You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
88 lines
2.3 KiB
88 lines
2.3 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: PDA Weapon
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef TF_WEAPON_INVIS_H
|
||
|
#define TF_WEAPON_INVIS_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tf_shareddefs.h"
|
||
|
#include "tf_weaponbase.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
|
||
|
// Client specific.
|
||
|
#if defined( CLIENT_DLL )
|
||
|
#define CTFWeaponInvis C_TFWeaponInvis
|
||
|
#endif
|
||
|
|
||
|
enum invis_weapontypes_t
|
||
|
{
|
||
|
INVIS_BASE = 0,
|
||
|
INVIS_FEIGN_DEATH,
|
||
|
INVIS_MOTION_CLOAK,
|
||
|
};
|
||
|
|
||
|
class CTFWeaponInvis : public CTFWeaponBase
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CTFWeaponInvis, CTFWeaponBase );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
|
||
|
#if !defined( CLIENT_DLL )
|
||
|
DECLARE_DATADESC();
|
||
|
#endif
|
||
|
|
||
|
CTFWeaponInvis() {}
|
||
|
|
||
|
virtual void Spawn();
|
||
|
virtual void OnActiveStateChanged( int iOldState );
|
||
|
virtual void PrimaryAttack( void );
|
||
|
virtual void SecondaryAttack();
|
||
|
virtual bool Deploy( void );
|
||
|
|
||
|
virtual void HideThink( void );
|
||
|
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
|
||
|
|
||
|
virtual int GetWeaponID( void ) const { return TF_WEAPON_INVIS; }
|
||
|
virtual bool ShouldDrawCrosshair( void ) { return false; }
|
||
|
virtual bool HasPrimaryAmmo() { return true; }
|
||
|
virtual bool CanBeSelected() { return true; }
|
||
|
|
||
|
virtual bool VisibleInWeaponSelection( void ) { return false; }
|
||
|
|
||
|
virtual bool ShouldShowControlPanels( void ) { return true; }
|
||
|
|
||
|
virtual void SetWeaponVisible( bool visible );
|
||
|
|
||
|
virtual void ItemBusyFrame( void );
|
||
|
|
||
|
int GetInvisType( void ) { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; };
|
||
|
virtual bool HasFeignDeath( void ) { return (GetInvisType() == INVIS_FEIGN_DEATH); }
|
||
|
virtual bool HasMotionCloak( void ) { return (GetInvisType() == INVIS_MOTION_CLOAK); }
|
||
|
|
||
|
virtual void SetFeignDeathState( bool bEnabled );
|
||
|
virtual void SetCloakRates( void );
|
||
|
|
||
|
virtual bool ActivateInvisibilityWatch( void );
|
||
|
virtual void CleanupInvisibilityWatch( void );
|
||
|
|
||
|
virtual bool AllowsAutoSwitchTo( void ) { return false; }
|
||
|
virtual bool CanDeploy( void ) { return false; }
|
||
|
|
||
|
virtual const char *GetViewModel( int viewmodelindex ) const;
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
|
||
|
#endif
|
||
|
|
||
|
private:
|
||
|
|
||
|
CTFWeaponInvis( const CTFWeaponInvis & ) {}
|
||
|
};
|
||
|
|
||
|
#endif // TF_WEAPON_INVIS_H
|