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1100 lines
36 KiB
1100 lines
36 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#ifdef CLIENT_DLL
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#include "achievementmgr.h"
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#include "baseachievement.h"
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#include "tf_hud_statpanel.h"
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#include "c_tf_team.h"
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#include "c_tf_player.h"
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#include "c_tf_playerresource.h"
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#include "tf_gamerules.h"
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#include "achievements_tf.h"
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#include "c_obj_sentrygun.h"
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//======================================================================================================================================
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// ENGINEER ACHIEVEMENT PACK
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//======================================================================================================================================
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//----------------------------------------------------------------------------------------------------------------
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// Use a revenge crit to kill the player that destroyed your sentry.
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_RevengeCritForSentryKiller : public CBaseTFAchievement
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{
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protected:
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CBaseEntity* m_pSentryKiller;
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public:
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DECLARE_CLASS( CAchievementTFEngineer_RevengeCritForSentryKiller, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
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ListenForGameEvent( "object_destroyed" );
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ResetTracking();
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "object_destroyed" );
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ResetTracking();
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( !m_pSentryKiller || !pVictim || !pAttacker )
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return;
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// if the local player has killed the thing that killed it's sentry,
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// give the achievement
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() &&
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pVictim == m_pSentryKiller &&
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event->GetInt( "customkill" ) == TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT )
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{
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AwardAchievement();
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}
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}
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virtual void FireGameEvent_Internal( IGameEvent *event )
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{
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pLocalPlayer )
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return;
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// if the object getting killed is the local player's sentry gun,
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// store away who the killer was
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if ( FStrEq( event->GetName(), "object_destroyed" ) )
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{
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int iObject = event->GetInt( "objecttype" );
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if ( iObject == OBJ_SENTRYGUN )
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{
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int iEngineerIdx = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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CBaseEntity *pOwner = UTIL_PlayerByIndex( iEngineerIdx );
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if ( pOwner == pLocalPlayer )
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{
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int iAttackerIdx = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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CBaseEntity *pKiller = UTIL_PlayerByIndex( iAttackerIdx );
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if ( pKiller != NULL )
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{
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m_pSentryKiller = pKiller;
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}
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}
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}
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}
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}
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void ResetTracking()
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{
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m_pSentryKiller = NULL;
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RevengeCritForSentryKiller, ACHIEVEMENT_TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER, "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Kill X enemies outside the normal sentry gun range using manual control.
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_ManualSentryKillsBeyondRange : public CBaseTFAchievement
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{
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public:
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DECLARE_CLASS( CAchievementTFEngineer_ManualSentryKillsBeyondRange, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 10 );
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SetStoreProgressInSteam( true );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_ManualSentryKillsBeyondRange, ACHIEVEMENT_TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE, "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Have a manual sentry absorb X amount of damage during the course of its life.
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_ManualSentryAbsorbDamage : public CBaseTFAchievement
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{
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public:
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DECLARE_CLASS( CAchievementTFEngineer_ManualSentryAbsorbDamage, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_ManualSentryAbsorbDamage, ACHIEVEMENT_TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG, "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Help a teammate build a structure.
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_HelpTeammateBuildStructure : public CBaseTFAchievement
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{
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public:
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DECLARE_CLASS( CAchievementTFEngineer_HelpTeammateBuildStructure, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_HelpTeammateBuildStructure, ACHIEVEMENT_TF_ENGINEER_HELP_BUILD_STRUCTURE, "TF_ENGINEER_HELP_BUILD_STRUCTURE", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Shotgun kill an enemy recently damaged by your sentry gun
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_ShotgunKillPreviousSentryTarget : public CBaseTFAchievement
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{
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public:
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DECLARE_CLASS( CAchievementTFEngineer_ShotgunKillPreviousSentryTarget, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_ShotgunKillPreviousSentryTarget, ACHIEVEMENT_TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET, "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Have your sentry kill the enemy that just killed you within X seconds.
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_SentryAvengesYou : public CBaseTFAchievement
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{
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protected:
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CBaseEntity* m_pPlayerKiller;
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float m_flPlayerDeathStartTime;
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public:
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DECLARE_CLASS( CAchievementTFEngineer_SentryAvengesYou, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
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ListenForGameEvent( "object_destroyed" );
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ResetTracking();
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "object_destroyed" );
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ResetTracking();
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( !pVictim || !pAttacker || pVictim == pAttacker )
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return;
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pLocalPlayer )
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return;
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static const float kRevengeTimeLimit = 10.0f;
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// if the local player has been killed (by someone else), keep track of the killer
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if ( pVictim == pLocalPlayer )
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{
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// I was killed by my own sentry while testing, so I figure I meant as well put this check in
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if ( pLocalPlayer->GetTeam() == pAttacker->GetTeam() )
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{
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ResetTracking();
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return;
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}
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m_flPlayerDeathStartTime = gpGlobals->curtime;
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m_pPlayerKiller = pAttacker;
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}
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// if the sentry gun killed the player's killer within 10 seconds of the player's death, award the achievement
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else if ( pVictim == m_pPlayerKiller && m_flPlayerDeathStartTime != 0.0f && (gpGlobals->curtime - m_flPlayerDeathStartTime) < kRevengeTimeLimit )
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{
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int nInflictorEntIndex = event->GetInt( "inflictor_entindex" );
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C_BaseEntity *pRealInflictor = ClientEntityList().GetEnt( nInflictorEntIndex );
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C_ObjectSentrygun *pSentry = dynamic_cast< C_ObjectSentrygun * >( pRealInflictor );
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C_TFProjectile_SentryRocket *pSentryRocket = dynamic_cast< C_TFProjectile_SentryRocket * >( pRealInflictor );
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if ( ( pSentry && pSentry->GetOwner() == pLocalPlayer ) ||
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( pSentryRocket && pSentryRocket->GetOwnerEntity() == pLocalPlayer ) )
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{
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ResetTracking();
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AwardAchievement();
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}
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}
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}
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virtual void FireGameEvent_Internal( IGameEvent *event )
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{
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pLocalPlayer )
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return;
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// if the object getting killed is the local player's sentry gun,
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// reset tracking
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if ( FStrEq( event->GetName(), "object_destroyed" ) )
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{
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int iObject = event->GetInt( "objecttype" );
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if ( iObject == OBJ_SENTRYGUN )
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{
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int iEngineerIdx = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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CBaseEntity *pOwner = UTIL_PlayerByIndex( iEngineerIdx );
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if ( pOwner == pLocalPlayer )
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{
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ResetTracking();
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}
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}
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}
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}
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void ResetTracking()
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{
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m_pPlayerKiller = NULL;
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m_flPlayerDeathStartTime = 0.0f;
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_SentryAvengesYou, ACHIEVEMENT_TF_ENGINEER_SENTRY_AVENGES_YOU, "TF_ENGINEER_SENTRY_AVENGES_YOU", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Shotgun kill an enemy recently damaged by your sentry gun
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_RepairRecentlyDamagedSentryWhileBeingHealed : public CBaseTFAchievement
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{
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public:
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DECLARE_CLASS( CAchievementTFEngineer_RepairRecentlyDamagedSentryWhileBeingHealed, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RepairRecentlyDamagedSentryWhileBeingHealed, ACHIEVEMENT_TF_ENGINEER_REPAIR_SENTRY_W_MEDIC, "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Get X sentry kills on players capturing a point
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_SentryKillPlayersCapturingPoint : public CBaseTFAchievement
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{
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public:
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DECLARE_CLASS( CAchievementTFEngineer_SentryKillPlayersCapturingPoint, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 25 );
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SetStoreProgressInSteam( true );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_SentryKillPlayersCapturingPoint, ACHIEVEMENT_TF_ENGINEER_SENTRY_KILL_CAPS, "TF_ENGINEER_SENTRY_KILL_CAPS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Destroy X sappers on buildings that you do not own
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_DestroySappersOnNonOwnedBuildings : public CBaseTFAchievement
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{
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public:
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DECLARE_CLASS( CAchievementTFEngineer_DestroySappersOnNonOwnedBuildings, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 25 );
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SetStoreProgressInSteam( true );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_DestroySappersOnNonOwnedBuildings, ACHIEVEMENT_TF_ENGINEER_DESTROY_SAPPERS, "TF_ENGINEER_DESTROY_SAPPERS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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// Reload X rounds done to a sentry under manual control by another Engineer. (could be health / metal / something)
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_HelpManualSentry : public CBaseTFAchievement
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{
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public:
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DECLARE_CLASS( CAchievementTFEngineer_HelpManualSentry, CBaseAchievement );
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virtual void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 50 );
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SetStoreProgressInSteam( true );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_HelpManualSentry, ACHIEVEMENT_TF_ENGINEER_HELP_MANUAL_SENTRY, "TF_ENGINEER_HELP_MANUAL_SENTRY", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_RevengeCritLife : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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ListenForGameEvent( "teamplay_round_active" );
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ListenForGameEvent( "localplayer_respawn" );
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ResetTracking();
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
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FStrEq( event->GetName(), "localplayer_respawn" ) )
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{
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ResetTracking();
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}
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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int customdmg = event->GetInt( "customkill" );
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if ( customdmg == TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT )
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{
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m_iKills++;
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if ( m_iKills >= 3 )
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{
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AwardAchievement();
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}
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}
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}
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void ResetTracking()
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{
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m_iKills = 0;
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}
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private:
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int m_iKills;
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};
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DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RevengeCritLife, ACHIEVEMENT_TF_ENGINEER_REVENGE_CRIT_LIFE, "TF_ENGINEER_REVENGE_CRIT_LIFE", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFEngineer_TeleportGrind : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 100 );
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SetStoreProgressInSteam( true );
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}
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virtual void ListenForEvents( void )
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{
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ListenForGameEvent( "player_teleported" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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const char *pszEventName = event->GetName();
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if ( FStrEq( pszEventName, "player_teleported" ) )
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{
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int userid = event->GetInt( "userid" );
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int builderid = event->GetInt( "builderid" );
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float dist = event->GetFloat( "dist" );
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalPlayer && pLocalPlayer->GetUserID() == builderid && pLocalPlayer->GetUserID() != userid && dist > 1200 )
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{
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IncrementCount();
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}
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}
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}
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|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_TeleportGrind, ACHIEVEMENT_TF_ENGINEER_TELEPORT_GRIND, "TF_ENGINEER_TELEPORT_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievemeentTFEngineer_DispenserExtinguish : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 20 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_extinguished" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_extinguished" ) )
|
||
|
{
|
||
|
int victimid = event->GetInt( "victim" );
|
||
|
int healerid = event->GetInt( "healer" );
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( pLocalPlayer && pLocalPlayer->entindex() == healerid && pLocalPlayer->entindex() != victimid && pLocalPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievemeentTFEngineer_DispenserExtinguish, ACHIEVEMENT_TF_ENGINEER_DISPENSER_EXTINGUISH, "TF_ENGINEER_DISPENSER_EXTINGUISH", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_ManualCloakedSpyKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 3 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) )
|
||
|
{
|
||
|
int customdmg = event->GetInt( "customkill" );
|
||
|
if ( customdmg == TF_DMG_CUSTOM_PLAYER_SENTRY )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_ManualCloakedSpyKill, ACHIEVEMENT_TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL, "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_UpgradeBuildings : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_upgradedobject" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_upgradedobject" ) )
|
||
|
{
|
||
|
int userid = event->GetInt( "userid" );
|
||
|
bool isbuilder = event->GetInt( "isbuilder" );
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
|
||
|
if ( pPlayer == C_TFPlayer::GetLocalPlayer() && !isbuilder )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_UpgradeBuildings, ACHIEVEMENT_TF_ENGINEER_UPGRADE_BUILDINGS, "TF_ENGINEER_UPGRADE_BUILDINGS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_SentryKillLifetimeGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 5000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( pAttacker != pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
const char* killer_weapon_name = event->GetString( "weapon" );
|
||
|
if ( ( 0 == Q_strcmp( killer_weapon_name, "tf_projectile_sentryrocket" ) ) ||
|
||
|
( 0 == Q_strncmp( killer_weapon_name, "obj_sentrygun", 13 ) ) ||
|
||
|
( 0 == Q_strcmp( killer_weapon_name, "wrangler_kill" ) ) ||
|
||
|
( 0 == Q_strcmp( killer_weapon_name, "obj_minisentry" ) ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_SentryKillLifetimeGrind, ACHIEVEMENT_TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND, "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_DispenserHealGroup : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_DispenserHealGroup, ACHIEVEMENT_TF_ENGINEER_DISPENSER_HEAL_GROUP, "TF_ENGINEER_DISPENSER_HEAL_GROUP", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_WasteMetalGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 10000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_WasteMetalGrind, ACHIEVEMENT_TF_ENGINEER_WASTE_METAL_GRIND, "TF_ENGINEER_WASTE_METAL_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_KillFlagCarriers : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 20 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim != pAttacker && pTFVictim->HasTheFlag() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillFlagCarriers, ACHIEVEMENT_TF_ENGINEER_KILL_FLAG_CARRIERS, "TF_ENGINEER_KILL_FLAG_CARRIERS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_KillDisguisedSpy : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) &&
|
||
|
pTFVictim->m_Shared.InCond( TF_COND_DISGUISED ) &&
|
||
|
event->GetInt( "weaponid" ) == TF_WEAPON_WRENCH )
|
||
|
{
|
||
|
AwardAchievement();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillDisguisedSpy, ACHIEVEMENT_TF_ENGINEER_KILL_DISGUISED_SPY, "TF_ENGINEER_KILL_DISGUISED_SPY", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_FreezeTaunt : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
// Give opponents freezecams of you taunting
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_FreezeTaunt, ACHIEVEMENT_TF_ENGINEER_FREEZECAM_TAUNT, "TF_ENGINEER_FREEZECAM_TAUNT", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_FreezeWithSentry : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
// Give opponents freezecams of you w/ your sentry
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_FreezeWithSentry, ACHIEVEMENT_TF_ENGINEER_FREEZECAM_SENTRY, "TF_ENGINEER_FREEZECAM_SENTRY", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_KillSpyTwoSappers : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "object_destroyed" );
|
||
|
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
|
||
|
FStrEq( event->GetName(), "localplayer_respawn" ) )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "object_destroyed" ) )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( event->GetInt( "objecttype" ) == OBJ_ATTACHMENT_SAPPER &&
|
||
|
event->GetInt( "attacker" ) == pLocalPlayer->GetUserID() )
|
||
|
{
|
||
|
SetTime();
|
||
|
m_iSapperCount++;
|
||
|
CheckCompletion();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ResetTracking()
|
||
|
{
|
||
|
m_iDeadSpyID = -1;
|
||
|
m_flStartTime = -1;
|
||
|
m_iSapperCount = 0;
|
||
|
}
|
||
|
|
||
|
void SetTime()
|
||
|
{
|
||
|
if ( gpGlobals->curtime - m_flStartTime > 10 )
|
||
|
{
|
||
|
// The player took too long.
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
if ( m_flStartTime == -1 )
|
||
|
{
|
||
|
// Start the timer over now.
|
||
|
m_flStartTime = gpGlobals->curtime;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckCompletion()
|
||
|
{
|
||
|
int iSpyIdx = engine->GetPlayerForUserID( m_iDeadSpyID );
|
||
|
CTFPlayer *pSpy = dynamic_cast<CTFPlayer*>( UTIL_PlayerByIndex( iSpyIdx ) );
|
||
|
if ( !pSpy )
|
||
|
return;
|
||
|
|
||
|
if ( m_iSapperCount < 2 )
|
||
|
return;
|
||
|
|
||
|
AwardAchievement();
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) )
|
||
|
{
|
||
|
SetTime();
|
||
|
m_iDeadSpyID = pTFVictim->GetUserID();
|
||
|
CheckCompletion();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float m_flStartTime;
|
||
|
int m_iDeadSpyID;
|
||
|
int m_iSapperCount;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillSpyTwoSappers, ACHIEVEMENT_TF_ENGINEER_KILL_SPY_TWO_SAPPERS, "TF_ENGINEER_KILL_SPY_TWO_SAPPERS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_RemoveSapperLongDist : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
|
||
|
ListenForGameEvent( "object_destroyed" );
|
||
|
ListenForGameEvent( "player_sapped_object" );
|
||
|
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
void ResetTracking()
|
||
|
{
|
||
|
iSapperIndex = -1;
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( event->GetName(), "player_sapped_object" ) )
|
||
|
{
|
||
|
if ( pLocalPlayer->GetUserID() == event->GetInt( "ownerid" ) )
|
||
|
{
|
||
|
m_vecStart = pLocalPlayer->GetAbsOrigin();
|
||
|
iSapperIndex = event->GetInt( "sapperid" );
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "object_destroyed" ) )
|
||
|
{
|
||
|
if ( event->GetInt( "objecttype" ) == OBJ_ATTACHMENT_SAPPER &&
|
||
|
event->GetInt( "attacker" ) == pLocalPlayer->GetUserID() &&
|
||
|
event->GetInt( "index" ) == iSapperIndex )
|
||
|
{
|
||
|
float flDist = pLocalPlayer->GetAbsOrigin().DistTo( m_vecStart );
|
||
|
if ( flDist > 700 )
|
||
|
{
|
||
|
AwardAchievement();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Vector m_vecStart;
|
||
|
int iSapperIndex;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RemoveSapperLongDist, ACHIEVEMENT_TF_ENGINEER_REMOVE_SAPPER_LONG_DIST, "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_TauntKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
int iEvent = event->GetInt( "customkill" );
|
||
|
if ( ( iEvent == TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH ) || ( iEvent == TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_TauntKill, ACHIEVEMENT_TF_ENGINEER_TAUNT_KILL, "TF_ENGINEER_TAUNT_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_DestroyStickies : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_DestroyStickies, ACHIEVEMENT_TF_ENGINEER_DESTROY_STICKIES, "TF_ENGINEER_DESTROY_STICKIES", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_KillSnipersSentry : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 10 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) &&
|
||
|
event->GetInt( "customkill" ) == TF_DMG_CUSTOM_PLAYER_SENTRY )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillSnipersSentry, ACHIEVEMENT_TF_ENGINEER_KILL_SNIPERS_SENTRY, "TF_ENGINEER_KILL_SNIPERS_SENTRY", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_KillSentryWithSentry : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
|
||
|
ListenForGameEvent( "object_destroyed" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( event->GetName(), "object_destroyed" ) )
|
||
|
{
|
||
|
const char* weaponstr = event->GetString( "weapon" );
|
||
|
if ( event->GetInt( "objecttype" ) == OBJ_SENTRYGUN &&
|
||
|
event->GetInt( "attacker" ) == pLocalPlayer->GetUserID() &&
|
||
|
FStrEq( weaponstr, "wrangler_kill" ) )
|
||
|
{
|
||
|
AwardAchievement();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillSentryWithSentry, ACHIEVEMENT_TF_ENGINEER_KILL_SENTRY_WITH_SENTRY, "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_MoveSentryGetKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_MoveSentryGetKill, ACHIEVEMENT_TF_ENGINEER_MOVE_SENTRY_GET_KILL, "TF_ENGINEER_MOVE_SENTRY_GET_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_BuildingCarry : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_death" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
// Achievement for carrying buildings ...
|
||
|
bool bUpdate = false;
|
||
|
if ( FStrEq( pszEventName, "player_death" ) )
|
||
|
{
|
||
|
int iVictimID = event->GetInt( "userid" );
|
||
|
if ( pLocalPlayer && (iVictimID == pLocalPlayer->GetUserID()) )
|
||
|
{
|
||
|
bUpdate = true;
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "teamplay_round_win" ) )
|
||
|
{
|
||
|
bUpdate = true;
|
||
|
}
|
||
|
|
||
|
if ( bUpdate )
|
||
|
{
|
||
|
float fMeters = pLocalPlayer->GetMetersRan();
|
||
|
IncrementCount( ceil( fMeters ) );
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_BuildingCarry, ACHIEVEMENT_TF_ENGINEER_BUILDING_CARRY, "TF_ENGINEER_BUILDING_CARRY", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_KillAssist : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 10 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_death" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "player_death" ) )
|
||
|
{
|
||
|
int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
|
||
|
if ( iAttackerIndex == 0 )
|
||
|
return;
|
||
|
CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( iAttackerIndex ) );
|
||
|
if ( !pAttacker )
|
||
|
return;
|
||
|
|
||
|
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
|
||
|
if ( iAssisterIndex == 0 )
|
||
|
return;
|
||
|
CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
|
||
|
if ( !pAssister )
|
||
|
return;
|
||
|
|
||
|
// A sentry gun must have been the killing weapon.
|
||
|
const char* killer_weapon_name = event->GetString( "weapon" );
|
||
|
if ( ( 0 == Q_strcmp( killer_weapon_name, "tf_projectile_sentryrocket" ) ) ||
|
||
|
( 0 == Q_strncmp( killer_weapon_name, "obj_sentrygun", 13 ) ) ||
|
||
|
( 0 == Q_strcmp( killer_weapon_name, "wrangler_kill" ) ) ||
|
||
|
( 0 == Q_strcmp( killer_weapon_name, "obj_minisentry" ) ) )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAssister->IsPlayerClass( TF_CLASS_ENGINEER ) )
|
||
|
{
|
||
|
// We are the attacker and the assist is from a engineer.
|
||
|
IncrementCount();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( pAssister == C_BasePlayer::GetLocalPlayer() && pAttacker->IsPlayerClass( TF_CLASS_ENGINEER ) )
|
||
|
{
|
||
|
// We are the assister and the kill is from a engineer.
|
||
|
IncrementCount();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillAssist, ACHIEVEMENT_TF_ENGINEER_KILL_ASSIST, "TF_ENGINEER_KILL_ASSIST", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_DispenserHealGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 100000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_DispenserHealGrind, ACHIEVEMENT_TF_ENGINEER_DISPENSER_HEAL_GRIND, "TF_ENGINEER_DISPENSER_HEAL_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_RepairTeamGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 50000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RepairTeamGrind, ACHIEVEMENT_TF_ENGINEER_REPAIR_TEAM_GRIND, "TF_ENGINEER_REPAIR_TEAM_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_TankDamage : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_TankDamage, ACHIEVEMENT_TF_ENGINEER_TANK_DAMAGE, "TF_ENGINEER_TANK_DAMAGE", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_HeavyAssist : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_HeavyAssist, ACHIEVEMENT_TF_ENGINEER_HEAVY_ASSIST, "TF_ENGINEER_HEAVY_ASSIST", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_AchieveProgress1 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFEngineer_AchieveProgress1, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 5, ACHIEVEMENT_TF_ENGINEER_START_RANGE, ACHIEVEMENT_TF_ENGINEER_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_AchieveProgress1, ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS1, "TF_ENGINEER_ACHIEVE_PROGRESS1", 5 );
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_AchieveProgress2 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFEngineer_AchieveProgress2, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 11, ACHIEVEMENT_TF_ENGINEER_START_RANGE, ACHIEVEMENT_TF_ENGINEER_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_AchieveProgress2, ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS2, "TF_ENGINEER_ACHIEVE_PROGRESS2", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFEngineer_AchieveProgress3 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFEngineer_AchieveProgress3, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 17, ACHIEVEMENT_TF_ENGINEER_START_RANGE, ACHIEVEMENT_TF_ENGINEER_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFEngineer_AchieveProgress3, ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS3, "TF_ENGINEER_ACHIEVE_PROGRESS3", 5 );
|
||
|
|
||
|
#endif // CLIENT_DLL
|