You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
98 lines
3.3 KiB
98 lines
3.3 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
#include "cbase.h"
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
|
||
|
bool CheckWinNoEnemyCaps( IGameEvent *event, int iRole );
|
||
|
bool IsLocalTFPlayerClass( int iClass );
|
||
|
bool GameRulesAllowsAchievements( void );
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
// All achievements should derive from this. It takes care of ensuring that MVM mode isn't active for
|
||
|
// non MVM achievements and that MVM is active for MVM achievements
|
||
|
class CBaseTFAchievementSimple : public CBaseAchievement
|
||
|
{
|
||
|
DECLARE_CLASS( CBaseTFAchievementSimple, CBaseAchievement );
|
||
|
public:
|
||
|
virtual bool LocalPlayerCanEarn( void );
|
||
|
|
||
|
virtual void FireGameEvent( IGameEvent *event );
|
||
|
};
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
// All class specific achievements should derive from this. It takes care of ensuring that the class
|
||
|
// check is performed, and saves needless event handling for other class's achievements.
|
||
|
class CBaseTFAchievement : public CBaseTFAchievementSimple
|
||
|
{
|
||
|
DECLARE_CLASS( CBaseTFAchievement, CBaseTFAchievementSimple );
|
||
|
public:
|
||
|
virtual bool LocalPlayerCanEarn( void );
|
||
|
};
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
// Helper class for achievements that check that the player was playing on a game team for the full round
|
||
|
class CTFAchievementFullRound : public CBaseTFAchievement
|
||
|
{
|
||
|
DECLARE_CLASS( CTFAchievementFullRound, CBaseTFAchievement );
|
||
|
public:
|
||
|
void Init() ;
|
||
|
virtual void ListenForEvents();
|
||
|
void FireGameEvent_Internal( IGameEvent *event );
|
||
|
bool PlayerWasInEntireRound( float flRoundTime );
|
||
|
|
||
|
virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event ) = 0 ;
|
||
|
};
|
||
|
|
||
|
class CAchievementTopScoreboard : public CTFAchievementFullRound
|
||
|
{
|
||
|
DECLARE_CLASS( CAchievementTopScoreboard, CTFAchievementFullRound );
|
||
|
|
||
|
public:
|
||
|
void Init();
|
||
|
virtual void ListenForEvents();
|
||
|
virtual void Event_OnRoundComplete( float flRoundTime, IGameEvent *event );
|
||
|
};
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
// Helper class for achievements that involve killing players after walking through a teleporter
|
||
|
template < class tBaseClass >
|
||
|
class CTFAchievementTeleporterTimingKills : public tBaseClass
|
||
|
{
|
||
|
DECLARE_CLASS( CTFAchievementTeleporterTimingKills, CBaseTFAchievement );
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
this->SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
|
||
|
this->SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pAttacker == pLocalPlayer && pVictim != pLocalPlayer )
|
||
|
{
|
||
|
C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
|
||
|
if ( pTFAttacker && pTFAttacker->m_Shared.InCond( TF_COND_TELEPORTED ) && ( gpGlobals->curtime - pTFAttacker->m_Shared.GetTimeTeleEffectAdded() <= 5.0f ) )
|
||
|
{
|
||
|
this->IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
extern CAchievementMgr g_AchievementMgrTF; // global achievement mgr for TF
|
||
|
|
||
|
#endif // CLIENT_DLL
|