You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
124 lines
3.4 KiB
124 lines
3.4 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "ai_basenpc.h"
|
||
|
#include "animation.h"
|
||
|
#include "vstdlib/random.h"
|
||
|
#include "h_cycler.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CCycler_TF2Commando : public CCycler
|
||
|
{
|
||
|
DECLARE_CLASS( CCycler_TF2Commando, CCycler );
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
DECLARE_SERVERCLASS();
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
virtual void Think( void );
|
||
|
|
||
|
// Inputs
|
||
|
void InputRaiseShield( inputdata_t &inputdata );
|
||
|
void InputLowerShield( inputdata_t &inputdata );
|
||
|
|
||
|
private:
|
||
|
CNetworkVar( bool, m_bShieldActive );
|
||
|
CNetworkVar( float, m_flShieldRaiseTime );
|
||
|
CNetworkVar( float, m_flShieldLowerTime );
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST(CCycler_TF2Commando, DT_Cycler_TF2Commando)
|
||
|
SendPropInt (SENDINFO(m_bShieldActive), 1, SPROP_UNSIGNED ),
|
||
|
SendPropFloat(SENDINFO(m_flShieldRaiseTime), 0, SPROP_NOSCALE ),
|
||
|
SendPropFloat(SENDINFO(m_flShieldLowerTime), 0, SPROP_NOSCALE ),
|
||
|
END_SEND_TABLE();
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( cycler_tf2commando, CCycler_TF2Commando );
|
||
|
LINK_ENTITY_TO_CLASS( cycler_aliencommando, CCycler_TF2Commando );
|
||
|
|
||
|
BEGIN_DATADESC( CCycler_TF2Commando )
|
||
|
|
||
|
// Inputs
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "RaiseShield", InputRaiseShield ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "LowerShield", InputLowerShield ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCycler_TF2Commando::Spawn( void )
|
||
|
{
|
||
|
if (GetTeamNumber() == 1)
|
||
|
{
|
||
|
GenericCyclerSpawn( "models/player/human_commando.mdl", Vector(-16, -16, 0), Vector(16, 16, 72) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GenericCyclerSpawn( "models/player/alien_commando.mdl", Vector(-16, -16, 0), Vector(16, 16, 72) );
|
||
|
}
|
||
|
|
||
|
m_bShieldActive = false;
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCycler_TF2Commando::Think( void )
|
||
|
{
|
||
|
// Change sequence
|
||
|
if ( IsSequenceFinished() )
|
||
|
{
|
||
|
// Raising our shield?
|
||
|
if ( m_bShieldActive )
|
||
|
{
|
||
|
ResetSequence( LookupSequence( "ShieldUpIdle" ) );
|
||
|
}
|
||
|
else if ( GetSequence() == LookupSequence( "ShieldDown" ) )
|
||
|
{
|
||
|
ResetSequence( LookupSequence( "Idle" ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
||
|
|
||
|
if (m_animate)
|
||
|
{
|
||
|
StudioFrameAdvance ( );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Input that raises the cycler's shield
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCycler_TF2Commando::InputRaiseShield( inputdata_t &inputdata )
|
||
|
{
|
||
|
if (m_animate)
|
||
|
{
|
||
|
m_bShieldActive = true;
|
||
|
ResetSequence( LookupSequence( "ShieldUp" ) );
|
||
|
m_flShieldRaiseTime = gpGlobals->curtime;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Input that lowers the cycler's shield
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCycler_TF2Commando::InputLowerShield( inputdata_t &inputdata )
|
||
|
{
|
||
|
if (m_animate)
|
||
|
{
|
||
|
m_bShieldActive = false;
|
||
|
ResetSequence( LookupSequence( "ShieldDown" ) );
|
||
|
m_flShieldLowerTime = gpGlobals->curtime;
|
||
|
}
|
||
|
}
|
||
|
|