You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
64 lines
1.6 KiB
64 lines
1.6 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Auto Repair
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_GAMEMOVEMENT_COMMANDO_H
|
||
|
#define TF_GAMEMOVEMENT_COMMANDO_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tf_gamemovement.h"
|
||
|
#include "tfclassdata_shared.h"
|
||
|
|
||
|
class CTFMoveData;
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// Commando Game Movement Class
|
||
|
//
|
||
|
class CTFGameMovementCommando : public CTFGameMovement
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
DECLARE_CLASS( CTFGameMovementCommando, CTFGameMovement );
|
||
|
|
||
|
CTFGameMovementCommando();
|
||
|
|
||
|
// Interface Implementation
|
||
|
void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData );
|
||
|
Vector const &GetPlayerMins( bool bDucked ) const;
|
||
|
Vector const &GetPlayerMaxs( bool bDucked ) const;
|
||
|
Vector const &GetPlayerViewOffset( bool bDucked ) const;
|
||
|
|
||
|
protected:
|
||
|
|
||
|
// TF2 movement overrides.
|
||
|
bool PrePlayerMove( void );
|
||
|
void HandlePlayerMove( void );
|
||
|
void HandleDuck( void );
|
||
|
|
||
|
void SetupViewAngles( void );
|
||
|
void UpdateTimers( void );
|
||
|
void SetupSpeed( void );
|
||
|
|
||
|
bool CalcWishVelocityAndPosition( Vector &vWishPos, Vector &vWishDir, float &flWishSpeed );
|
||
|
|
||
|
bool CheckDoubleTapForward( void );
|
||
|
|
||
|
void CheckBullRush( void );
|
||
|
void BullRushMove( void );
|
||
|
|
||
|
PlayerClassCommandoData_t *m_pCommandoData;
|
||
|
Vector m_vStandMins;
|
||
|
Vector m_vStandMaxs;
|
||
|
Vector m_vStandViewOffset;
|
||
|
Vector m_vDuckMins;
|
||
|
Vector m_vDuckMaxs;
|
||
|
Vector m_vDuckViewOffset;
|
||
|
};
|
||
|
|
||
|
#endif // TF_GAMEMOVEMENT_COMMANDO_H
|