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172 lines
5.3 KiB
172 lines
5.3 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Resource chunks
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_func_resource.h"
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#include "tf_team.h"
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#include "tf_basecombatweapon.h"
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#include "tf_obj.h"
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#include "resource_chunk.h"
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#include "vstdlib/random.h"
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#include "tf_stats.h"
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#include "engine/IEngineSound.h"
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ConVar resource_chunk_value( "resource_chunk_value","20", FCVAR_NONE, "Resource value of a single resource chunk." );
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ConVar resource_chunk_processed_value( "resource_chunk_processed_value","80", FCVAR_NONE, "Resource value of a single processed resource chunk." );
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// Resource Chunk Models
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char *sResourceChunkModel = "models/resources/resource_chunk_B.mdl";
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char *sProcessedResourceChunkModel = "models/resources/processed_resource_chunk_B.mdl";
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BEGIN_DATADESC( CResourceChunk )
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// functions
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DEFINE_FUNCTION( ChunkTouch ),
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DEFINE_FUNCTION( ChunkRemove ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CResourceChunk, DT_ResourceChunk )
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( resource_chunk, CResourceChunk );
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PRECACHE_REGISTER( resource_chunk );
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//-----------------------------------------------------------------------------
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// Purpose: Remove me from any lists I'm in when I'm deleted
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//-----------------------------------------------------------------------------
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void CResourceChunk::UpdateOnRemove( void )
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{
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if ( m_hZone )
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{
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m_hZone->RemoveChunk( this, false );
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m_hZone = NULL;
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}
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// Chain at end to mimic destructor unwind order
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BaseClass::UpdateOnRemove();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CResourceChunk::Spawn( )
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{
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// Init model
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if ( IsProcessed() )
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{
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SetModelName( AllocPooledString( sProcessedResourceChunkModel ) );
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}
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else
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{
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SetModelName( AllocPooledString( sResourceChunkModel ) );
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}
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BaseClass::Spawn();
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UTIL_SetSize( this, Vector(-4,-4,-4), Vector(4,4,4) );
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SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
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SetSolid( SOLID_BBOX );
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AddSolidFlags( FSOLID_TRIGGER );
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CollisionProp()->UseTriggerBounds( true, 24 );
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SetCollisionGroup( TFCOLLISION_GROUP_RESOURCE_CHUNK );
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SetGravity( 1.0 );
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SetFriction( 1 );
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SetTouch( ChunkTouch );
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SetThink( ChunkRemove );
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SetNextThink( gpGlobals->curtime + random->RandomFloat( 50.0, 80.0 ) ); // Remove myself the
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CResourceChunk::Precache( void )
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{
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PrecacheModel( sResourceChunkModel );
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PrecacheModel( sProcessedResourceChunkModel );
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PrecacheModel( "sprites/redglow1.vmt" );
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PrecacheScriptSound( "ResourceChunk.Pickup" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create a resource chunk
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//-----------------------------------------------------------------------------
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CResourceChunk *CResourceChunk::Create( bool bProcessed, const Vector &vecOrigin, const Vector &vecVelocity )
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{
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CResourceChunk *pChunk = (CResourceChunk*)CreateEntityByName("resource_chunk");
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UTIL_SetOrigin( pChunk, vecOrigin );
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pChunk->m_bIsProcessed = bProcessed;
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pChunk->m_bBeingCollected = false;
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pChunk->Spawn();
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pChunk->SetAbsVelocity( vecVelocity );
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pChunk->SetLocalAngularVelocity( RandomAngle( -100, 100 ) );
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pChunk->SetLocalAngles( vec3_angle );
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return pChunk;
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}
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//-----------------------------------------------------------------------------
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// Purpose: If we're picked up by another pla`yer, give resources to that team
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//-----------------------------------------------------------------------------
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void CResourceChunk::ChunkTouch( CBaseEntity *pOther )
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{
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if ( pOther->IsPlayer() || pOther->GetServerVehicle() )
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{
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// Give the team the resources
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int iAmountPerPlayer = ((CTFTeam *)pOther->GetTeam())->AddTeamResources( GetResourceValue(), TF_PLAYER_STAT_RESOURCES_ACQUIRED_FROM_CHUNKS );
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TFStats()->IncrementTeamStat( pOther->GetTeamNumber(), TF_TEAM_STAT_RESOURCE_CHUNKS_COLLECTED, GetResourceValue() );
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pOther->EmitSound( "ResourceChunk.Pickup" );
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// Tell the player
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CSingleUserRecipientFilter user( (CBasePlayer*)pOther );
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UserMessageBegin( user, "PickupRes" );
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WRITE_BYTE( iAmountPerPlayer );
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MessageEnd();
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// Tell our zone to remove this chunk from it's list
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if ( m_hZone )
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{
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m_hZone->RemoveChunk( this, false );
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m_hZone = NULL;
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}
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// Remove this chunk
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SetTouch( NULL );
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UTIL_Remove( this );
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return;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Remove myself if I'm not being harvested
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//-----------------------------------------------------------------------------
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void CResourceChunk::ChunkRemove( void )
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{
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// Remove this chunk
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if ( m_hZone )
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{
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m_hZone->RemoveChunk( this, true );
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m_hZone = NULL;
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}
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UTIL_Remove( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the resource value of this chunk
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//-----------------------------------------------------------------------------
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float CResourceChunk::GetResourceValue( void )
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{
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// Init value & model
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if ( IsProcessed() )
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return resource_chunk_processed_value.GetFloat();
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return resource_chunk_value.GetFloat();
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}
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