You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.1 KiB
81 lines
2.1 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef ENV_LASERDESIGNATION_H
|
||
|
#define ENV_LASERDESIGNATION_H
|
||
|
#pragma once
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
#define CEnvLaserDesignation C_EnvLaserDesignation
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: A laser designation point
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CEnvLaserDesignation : public CBaseAnimating
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
DECLARE_CLASS( CEnvLaserDesignation, CBaseAnimating );
|
||
|
|
||
|
CEnvLaserDesignation( void );
|
||
|
~CEnvLaserDesignation( void );
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
virtual void ChangeTeam( int iTeamNum );
|
||
|
|
||
|
// Designation
|
||
|
void SetActive( bool bActive );
|
||
|
bool IsActive( void ) { return m_bActive; }
|
||
|
|
||
|
// All predicted weapons need to implement and return true
|
||
|
virtual bool IsPredicted( void ) const
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
virtual bool ShouldPredict( void )
|
||
|
{
|
||
|
if ( GetOwnerEntity() == C_BasePlayer::GetLocalPlayer() )
|
||
|
return true;
|
||
|
|
||
|
return BaseClass::ShouldPredict();
|
||
|
}
|
||
|
|
||
|
DECLARE_ENTITY_PANEL();
|
||
|
|
||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||
|
virtual void SetDormant( bool bDormant );
|
||
|
|
||
|
virtual int DrawModel( int flags );
|
||
|
#else
|
||
|
virtual int UpdateTransmitState();
|
||
|
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
|
||
|
#endif
|
||
|
|
||
|
// Global Designator access
|
||
|
static CEnvLaserDesignation *Create( CBasePlayer *pOwner );
|
||
|
static CEnvLaserDesignation *CreatePredicted( CBasePlayer *pOwner );
|
||
|
static int GetNumLaserDesignators( int iTeamNumber );
|
||
|
static bool GetLaserDesignation( int iTeamNumber, int iDesignator, Vector *vecOrigin );
|
||
|
|
||
|
protected:
|
||
|
static CUtlVector< EHANDLE > m_LaserDesignatorsTeam1;
|
||
|
static CUtlVector< EHANDLE > m_LaserDesignatorsTeam2;
|
||
|
|
||
|
CNetworkVar( bool, m_bActive );
|
||
|
|
||
|
bool m_bPrevActive;
|
||
|
private:
|
||
|
CEnvLaserDesignation( const CEnvLaserDesignation& src );
|
||
|
};
|
||
|
|
||
|
#endif // ENV_LASERDESIGNATION_H
|