosition.z = Lerp( random->RandomFloat( 0.0f, 1.0f ), vecMins.z, vecMaxs.z );
|
||
|
VectorTransform( vecLocalPosition, boxToWorld, vecWorldPosition );
|
||
|
|
||
|
// Don't emit the particle unless it's inside the model
|
||
|
if ( m_hConstraintEntity.Get() )
|
||
|
{
|
||
|
Ray_t ray;
|
||
|
trace_t tr;
|
||
|
ray.Init( vecWorldPosition, vecWorldPosition );
|
||
|
enginetrace->ClipRayToEntity( ray, MASK_ALL, m_hConstraintEntity, &tr );
|
||
|
|
||
|
if ( !tr.startsolid )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Make a new particle
|
||
|
SimpleParticle *pParticle = (SimpleParticle *)m_ParticleEffect.AddParticle( sizeof(SimpleParticle), m_hMaterial );
|
||
|
if ( pParticle == NULL )
|
||
|
return;
|
||
|
|
||
|
pParticle->m_Pos = vecWorldPosition;
|
||
|
pParticle->m_flRoll = Helper_RandomInt( 0, 360 );
|
||
|
pParticle->m_flRollDelta = Helper_RandomFloat( -2.0f, 2.0f );
|
||
|
|
||
|
pParticle->m_flLifetime = flInitialDeltaTime;
|
||
|
pParticle->m_flDieTime = m_Info.m_flLifetime;
|
||
|
|
||
|
pParticle->m_uchColor[0] = 64;
|
||
|
pParticle->m_uchColor[1] = 140;
|
||
|
pParticle->m_uchColor[2] = 225;
|
||
|
pParticle->m_uchStartAlpha = Helper_RandomInt( 64, 64 );
|
||
|
pParticle->m_uchEndAlpha = 0;
|
||
|
|
||
|
pParticle->m_uchStartSize = m_Info.m_flStartSize;
|
||
|
pParticle->m_uchEndSize = m_Info.m_flEndSize;
|
||
|
|
||
|
pParticle->m_vecVelocity = vec3_origin;
|
||
|
VectorMA( pParticle->m_Pos, flInitialDeltaTime, pParticle->m_vecVelocity, pParticle->m_Pos );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : fTimeDelta -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_EntityParticleTrail::Update( float fTimeDelta )
|
||
|
{
|
||
|
float tempDelta = fTimeDelta;
|
||
|
studiohdr_t *pStudioHdr;
|
||
|
mstudiohitboxset_t *set;
|
||
|
matrix3x4_t *hitboxbones[MAXSTUDIOBONES];
|
||
|
|
||
|
C_BaseEntity *pMoveParent = GetMoveParent();
|
||
|
if ( !pMoveParent )
|
||
|
return;
|
||
|
|
||
|
C_BaseAnimating *pAnimating = pMoveParent->GetBaseAnimating();
|
||
|
if (!pAnimating)
|
||
|
goto trailNoHitboxes;
|
||
|
|
||
|
if ( !pAnimating->HitboxToWorldTransforms( hitboxbones ) )
|
||
|
goto trailNoHitboxes;
|
||
|
|
||
|
pStudioHdr = modelinfo->GetStudiomodel( pAnimating->GetModel() );
|
||
|
if (!pStudioHdr)
|
||
|
goto trailNoHitboxes;
|
||
|
|
||
|
set = pStudioHdr->pHitboxSet( pAnimating->GetHitboxSet() );
|
||
|
if ( !set )
|
||
|
goto trailNoHitboxes;
|
||
|
|
||
|
//Add new particles
|
||
|
while ( m_teParticleSpawn.NextEvent( tempDelta ) )
|
||
|
{
|
||
|
int nHitbox = random->RandomInt( 0, set->numhitboxes - 1 );
|
||
|
mstudiobbox_t *pBox = set->pHitbox(nHitbox);
|
||
|
|
||
|
AddParticle( tempDelta, pBox->bbmin, pBox->bbmax, *hitboxbones[pBox->bone] );
|
||
|
}
|
||
|
return;
|
||
|
|
||
|
trailNoHitboxes:
|
||
|
while ( m_teParticleSpawn.NextEvent( tempDelta ) )
|
||
|
{
|
||
|
AddParticle( tempDelta, pMoveParent->CollisionProp()->OBBMins(), pMoveParent->CollisionProp()->OBBMaxs(), pMoveParent->EntityToWorldTransform() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
inline void C_EntityParticleTrail::RenderParticles( CParticleRenderIterator *pIterator )
|
||
|
{
|
||
|
const SimpleParticle *pParticle = (const SimpleParticle*)pIterator->GetFirst();
|
||
|
while ( pParticle )
|
||
|
{
|
||
|
float t = pParticle->m_flLifetime / pParticle->m_flDieTime;
|
||
|
|
||
|
// Render
|
||
|
Vector tPos;
|
||
|
TransformParticle( ParticleMgr()->GetModelView(), pParticle->m_Pos, tPos );
|
||
|
float sortKey = tPos.z;
|
||
|
|
||
|
Vector color = Vector( pParticle->m_uchColor[0] / 255.0f, pParticle->m_uchColor[1] / 255.0f, pParticle->m_uchColor[2] / 255.0f );
|
||
|
float alpha = Lerp( t, pParticle->m_uchStartAlpha / 255.0f, pParticle->m_uchEndAlpha / 255.0f );
|
||
|
float flSize = Lerp( t, pParticle->m_uchStartSize, pParticle->m_uchEndSize );
|
||
|
|
||
|
// Render it
|
||
|
RenderParticle_ColorSize( pIterator->GetParticleDraw(), tPos, color, alpha, flSize );
|
||
|
|
||
|
pParticle = (const SimpleParticle*)pIterator->GetNext( sortKey );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
inline void C_EntityParticleTrail::SimulateParticles( CParticleSimulateIterator *pIterator )
|
||
|
{
|
||
|
SimpleParticle *pParticle = (SimpleParticle*)pIterator->GetFirst();
|
||
|
while ( pParticle )
|
||
|
{
|
||
|
// Update position
|
||
|
float flTimeDelta = pIterator->GetTimeDelta();
|
||
|
pParticle->m_Pos += pParticle->m_vecVelocity * flTimeDelta;
|
||
|
|
||
|
// NOTE: I'm overloading "die time" to be the actual start time.
|
||
|
pParticle->m_flLifetime += flTimeDelta;
|
||
|
|
||
|
if ( pParticle->m_flLifetime >= pParticle->m_flDieTime )
|
||
|
pIterator->RemoveParticle( pParticle );
|
||
|
|
||
|
pParticle = (SimpleParticle*)pIterator->GetNext();
|
||
|
}
|
||
|
}
|
||
|
|