You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
3.0 KiB
115 lines
3.0 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "weapon_dodsemiauto.h"
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
|
||
|
#define CWeaponP38 C_WeaponP38
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class CWeaponP38 : public CDODSemiAutoWeapon
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWeaponP38, CDODSemiAutoWeapon );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
DECLARE_ACTTABLE();
|
||
|
|
||
|
CWeaponP38() {}
|
||
|
|
||
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_P38; }
|
||
|
|
||
|
virtual Activity GetIdleActivity( void );
|
||
|
virtual Activity GetPrimaryAttackActivity( void );
|
||
|
virtual Activity GetDrawActivity( void );
|
||
|
|
||
|
virtual float GetRecoil( void ) { return 1.4f; }
|
||
|
|
||
|
private:
|
||
|
CWeaponP38( const CWeaponP38 & );
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponP38, DT_WeaponP38 )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CWeaponP38, DT_WeaponP38 )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CWeaponP38 )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( weapon_p38, CWeaponP38 );
|
||
|
PRECACHE_WEAPON_REGISTER( weapon_p38 );
|
||
|
|
||
|
acttable_t CWeaponP38::m_acttable[] =
|
||
|
{
|
||
|
{ ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_PISTOL, false },
|
||
|
{ ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_PISTOL, false },
|
||
|
{ ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_PISTOL, false },
|
||
|
{ ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_PISTOL, false },
|
||
|
{ ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_PISTOL, false },
|
||
|
{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_PISTOL, false },
|
||
|
{ ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_PISTOL, false },
|
||
|
{ ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_PISTOL, false },
|
||
|
{ ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_PISTOL, false },
|
||
|
{ ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_PISTOL, false },
|
||
|
{ ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_PISTOL, false },
|
||
|
{ ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_PISTOL, false },
|
||
|
{ ACT_SPRINT, ACT_DOD_SPRINT_IDLE_PISTOL, false },
|
||
|
|
||
|
{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_PISTOL, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_PISTOL, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_PISTOL, false },
|
||
|
|
||
|
{ ACT_RELOAD, ACT_DOD_RELOAD_PISTOL, false },
|
||
|
{ ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_PISTOL, false },
|
||
|
{ ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_PISTOL, false },
|
||
|
|
||
|
// Hand Signals
|
||
|
{ ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_PISTOL, false },
|
||
|
{ ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_PISTOL, false },
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_ACTTABLE( CWeaponP38 );
|
||
|
|
||
|
Activity CWeaponP38::GetIdleActivity( void )
|
||
|
{
|
||
|
Activity actIdle;
|
||
|
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actIdle = ACT_VM_IDLE_EMPTY;
|
||
|
else
|
||
|
actIdle = ACT_VM_IDLE;
|
||
|
|
||
|
return actIdle;
|
||
|
}
|
||
|
|
||
|
Activity CWeaponP38::GetPrimaryAttackActivity( void )
|
||
|
{
|
||
|
Activity actPrim;
|
||
|
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actPrim = ACT_VM_PRIMARYATTACK_EMPTY;
|
||
|
else
|
||
|
actPrim = ACT_VM_PRIMARYATTACK;
|
||
|
|
||
|
return actPrim;
|
||
|
}
|
||
|
|
||
|
Activity CWeaponP38::GetDrawActivity( void )
|
||
|
{
|
||
|
Activity actDraw;
|
||
|
|
||
|
if( m_iClip1 <= 0 )
|
||
|
actDraw = ACT_VM_DRAW_EMPTY;
|
||
|
else
|
||
|
actDraw = ACT_VM_DRAW;
|
||
|
|
||
|
return actDraw;
|
||
|
}
|