You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
500 lines
14 KiB
500 lines
14 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// TF Rocket Launcher
|
||
|
//
|
||
|
//=============================================================================
|
||
|
#include "cbase.h"
|
||
|
#include "tf_weapon_particle_cannon.h"
|
||
|
#include "tf_fx_shared.h"
|
||
|
#include "in_buttons.h"
|
||
|
|
||
|
// Client specific.
|
||
|
#ifdef CLIENT_DLL
|
||
|
#include "c_tf_player.h"
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include "soundenvelope.h"
|
||
|
#include "particle_property.h"
|
||
|
#include "c_tf_gamestats.h"
|
||
|
// Server specific.
|
||
|
#else
|
||
|
#include "tf_gamestats.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_projectile_energy_ball.h"
|
||
|
#endif
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// Particle cannon tables.
|
||
|
//
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFParticleCannon, DT_ParticleCannon )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CTFParticleCannon, DT_ParticleCannon )
|
||
|
#ifdef CLIENT_DLL
|
||
|
RecvPropFloat( RECVINFO( m_flChargeBeginTime ) ),
|
||
|
RecvPropInt( RECVINFO( m_iChargeEffect ) )
|
||
|
#else
|
||
|
SendPropFloat( SENDINFO( m_flChargeBeginTime ) ),
|
||
|
SendPropInt( SENDINFO( m_iChargeEffect ) )
|
||
|
#endif
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CTFParticleCannon )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_weapon_particle_cannon, CTFParticleCannon );
|
||
|
PRECACHE_WEAPON_REGISTER( tf_weapon_particle_cannon );
|
||
|
|
||
|
// Server specific.
|
||
|
#ifndef CLIENT_DLL
|
||
|
BEGIN_DATADESC( CTFParticleCannon )
|
||
|
END_DATADESC()
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFParticleCannon::CTFParticleCannon() : CTFRocketLauncher()
|
||
|
{
|
||
|
#ifdef CLIENT_DLL
|
||
|
m_bEffectsThinking = false;
|
||
|
m_iChargeEffectBase = 0;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CTFParticleCannon::GetProjectileSpeed( void )
|
||
|
{
|
||
|
return 1100.f;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CTFParticleCannon::GetProjectileGravity( void )
|
||
|
{
|
||
|
return 0.f;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFParticleCannon::IsViewModelFlipped( void )
|
||
|
{
|
||
|
return !BaseClass::IsViewModelFlipped(); // Invert because arrows are backwards by default.
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Reset the charge when we holster
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFParticleCannon::Holster( CBaseCombatWeapon *pSwitchingTo )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
|
||
|
if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_AIMING ) )
|
||
|
return false;
|
||
|
|
||
|
m_flChargeBeginTime = 0;
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
ParticleProp()->Init( this );
|
||
|
ParticleProp()->StopParticlesNamed( "drg_cowmangler_idle", true );
|
||
|
m_bEffectsThinking = false;
|
||
|
#endif
|
||
|
|
||
|
StopSound( "Weapon_CowMangler.Charging" );
|
||
|
|
||
|
return BaseClass::Holster( pSwitchingTo );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Reset the charge when we deploy
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFParticleCannon::Deploy( void )
|
||
|
{
|
||
|
m_flChargeBeginTime = 0;
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
m_bEffectsThinking = true;
|
||
|
SetContextThink( &CTFParticleCannon::ClientEffectsThink, gpGlobals->curtime + rand() % 5, "PC_EFFECTS_THINK" );
|
||
|
#endif
|
||
|
|
||
|
return BaseClass::Deploy();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::WeaponReset( void )
|
||
|
{
|
||
|
BaseClass::WeaponReset();
|
||
|
|
||
|
m_flChargeBeginTime = 0.0f;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::ItemPostFrame( void )
|
||
|
{
|
||
|
BaseClass::ItemPostFrame();
|
||
|
|
||
|
if ( m_flChargeBeginTime > 0 )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
// If we're not holding down the attack button, launch our grenade
|
||
|
float flTotalChargeTime = gpGlobals->curtime - m_flChargeBeginTime;
|
||
|
if ( flTotalChargeTime >= GetChargeForceReleaseTime() )
|
||
|
{
|
||
|
FireChargedShot();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
|
||
|
if ( !m_bEffectsThinking )
|
||
|
{
|
||
|
m_bEffectsThinking = true;
|
||
|
SetContextThink( &CTFParticleCannon::ClientEffectsThink, gpGlobals->curtime + rand() % 5, "PC_EFFECTS_THINK" );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::PrimaryAttack( void )
|
||
|
{
|
||
|
if ( m_flChargeBeginTime > 0 )
|
||
|
return;
|
||
|
|
||
|
if ( !Energy_HasEnergy() )
|
||
|
return;
|
||
|
|
||
|
m_bChargedShot = false;
|
||
|
BaseClass::PrimaryAttack();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::SecondaryAttack( void )
|
||
|
{
|
||
|
// Check for ammunition.
|
||
|
if ( !Energy_FullyCharged() )
|
||
|
{
|
||
|
Reload();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Are we capable of firing again?
|
||
|
if ( m_flNextPrimaryAttack > gpGlobals->curtime )
|
||
|
return;
|
||
|
|
||
|
if ( m_flChargeBeginTime > 0 )
|
||
|
return;
|
||
|
|
||
|
if ( !CanAttack() )
|
||
|
{
|
||
|
m_flChargeBeginTime = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_bChargedShot = true;
|
||
|
|
||
|
// Set the weapon mode.
|
||
|
m_iWeaponMode = TF_WEAPON_PRIMARY_MODE;
|
||
|
|
||
|
// save that we had the attack button down
|
||
|
m_flChargeBeginTime = gpGlobals->curtime;
|
||
|
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
SendWeaponAnim( ACT_PRIMARY_VM_PRIMARYATTACK_3 );
|
||
|
pPlayer->DoAnimationEvent( PLAYERANIMEVENT_ATTACK_PRIMARY_SUPER );
|
||
|
}
|
||
|
|
||
|
WeaponSound( SPECIAL1 );
|
||
|
|
||
|
pPlayer->m_Shared.AddCond( TF_COND_AIMING );
|
||
|
pPlayer->TeamFortress_SetSpeed();
|
||
|
|
||
|
m_iChargeEffect++;
|
||
|
}
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::CreateChargeEffect()
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
DispatchParticleEffect( "drg_cowmangler_muzzleflash_chargeup", PATTACH_POINT_FOLLOW, GetAppropriateWorldOrViewModel(), "muzzle", GetParticleColor( 1 ), GetParticleColor( 2 ) );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::FireChargedShot()
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( !pPlayer->IsAlive() )
|
||
|
return;
|
||
|
|
||
|
pPlayer->m_Shared.RemoveCond( TF_COND_AIMING );
|
||
|
pPlayer->TeamFortress_SetSpeed();
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
CTF_GameStats.Event_PlayerFiredWeapon( pPlayer, false );
|
||
|
#else
|
||
|
C_CTF_GameStats.Event_PlayerFiredWeapon( pPlayer, false );
|
||
|
#endif
|
||
|
|
||
|
// SendWeaponAnim( ACT_VM_PRIMARYATTACK );
|
||
|
// pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
||
|
|
||
|
CBaseEntity* pProj = FireProjectile( pPlayer );
|
||
|
ModifyProjectile( pProj );
|
||
|
|
||
|
float flFireDelay = ApplyFireDelay( m_pWeaponInfo->GetWeaponData( m_iWeaponMode ).m_flTimeFireDelay );
|
||
|
|
||
|
m_flNextPrimaryAttack = gpGlobals->curtime + flFireDelay;
|
||
|
|
||
|
SetWeaponIdleTime( gpGlobals->curtime + SequenceDuration() );
|
||
|
|
||
|
m_iReloadMode.Set( TF_RELOAD_START );
|
||
|
|
||
|
m_flChargeBeginTime = 0.0f;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::ModifyProjectile( CBaseEntity* pProj )
|
||
|
{
|
||
|
#ifdef GAME_DLL
|
||
|
CTFProjectile_EnergyBall* pEnergyBall = dynamic_cast<CTFProjectile_EnergyBall*>( pProj );
|
||
|
if ( pEnergyBall == NULL )
|
||
|
return;
|
||
|
|
||
|
pEnergyBall->SetChargedShot( m_bChargedShot );
|
||
|
pEnergyBall->SetColor( 1, GetParticleColor( 1 ) );
|
||
|
pEnergyBall->SetColor( 2, GetParticleColor( 2 ) );
|
||
|
#endif
|
||
|
|
||
|
if ( m_bChargedShot )
|
||
|
{
|
||
|
Energy_DrainEnergy( Energy_GetMaxEnergy() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Energy_DrainEnergy();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CTFParticleCannon::GetProgress( void )
|
||
|
{
|
||
|
return Energy_GetEnergy() / Energy_GetMaxEnergy();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CTFParticleCannon::GetMuzzleFlashParticleEffect( void )
|
||
|
{
|
||
|
if ( m_bChargedShot )
|
||
|
{
|
||
|
return ( GetTeamNumber() == TF_TEAM_RED ) ? "drg_cow_muzzleflash_charged" : "drg_cow_muzzleflash_charged_blue";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return ( GetTeamNumber() == TF_TEAM_RED ) ? "drg_cow_muzzleflash_normal" : "drg_cow_muzzleflash_normal_blue";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::Precache()
|
||
|
{
|
||
|
BaseClass::Precache();
|
||
|
|
||
|
PrecacheParticleSystem( "drg_cow_explosioncore_charged" );
|
||
|
PrecacheParticleSystem( "drg_cow_explosioncore_charged_blue" );
|
||
|
PrecacheParticleSystem( "drg_cow_explosioncore_normal" );
|
||
|
PrecacheParticleSystem( "drg_cow_explosioncore_normal_blue" );
|
||
|
PrecacheParticleSystem( "drg_cow_muzzleflash_charged" );
|
||
|
PrecacheParticleSystem( "drg_cow_muzzleflash_charged_blue" );
|
||
|
PrecacheParticleSystem( "drg_cow_muzzleflash_normal" );
|
||
|
PrecacheParticleSystem( "drg_cow_muzzleflash_normal_blue" );
|
||
|
PrecacheParticleSystem( "drg_cow_idle" );
|
||
|
|
||
|
PrecacheScriptSound( "Weapon_CowMangler.ReloadFinal" );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::OnDataChanged( DataUpdateType_t updateType )
|
||
|
{
|
||
|
BaseClass::OnDataChanged( updateType );
|
||
|
|
||
|
if ( IsCarrierAlive() && ( WeaponState() == WEAPON_IS_ACTIVE ) )
|
||
|
{
|
||
|
if ( m_iChargeEffect != m_iChargeEffectBase )
|
||
|
{
|
||
|
CreateChargeEffect();
|
||
|
m_iChargeEffectBase = m_iChargeEffect;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::ClientEffectsThink( void )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = GetTFPlayerOwner();
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( !pPlayer->IsLocalPlayer() )
|
||
|
return;
|
||
|
|
||
|
if ( !pPlayer->GetViewModel() )
|
||
|
return;
|
||
|
|
||
|
if ( !m_bEffectsThinking )
|
||
|
return;
|
||
|
|
||
|
SetContextThink( &CTFParticleCannon::ClientEffectsThink, gpGlobals->curtime + 2 + rand() % 5, "PC_EFFECTS_THINK" );
|
||
|
|
||
|
if ( pPlayer->m_Shared.InCond( TF_COND_TAUNTING ) )
|
||
|
return;
|
||
|
|
||
|
const char* mounts[4] =
|
||
|
{
|
||
|
"crit_frontspark1",
|
||
|
"crit_frontspark2",
|
||
|
"crit_frontspark3",
|
||
|
"crit_frontspark4"
|
||
|
};
|
||
|
|
||
|
int iPoint = rand() % 4;
|
||
|
|
||
|
ParticleProp()->Init( this );
|
||
|
const char *pszIdleParticle = ( GetTeamNumber() == TF_TEAM_RED ) ? "drg_cow_idle" : "drg_cow_idle_blue";
|
||
|
CNewParticleEffect* pEffect = ParticleProp()->Create( pszIdleParticle, PATTACH_POINT_FOLLOW, mounts[iPoint] );
|
||
|
if ( pEffect )
|
||
|
{
|
||
|
pEffect->SetControlPoint( CUSTOM_COLOR_CP1, GetParticleColor( 1 ) );
|
||
|
pEffect->SetControlPoint( CUSTOM_COLOR_CP2, GetParticleColor( 2 ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::DispatchMuzzleFlash( const char* effectName, C_BaseEntity* pAttachEnt )
|
||
|
{
|
||
|
DispatchParticleEffect( effectName, PATTACH_POINT_FOLLOW, pAttachEnt, "muzzle", GetParticleColor( 1 ), GetParticleColor( 2 ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::CreateMuzzleFlashEffects( C_BaseEntity *pAttachEnt, int nIndex )
|
||
|
{
|
||
|
// Don't call direct parent. We don't want back blast effects.
|
||
|
CTFWeaponBaseGun::CreateMuzzleFlashEffects( pAttachEnt, nIndex );
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Utility function for default colors.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Vector GetParticleColorForTeam( int iTeam, int iColor )
|
||
|
{
|
||
|
if ( iColor == 1 )
|
||
|
{
|
||
|
if ( iTeam == TF_TEAM_RED )
|
||
|
return TF_PARTICLE_WEAPON_RED_1;
|
||
|
else
|
||
|
return TF_PARTICLE_WEAPON_BLUE_1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( iTeam == TF_TEAM_RED )
|
||
|
return TF_PARTICLE_WEAPON_RED_2;
|
||
|
else
|
||
|
return TF_PARTICLE_WEAPON_BLUE_2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFParticleCannon::PlayWeaponShootSound( void )
|
||
|
{
|
||
|
if ( m_bChargedShot )
|
||
|
{
|
||
|
// WeaponSound( BURST );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
WeaponSound( SINGLE );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
char const *CTFParticleCannon::GetShootSound( int iIndex ) const
|
||
|
{
|
||
|
if ( iIndex == RELOAD )
|
||
|
{
|
||
|
bool bLastReload = (Energy_GetEnergy()+Energy_GetRechargeCost()) == Energy_GetMaxEnergy();
|
||
|
if ( bLastReload )
|
||
|
{
|
||
|
return "Weapon_CowMangler.ReloadFinal";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return BaseClass::GetShootSound(iIndex);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFParticleCannon::OwnerCanTaunt( void )
|
||
|
{
|
||
|
if ( m_flChargeBeginTime > 0 )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|