You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
42 lines
1.7 KiB
42 lines
1.7 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "usermessages.h"
|
||
|
#include "shake.h"
|
||
|
#include "voice_gamemgr.h"
|
||
|
|
||
|
void RegisterUserMessages()
|
||
|
{
|
||
|
usermessages->Register( "Geiger", 1 ); // geiger info data
|
||
|
usermessages->Register( "Train", 1 ); // train control data
|
||
|
usermessages->Register( "HudText", -1 );
|
||
|
usermessages->Register( "SayText", -1 );
|
||
|
usermessages->Register( "TextMsg", -1 );
|
||
|
usermessages->Register( "ResetHUD", 1 ); // called every respawn
|
||
|
usermessages->Register( "GameTitle", 0 ); // show game title
|
||
|
usermessages->Register( "ItemPickup", -1 ); // for item history on screen
|
||
|
usermessages->Register( "ShowMenu", -1 ); // show hud menu
|
||
|
usermessages->Register( "Shake", 13 ); // shake view
|
||
|
usermessages->Register( "Fade", 10 ); // fade HUD in/out
|
||
|
usermessages->Register( "VGUIMenu", -1 ); // Show VGUI menu
|
||
|
usermessages->Register( "CloseCaption", -1 ); // Show a caption (by string id number)(duration in 10th of a second)
|
||
|
|
||
|
usermessages->Register( "SendAudio", -1 ); // play radion command
|
||
|
|
||
|
usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 );
|
||
|
usermessages->Register( "RequestState", 0 );
|
||
|
|
||
|
usermessages->Register( "BarTime", -1 ); // For the C4 progress bar.
|
||
|
usermessages->Register( "Damage", -1 ); // for HUD damage indicators
|
||
|
usermessages->Register( "RadioText", -1 ); // for HUD damage indicators
|
||
|
usermessages->Register( "HintText", -1 ); // Displays hint text display
|
||
|
|
||
|
usermessages->Register( "ReloadEffect", 2 ); // a player reloading..
|
||
|
usermessages->Register( "PlayerAnimEvent", -1 ); // jumping, firing, reload, etc.
|
||
|
}
|
||
|
|