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5035 lines
96 KiB
5035 lines
96 KiB
![]()
4 years ago
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# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=engine - Win32 Dedicated Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
|
||
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!MESSAGE
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!MESSAGE NMAKE /f "engine.mak".
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!MESSAGE
|
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!MESSAGE You can specify a configuration when running NMAKE
|
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!MESSAGE by defining the macro CFG on the command line. For example:
|
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!MESSAGE
|
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!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Dedicated Release"
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!MESSAGE
|
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!MESSAGE Possible choices for configuration are:
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||
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!MESSAGE
|
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!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||
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!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE "engine - Win32 Dedicated Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||
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!MESSAGE "engine - Win32 Dedicated Release" (based on "Win32 (x86) Dynamic-Link Library")
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||
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!MESSAGE
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# Begin Project
|
||
|
# PROP AllowPerConfigDependencies 0
|
||
|
# PROP Scc_ProjName ""$/Src/engine", BTEBAAAA"
|
||
|
# PROP Scc_LocalPath "."
|
||
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CPP=cl.exe
|
||
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MTL=midl.exe
|
||
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RSC=rc.exe
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
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||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir ".\quiver__"
|
||
|
# PROP BASE Intermediate_Dir ".\quiver__"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir ".\GLDebug"
|
||
|
# PROP Intermediate_Dir ".\GLDebug"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G5 /MT /GX /Zi /Od /I "..\scitech\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "THIRDPERSON" /D "~NEWPHYSICS" /D "QUAKE2" /FR /YX /c
|
||
|
# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /ZI /Od /Op /I ".\audio\public" /I "..\vgui2\include" /I "..\vgui2\controls" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "_DEBUG" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /FR /FD /GM /c
|
||
|
# SUBTRACT CPP /YX
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||
|
# ADD RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo /o".\GLDebug\hw.bsc"
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 ..\scitech\lib\win32\vc\mglfx.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"LIBC"
|
||
|
# SUBTRACT BASE LINK32 /nodefaultlib
|
||
|
# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcd" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
||
|
# SUBTRACT LINK32 /pdb:none /incremental:no /map
|
||
|
# Begin Custom Build - Copying to game dir
|
||
|
TargetDir=.\GLDebug
|
||
|
TargetPath=.\GLDebug\engine.dll
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InputPath=.\GLDebug\engine.dll
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||
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SOURCE="$(InputPath)"
|
||
|
|
||
|
"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll
|
||
|
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll
|
||
|
if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir ".\quiver__"
|
||
|
# PROP BASE Intermediate_Dir ".\quiver__"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir ".\GLRelease"
|
||
|
# PROP Intermediate_Dir ".\GLRelease"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G5 /MT /GX /Zi /Od /I "..\scitech\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "THIRDPERSON" /D "~NEWPHYSICS" /D "QUAKE2" /D "GLQUAKE" /FR /YX /c
|
||
|
# ADD CPP /nologo /G6 /MT /W4 /GR /Zi /Ox /Ot /Ow /Og /Op /Ob2 /Gf /Gy /I ".\audio\public" /I "..\vgui2\include" /I "..\vgui2\controls" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "NDEBUG" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /Fr /FD /GM /c
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||
|
# ADD RSC /l 0x409 /fo".\GLRelease\hw.res" /d "NDEBUG" /d "GLQUAKE"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo /o"debuggl/enginegl.bsc"
|
||
|
# ADD BSC32 /nologo /o".\GLRelease\hw.bsc"
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 ..\scitech\lib\win32\vc\mglfx.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"LIBC" /out:"debuggl/enginegl.exe"
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||
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# SUBTRACT BASE LINK32 /nodefaultlib
|
||
|
# ADD LINK32 dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"libc" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
||
|
# SUBTRACT LINK32 /pdb:none
|
||
|
# Begin Custom Build - Copying to game dir
|
||
|
TargetDir=.\GLRelease
|
||
|
TargetPath=.\GLRelease\engine.dll
|
||
|
InputPath=.\GLRelease\engine.dll
|
||
|
SOURCE="$(InputPath)"
|
||
|
|
||
|
BuildCmds= \
|
||
|
if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll \
|
||
|
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll \
|
||
|
if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map \
|
||
|
if exist ..\..\game\bin\engine.pdb attrib -r ..\..\game\bin\engine.pdb \
|
||
|
if exist $(TargetDir)\engine.pdb copy $(TargetDir)\engine.pdb ..\..\game\bin\engine.pdb \
|
||
|
|
||
|
|
||
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"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
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$(BuildCmds)
|
||
|
|
||
|
"..\..\game\bin\engine.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
$(BuildCmds)
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir "engine___Win32_Dedicated_Debug0"
|
||
|
# PROP BASE Intermediate_Dir "engine___Win32_Dedicated_Debug0"
|
||
|
# PROP BASE Ignore_Export_Lib 1
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir "engine_Dedicated_Debug"
|
||
|
# PROP Intermediate_Dir "engine_Dedicated_Debug"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /Op /I ".\audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\vgui2\include" /I "..\vgui2\controls" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_DEBUG" /D "_WIN32" /FR /FD /GM /c
|
||
|
# SUBTRACT BASE CPP /YX
|
||
|
# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /ZI /Od /Op /I "audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "_DEBUG" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /FR /FD /GM /c
|
||
|
# SUBTRACT CPP /YX
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE"
|
||
|
# ADD RSC /l 0x409 /fo".\engine_Dedicated_Debug\swds.res" /d "_DEBUG" /d "GLQUAKE"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo /o".\GLDebug\hw.bsc"
|
||
|
# ADD BSC32 /nologo /o".\engine_Dedicated_Release\swds.bsc"
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 vgui_controls.lib oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"libcmt.lib" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
||
|
# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map
|
||
|
# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmt.lib" /out:"engine_Dedicated_Debug/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
||
|
# SUBTRACT LINK32 /pdb:none /incremental:no
|
||
|
# Begin Custom Build - Copying to game dir
|
||
|
TargetDir=.\engine_Dedicated_Debug
|
||
|
TargetPath=.\engine_Dedicated_Debug\swds.dll
|
||
|
InputPath=.\engine_Dedicated_Debug\swds.dll
|
||
|
SOURCE="$(InputPath)"
|
||
|
|
||
|
"..\..\game\bin\swds.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
if exist ..\..\game\bin\swds.dll attrib -r ..\..\game\bin\swds.dll
|
||
|
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\swds.dll
|
||
|
if exist $(TargetDir)\engine.map copy $(TargetDir)\swds.map ..\..\game\bin\swds.map
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir "engine___Win32_Dedicated_Release"
|
||
|
# PROP BASE Intermediate_Dir "engine___Win32_Dedicated_Release"
|
||
|
# PROP BASE Ignore_Export_Lib 1
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir "engine___Win32_Dedicated_Release"
|
||
|
# PROP Intermediate_Dir "engine___Win32_Dedicated_Release"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /Op /I "..\public" /I "..\public\tier1" /I "..\common" /I "audio\public" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_DEBUG" /D "_WIN32" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /FR /FD /GM /c
|
||
|
# SUBTRACT BASE CPP /YX
|
||
|
# ADD CPP /nologo /G6 /MT /W4 /GR /Ox /Ot /Ow /Og /Op /Ob2 /Gf /Gy /I "audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /Fr /FD /GM /c
|
||
|
# SUBTRACT CPP /YX
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE"
|
||
|
# ADD RSC /l 0x409 /fo".\engine_Dedicated_Release\swds.res" /d "GLQUAKE" /d "NDEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo /o".\GLDebug\hw.bsc"
|
||
|
# ADD BSC32 /nologo /o".\engine_Dedicated_Release\swds.bsc"
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 vgui_controls.lib oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"libcmt.lib" /out:"engine_Dedicated_Debug/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
||
|
# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map
|
||
|
# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /pdb:none /map /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"libc" /out:"engine_Dedicated_Release/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
|
||
|
# Begin Custom Build - Copying to game dir
|
||
|
TargetDir=.\engine_Dedicated_Release
|
||
|
TargetPath=.\engine_Dedicated_Release\swds.dll
|
||
|
InputPath=.\engine_Dedicated_Release\swds.dll
|
||
|
SOURCE="$(InputPath)"
|
||
|
|
||
|
"..\..\game\bin\swds.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||
|
if exist ..\..\game\bin\swds.dll attrib -r ..\..\game\bin\swds.dll
|
||
|
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\swds.dll
|
||
|
if exist $(TargetDir)\engine.map copy $(TargetDir)\swds.map ..\..\game\bin\swds.map
|
||
|
|
||
|
# End Custom Build
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# Begin Target
|
||
|
|
||
|
# Name "engine - Win32 Debug"
|
||
|
# Name "engine - Win32 Release"
|
||
|
# Name "engine - Win32 Dedicated Debug"
|
||
|
# Name "engine - Win32 Dedicated Release"
|
||
|
# Begin Group "Source Files"
|
||
|
|
||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
||
|
# Begin Group "Audio Code"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\EngineSoundClient.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\EngineSoundServer.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\EngSoundService.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
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|
||
|
|
||
|
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|
||
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|
||
|
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|
||
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|
||
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|
||
|
SOURCE=..\Public\riff.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I ".\audio\private"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\snd_io.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /I ".\audio\private"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
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|
||
|
|
||
|
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|
||
|
|
||
|
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|
||
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\common\vgui\vgui_basebudgetpanel.h
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\vgui_BasePanel.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
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|
||
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|
||
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||
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
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|
||
|
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|
||
|
|
||
|
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||
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||
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||
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||
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||
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|
||
|
SOURCE=.\vgui_baseui_interface.h
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
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|
||
|
# PROP Exclude_From_Build 1
|
||
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|
||
|
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|
||
|
|
||
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||
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||
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||
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||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
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|
||
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|
||
|
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\vgui_DebugSystemPanel.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
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|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
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||
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|
||
|
|
||
|
SOURCE=.\vgui_drawtreepanel.cpp
|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\vgui_texturebudgetpanel.h
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\vgui_vprofgraphpanel.cpp
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\vgui_vprofgraphpanel.h
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\vgui_vprofpanel.cpp
|
||
|
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|
||
|
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|
||
|
|
||
|
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||
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|
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|
||
|
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|
||
|
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||
|
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|
||
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|
||
|
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|
||
|
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||
|
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|
||
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|
||
|
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|
||
|
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||
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|
||
|
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|
||
|
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|
||
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||
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||
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|
||
|
SOURCE=.\baseserver.cpp
|
||
|
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||
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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||
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||
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|
||
|
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|
||
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||
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||
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|
||
|
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|
||
|
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|
||
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|
||
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|
||
|
SOURCE=.\bugreporter.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
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||
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|
||
|
|
||
|
SOURCE=..\public\builddisp.cpp
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\buildnum.cpp
|
||
|
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||
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|
||
|
|
||
|
SOURCE=..\Public\bumpvects.cpp
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\BxMovieTools.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cache.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cbenchmark.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cd.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cd.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cd_internal.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cdll_engine_int.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\changeframelist.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\characterset.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\checksum_crc.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\checksum_engine.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\checksum_md5.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Cl_demo.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoaction.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoaction.h
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoaction_types.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoaction_types.h
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoactioneditors.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoactioneditors.h
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoactionmanager.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoactionmanager.h
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoeditorpanel.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demoeditorpanel.h
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demosmootherpanel.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demosmootherpanel.h
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demouipanel.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_demouipanel.h
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_entityreport.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_ents_parse.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_localnetworkbackdoor.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Cl_main.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_null.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_parse_event.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_pluginhelpers.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_pred.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_rcon.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cl_texturelistpanel.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\client.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\clientframe.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\clockdriftmgr.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Cmd.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cmodel.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cmodel_bsp.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\cmodel_disp.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\CollisionUtils.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Common.cpp
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\conproc.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Console.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\convar.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\crtmemdebug.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\CSpatialPartition.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Cvar.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\debug_leafvis.cpp
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DebugOverlay.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\decal_clip.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\decals.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\demofile.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DevShotGenerator.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dinput.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dinput.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\disp.cpp
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\disp_common.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\disp_defs.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\disp_helpers.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\disp_interface.cpp
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\disp_leaflink.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\disp_mapload.cpp
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\disp_powerinfo.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DispBuild.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DispChain.cpp
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\DispColl_Common.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\download.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\download.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\download_internal.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DownloadListGenerator.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DownloadListGenerator.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\downloadthread.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_common_eng.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_common_eng.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_encode.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_instrumentation.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_instrumentation_server.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_localtransfer.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\dt_recv.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_recv_decoder.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_recv_eng.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\dt_send.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_send_eng.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_stack.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\dt_test.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\dt_utlvector_common.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\dt_utlvector_recv.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\dt_utlvector_send.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\Editor_SendCommand.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\enginebugreporter.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\engineperftools.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\enginesingleuserfilter.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\EngineStats.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\enginetrace.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\FileSystem_Engine.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\filesystem_helpers.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\filesystem_init.cpp
|
||
|
# SUBTRACT CPP /D fopen=dont_use_fopen /D "PROTECTED_THINGS_ENABLE"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\filetransfermgr.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\GameEventManager.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\GameEventManagerOld.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gametrace_engine.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Gl_draw.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gl_drawlights.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gl_lightmap.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gl_matsysiface.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gl_rlight.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gl_rmain.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Gl_rmisc.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gl_rsurf.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gl_screen.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\gl_shader.cpp
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Gl_test.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Gl_warp.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\glquake.cpp
|
||
|
# ADD CPP /Yc"glquake.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\hl2_steam_validation.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\hltvclient.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\hltvclientstate.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\hltvdemo.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\hltvserver.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Host.cpp
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Host_cmd.cpp
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\host_listmaps.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\host_phonehome.cpp
|
||
|
# ADD CPP /I "..\public\jpeglib"
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\host_phonehome.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\host_saverestore.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\host_state.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\IceKey.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\IceKey.H
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\ImageLoader.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\info.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\initmathlib.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\interface.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\IOcclusionSystem.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ithread.h
|
||
|
# End Source File
|
||
|
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|
||
|
|
||
|
SOURCE=.\Keys.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\lightcache.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\MapReslistGenerator.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\MaterialProxyFactory.cpp
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
# End Source File
|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\public\materialsystem\MaterialSystemUtil.h
|
||
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\mem_fgets.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\tier0\memoverride.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\mempool.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\memstack.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
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|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ModelInfo.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ModelInfo.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\modelloader.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\net_chan.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\net_synctags.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\net_ws.cpp
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\NetAdr.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\netmessages.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\NetworkStringTable.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\NetworkStringTableClient.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\NetworkStringTableItem.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\NetworkStringTableServer.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\networkvar.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\OcclusionSystem.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Overlay.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\packed_entity.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\perfuipanel.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Pr_edict.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\precache.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\proto_oob.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\proto_version.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\quakedef.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\r_areaportal.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\r_decal.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\r_efx.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\r_linefile.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /Yu"glquake.h"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# ADD BASE CPP /Yu"glquake.h"
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\randomstream.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\randoverride.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\registry.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\tier1\resourcemanager.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\ScratchPad3D.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\sentence.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\servermsghandler.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ShadowMgr.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\smooth_average.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_dsp.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sound_shared.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\spatialpartitionhash.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
# ADD CPP /FAs
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\StaticPropMgr.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\studio.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_client.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_ents_write.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_filter.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_framesnapshot.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_ipratelimit.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_log.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\Sv_main.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_master.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_packedentities.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_plugin.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_precache.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_rcon.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_redirect.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_remoteaccess.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_steamauth.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_uploaddata.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sv_uploadgamestats.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sys_dll.cpp
|
||
|
# SUBTRACT CPP /YX /Yc /Yu
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sys_dll2.cpp
|
||
|
# ADD CPP /GX
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sys_engine.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\sys_getmodes.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
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|
||
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|
||
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|
||
|
|
||
|
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|
||
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|
||
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
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|
||
|
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|
||
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|
||
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|
||
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|
||
|
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|
||
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
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|
||
|
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|
||
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||
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|
||
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|
||
|
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|
||
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||
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|
||
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|
||
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|
||
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||
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||
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||
|
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|
||
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||
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||
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|
||
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|
||
|
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|
||
|
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|
||
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|
||
|
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|
||
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||
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|
||
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|
||
|
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|
||
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|
||
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|
||
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|
||
|
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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|
||
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|
||
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||
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|
||
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||
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|
||
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||
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||
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|
||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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|
||
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|
||
|
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
|
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||
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|
||
|
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|
||
|
|
||
|
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||
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||
|
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|
||
|
|
||
|
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|
||
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||
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||
|
|
||
|
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|
||
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||
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||
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|
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|
||
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||
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||
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||
|
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||
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||
|
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||
|
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|
||
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|
||
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||
|
|
||
|
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||
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||
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|
||
|
|
||
|
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||
|
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||
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|
||
|
|
||
|
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||
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||
|
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|
||
|
|
||
|
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||
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||
|
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|
||
|
|
||
|
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|
||
|
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||
|
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||
|
|
||
|
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||
|
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||
|
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|
||
|
|
||
|
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||
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||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\public\materialsystem\imaterialvar.h
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\public\VGuiMatSurface\IMatSystemSurface.h
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\public\materialsystem\imesh.h
|
||
|
# End Source File
|
||
|
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|
||
|
|
||
|
SOURCE=..\public\inetchannelinfo.h
|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vgui\ISurface.h
|
||
|
# End Source File
|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\public\vaudio\ivaudio.h
|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\engine\ivdebugoverlay.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\engine\IVEngineCache.h
|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\Public\ivguicenterprint.h
|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=.\ivideomode.h
|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\engine\ivmodelinfo.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\engine\IVModelRender.h
|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\Public\ivoiceserver.h
|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\common\ivprofexport.h
|
||
|
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|
||
|
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|
||
|
|
||
|
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|
||
|
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|
||
|
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|
||
|
|
||
|
SOURCE=..\Public\ivtex.h
|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\jpeglib\jconfig.h
|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\jpeglib\jmorecfg.h
|
||
|
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|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\jpeglib\jpeglib.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\public\vgui\KeyCode.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\Public\keydefs.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
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||
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||
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||
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||
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||
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||
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||
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||
|
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||
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!IF "$(CFG)" == "engine - Win32 Debug"
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||
|
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!ELSEIF "$(CFG)" == "engine - Win32 Release"
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!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
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|
||
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||
|
!IF "$(CFG)" == "engine - Win32 Debug"
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||
|
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||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
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||
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||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
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||
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# PROP Exclude_From_Build 1
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||
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!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
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||
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||
|
SOURCE=.\audio\private\snd_dev_wave.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
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||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
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||
|
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||
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# PROP Exclude_From_Build 1
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||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
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||
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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||
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||
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SOURCE=.\audio\private\snd_dma.cpp
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||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
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||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
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||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
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||
|
|
||
|
# PROP Exclude_From_Build 1
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||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_mix.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_mp3_source.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_sentence_mixer.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_data.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_mixer.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_mixer_adpcm.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_mixer_mp3.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_source.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_temp.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_win.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_gain.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_mixer_controls.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_record_dsound.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_sound_engine_interface.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_wavefile.cpp
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP BASE Exclude_From_Build 1
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\vox.cpp
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group ".\Audio\Private: Headers"
|
||
|
|
||
|
# PROP Default_Filter ""
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\CircularBuffer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\EAX.H
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_asm_i386.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_channels.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_convars.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_dev_direct.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_dev_wave.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_dma.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_env_fx.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_fixedint.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_mix_buf.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_sfx.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_mixer.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_mixer_adpcm.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_mixer_private.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_source.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\snd_wave_temp.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\sound_private.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_gain.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_mixer_controls.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_sound_engine_interface.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\voice_wavefile.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\audio\private\vox_private.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\vgui_controls.lib
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\vstdlib.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\DX9SDK\lib\dsound.lib
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\DX9SDK\lib\dxguid.lib
|
||
|
|
||
|
!IF "$(CFG)" == "engine - Win32 Debug"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\tier0.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\public\vtf.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\jpeglib.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\Steam.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\vc6\validatevalvecdkey.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\vc6\cryptlib.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\vc6\FindSteamServers.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\lib\common\vc6\bzip2.lib
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|