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1022 lines
22 KiB
1022 lines
22 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Team Fortress specific special triggers
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//
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//===========================================================================//
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#include "cbase.h"
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#include "player.h"
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#include "gamerules.h"
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#include "entityapi.h"
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#include "entitylist.h"
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#include "saverestore_utlvector.h"
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#include "tf_player.h"
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#include "triggers.h"
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#include "tf_triggers.h"
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#include "tf_weapon_compound_bow.h"
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#include "doors.h"
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#include "bot/tf_bot.h"
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#include "trigger_area_capture.h"
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#include "particle_parse.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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BEGIN_DATADESC( CTriggerStun )
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// Function Pointers
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DEFINE_FUNCTION( StunThink ),
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// Fields
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DEFINE_KEYFIELD( m_flTriggerDelay, FIELD_FLOAT, "trigger_delay" ),
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DEFINE_KEYFIELD( m_flStunDuration, FIELD_FLOAT, "stun_duration" ),
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DEFINE_KEYFIELD( m_flMoveSpeedReduction, FIELD_FLOAT, "move_speed_reduction" ),
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DEFINE_KEYFIELD( m_iStunType, FIELD_INTEGER, "stun_type" ),
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DEFINE_KEYFIELD( m_bStunEffects, FIELD_INTEGER, "stun_effects" ),
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DEFINE_UTLVECTOR( m_stunEntities, FIELD_EHANDLE ),
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// Outputs
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DEFINE_OUTPUT( m_OnStunPlayer, "OnStunPlayer" ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( trigger_stun, CTriggerStun );
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//-----------------------------------------------------------------------------
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// Purpose: Called when spawning, after keyvalues have been handled.
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//-----------------------------------------------------------------------------
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void CTriggerStun::Spawn( void )
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{
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BaseClass::Spawn();
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InitTrigger();
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SetNextThink( TICK_NEVER_THINK );
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SetThink( NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose: When touched, a stun trigger applies its stunflags to the other for a duration.
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// Input : pOther - The entity that is touching us.
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//-----------------------------------------------------------------------------
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bool CTriggerStun::StunEntity( CBaseEntity *pOther )
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{
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if ( !pOther->m_takedamage || !PassesTriggerFilters(pOther) )
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return false;
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CTFPlayer* pTFPlayer = ToTFPlayer( pOther );
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if ( !pTFPlayer )
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return false;
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int iStunFlags = TF_STUN_MOVEMENT;
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switch ( m_iStunType )
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{
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case 0:
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// Movement Only
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break;
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case 1:
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// Controls
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iStunFlags |= TF_STUN_CONTROLS;
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break;
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case 2:
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// Loser State
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iStunFlags |= TF_STUN_LOSER_STATE;
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break;
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}
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if ( !m_bStunEffects )
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{
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iStunFlags |= TF_STUN_NO_EFFECTS;
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}
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iStunFlags |= TF_STUN_BY_TRIGGER;
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pTFPlayer->m_Shared.StunPlayer( m_flStunDuration, m_flMoveSpeedReduction, iStunFlags, NULL );
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m_OnStunPlayer.FireOutput( pOther, this );
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m_stunEntities.AddToTail( EHANDLE(pOther) );
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return true;
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}
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void CTriggerStun::StunThink()
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{
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// If I stun anyone, think again.
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if ( StunAllTouchers( 0.5 ) <= 0 )
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{
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SetThink(NULL);
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}
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else
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{
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SetNextThink( gpGlobals->curtime + 0.5f );
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}
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}
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void CTriggerStun::EndTouch( CBaseEntity *pOther )
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{
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if ( PassesTriggerFilters(pOther) )
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{
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EHANDLE hOther;
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hOther = pOther;
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// If this guy has never been stunned...
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if ( !m_stunEntities.HasElement( hOther ) )
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{
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StunEntity( pOther );
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}
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}
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BaseClass::EndTouch( pOther );
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}
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int CTriggerStun::StunAllTouchers( float dt )
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{
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m_flLastStunTime = gpGlobals->curtime;
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m_stunEntities.RemoveAll();
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int stunCount = 0;
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touchlink_t *root = ( touchlink_t * )GetDataObject( TOUCHLINK );
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if ( root )
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{
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for ( touchlink_t *link = root->nextLink; link != root; link = link->nextLink )
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{
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CBaseEntity *pTouch = link->entityTouched;
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if ( pTouch )
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{
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if ( StunEntity( pTouch ) )
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{
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stunCount++;
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}
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}
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}
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}
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return stunCount;
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}
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void CTriggerStun::Touch( CBaseEntity *pOther )
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{
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if ( m_pfnThink == NULL )
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{
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SetThink( &CTriggerStun::StunThink );
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SetNextThink( gpGlobals->curtime + m_flTriggerDelay );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Ignites the arrows of any bow carried by a player who touches this trigger
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//-----------------------------------------------------------------------------
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class CTriggerIgniteArrows : public CBaseTrigger
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{
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public:
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DECLARE_CLASS( CTriggerIgniteArrows, CBaseTrigger );
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void Spawn( void );
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void Touch( CBaseEntity *pOther );
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DECLARE_DATADESC();
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};
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BEGIN_DATADESC( CTriggerIgniteArrows )
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( trigger_ignite_arrows, CTriggerIgniteArrows );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTriggerIgniteArrows::Spawn( void )
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{
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BaseClass::Spawn();
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InitTrigger();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Ignites the arrows of any bow carried by a player who touches this trigger
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//-----------------------------------------------------------------------------
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void CTriggerIgniteArrows::Touch( CBaseEntity *pOther )
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{
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if (!PassesTriggerFilters(pOther))
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return;
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if ( !pOther->IsPlayer() )
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return;
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CTFPlayer *pPlayer = ToTFPlayer( pOther );
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// Ignore non-snipers
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if ( !pPlayer || !pPlayer->IsPlayerClass(TF_CLASS_SNIPER) )
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return;
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// Make sure they're looking at the origin
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Vector vecPos, vecForward, vecUp, vecRight;
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pPlayer->EyePositionAndVectors( &vecPos, &vecForward, &vecUp, &vecRight );
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Vector vTargetDir = GetAbsOrigin() - vecPos;
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VectorNormalize(vTargetDir);
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float fDotPr = DotProduct(vecForward,vTargetDir);
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if (fDotPr < 0.95)
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return;
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// Does he have the bow?
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CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
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if ( pWpn && pWpn->GetWeaponID() == TF_WEAPON_COMPOUND_BOW )
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{
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CTFCompoundBow *pBow = static_cast<CTFCompoundBow*>( pWpn );
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pBow->SetArrowAlight( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Trigger that controls door speed by specified time
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//-----------------------------------------------------------------------------
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class CTriggerTimerDoor : public CTriggerAreaCapture
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{
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public:
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DECLARE_CLASS( CTriggerTimerDoor, CTriggerAreaCapture );
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DECLARE_DATADESC();
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virtual void Spawn( void ) OVERRIDE;
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virtual void StartTouch( CBaseEntity *pOther ) OVERRIDE;
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virtual void OnStartCapture( int iTeam ) OVERRIDE;
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virtual void OnEndCapture( int iTeam ) OVERRIDE;
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protected:
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virtual bool CaptureModeScalesWithPlayers() const OVERRIDE { return false; }
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private:
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CHandle<CBaseDoor> m_hDoor; //the door that we are linked to!
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string_t m_iszDoorName;
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};
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BEGIN_DATADESC( CTriggerTimerDoor )
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DEFINE_KEYFIELD( m_iszDoorName, FIELD_STRING, "door_name" ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( trigger_timer_door, CTriggerTimerDoor );
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#define GATE_THINK_TIME 0.1f
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTriggerTimerDoor::Spawn( void )
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{
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BaseClass::Spawn();
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InitTrigger();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Bot enters the trigger, open the door
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//-----------------------------------------------------------------------------
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void CTriggerTimerDoor::StartTouch( CBaseEntity *pOther )
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{
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if ( m_bDisabled )
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return;
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if (!PassesTriggerFilters(pOther))
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return;
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if ( !m_hDoor )
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{
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m_hDoor = dynamic_cast< CBaseDoor* >( gEntList.FindEntityByName(NULL, m_iszDoorName ) );
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if ( !m_hDoor )
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{
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Warning( "trigger_bot_gate failed to find \"%s\" door entity", STRING( m_iszDoorName ) );
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return;
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}
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else
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{
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float flDoorTravelDistance = ( m_hDoor->m_vecPosition2 - m_hDoor->m_vecPosition1 ).Length();
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m_hDoor->m_flSpeed = flDoorTravelDistance / GetCapTime();
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}
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}
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BaseClass::StartTouch( pOther );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Bot starts opening the door
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//-----------------------------------------------------------------------------
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void CTriggerTimerDoor::OnStartCapture( int iTeam )
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{
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BaseClass::OnStartCapture( iTeam );
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if ( FStrEq( gpGlobals->mapname.ToCStr(), "mvm_mannhattan" ) )
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{
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TFGameRules()->RandomPlayersSpeakConceptIfAllowed( MP_CONCEPT_MANNHATTAN_GATE_ATK, 1, TF_TEAM_RED );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Bot finishes opening the door
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//-----------------------------------------------------------------------------
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void CTriggerTimerDoor::OnEndCapture( int iTeam )
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{
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BaseClass::OnEndCapture( iTeam );
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if ( FStrEq( gpGlobals->mapname.ToCStr(), "mvm_mannhattan" ) )
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{
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TFGameRules()->RandomPlayersSpeakConceptIfAllowed( MP_CONCEPT_MANNHATTAN_GATE_TAKE, 1, TF_TEAM_RED );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Trigger that adds tag to bots
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//-----------------------------------------------------------------------------
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class CTriggerBotTag : public CBaseTrigger
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{
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public:
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DECLARE_DATADESC();
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DECLARE_CLASS( CTriggerBotTag, CBaseTrigger );
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virtual void Spawn( void );
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virtual void Touch( CBaseEntity *pOther );
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private:
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string_t m_iszTags;
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bool m_bAdd;
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CUtlStringList m_tags;
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};
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BEGIN_DATADESC( CTriggerBotTag )
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DEFINE_KEYFIELD( m_iszTags, FIELD_STRING, "tags" ),
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DEFINE_KEYFIELD( m_bAdd, FIELD_BOOLEAN, "add" ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( trigger_bot_tag, CTriggerBotTag );
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void CTriggerBotTag::Spawn()
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{
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BaseClass::Spawn();
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InitTrigger();
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m_tags.RemoveAll();
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// chop space-delimited string into individual tokens
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const char *tags = STRING( m_iszTags );
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if ( tags )
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{
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CSplitString splitStrings( tags, " " );
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for( int i=0; i<splitStrings.Count(); ++i )
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{
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m_tags.CopyAndAddToTail( splitStrings.Element( i ) );
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}
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}
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}
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void CTriggerBotTag::Touch( CBaseEntity *pOther )
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{
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if ( m_bDisabled )
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{
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return;
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}
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if ( !pOther->IsPlayer() )
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{
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return;
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}
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CTFBot *pBot = ToTFBot( pOther );
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if ( !pBot )
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{
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return;
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}
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if ( m_bAdd )
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{
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for ( int i=0; i<m_tags.Count(); ++i )
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{
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pBot->AddTag( m_tags[i] );
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}
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}
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else
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{
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for ( int i=0; i<m_tags.Count(); ++i )
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{
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pBot->RemoveTag( m_tags[i] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Trigger that adds a condition to players
|
||
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//-----------------------------------------------------------------------------
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class CTriggerAddTFPlayerCondition : public CBaseTrigger
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{
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public:
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||
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DECLARE_DATADESC();
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DECLARE_CLASS( CTriggerAddTFPlayerCondition, CBaseTrigger );
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||
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virtual void Spawn( void );
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||
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virtual void StartTouch( CBaseEntity *pOther );
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virtual void EndTouch( CBaseEntity *pOther );
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private:
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ETFCond m_nCondition;
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float m_flDuration;
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};
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BEGIN_DATADESC( CTriggerAddTFPlayerCondition )
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DEFINE_KEYFIELD( m_nCondition, FIELD_INTEGER, "condition" ),
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DEFINE_KEYFIELD( m_flDuration, FIELD_FLOAT, "duration" ),
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END_DATADESC()
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||
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LINK_ENTITY_TO_CLASS( trigger_add_tf_player_condition, CTriggerAddTFPlayerCondition );
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void CTriggerAddTFPlayerCondition::Spawn()
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{
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BaseClass::Spawn();
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InitTrigger();
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}
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void CTriggerAddTFPlayerCondition::StartTouch( CBaseEntity *pOther )
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{
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if ( m_bDisabled )
|
||
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{
|
||
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return;
|
||
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}
|
||
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|
||
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if ( !PassesTriggerFilters(pOther) )
|
||
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{
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return;
|
||
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}
|
||
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|
||
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if ( !pOther->IsPlayer() )
|
||
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{
|
||
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return;
|
||
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}
|
||
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|
||
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CTFPlayer *pPlayer = ToTFPlayer( pOther );
|
||
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if ( !pPlayer )
|
||
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{
|
||
|
return;
|
||
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}
|
||
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|
||
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if ( m_nCondition != TF_COND_INVALID )
|
||
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{
|
||
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pPlayer->m_Shared.AddCond( m_nCondition, m_flDuration );
|
||
|
BaseClass::StartTouch( pOther );
|
||
|
}
|
||
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else
|
||
|
{
|
||
|
Warning( "Invalid Condition ID [%d] in trigger %s\n", m_nCondition, GetEntityName().ToCStr() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CTriggerAddTFPlayerCondition::EndTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( m_flDuration != PERMANENT_CONDITION )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !PassesTriggerFilters(pOther) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !pOther->IsPlayer() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( pOther );
|
||
|
if ( !pPlayer )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( m_nCondition != TF_COND_INVALID )
|
||
|
{
|
||
|
pPlayer->m_Shared.RemoveCond( m_nCondition );
|
||
|
BaseClass::EndTouch( pOther );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Warning( "Invalid Condition ID [%d] in trigger %s\n", m_nCondition, GetEntityName().ToCStr() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: CTriggerPlayerRespawnOverride
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BEGIN_DATADESC( CTriggerPlayerRespawnOverride )
|
||
|
DEFINE_KEYFIELD( m_flRespawnTime, FIELD_FLOAT, "RespawnTime" ),
|
||
|
DEFINE_KEYFIELD( m_strRespawnEnt, FIELD_STRING, "RespawnName" ),
|
||
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetRespawnTime", InputSetRespawnTime ),
|
||
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetRespawnName", InputSetRespawnName ),
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( trigger_player_respawn_override, CTriggerPlayerRespawnOverride );
|
||
|
|
||
|
IMPLEMENT_AUTO_LIST( ITriggerPlayerRespawnOverride );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Trigger that ignites players
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTriggerIgnite : public CBaseTrigger
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
DECLARE_CLASS( CTriggerIgnite, CBaseTrigger );
|
||
|
|
||
|
CTriggerIgnite();
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
virtual void Precache( void );
|
||
|
|
||
|
virtual void StartTouch( CBaseEntity *pOther );
|
||
|
|
||
|
void BurnThink();
|
||
|
|
||
|
private:
|
||
|
void IgniteEntity( CBaseEntity *pOther );
|
||
|
int BurnEntities();
|
||
|
|
||
|
float m_flBurnDuration;
|
||
|
float m_flDamagePercentPerSecond;
|
||
|
string_t m_iszIgniteParticleName;
|
||
|
string_t m_iszIgniteSoundName;
|
||
|
|
||
|
float m_flLastBurnTime;
|
||
|
};
|
||
|
|
||
|
BEGIN_DATADESC( CTriggerIgnite )
|
||
|
DEFINE_KEYFIELD( m_flBurnDuration, FIELD_FLOAT, "burn_duration" ),
|
||
|
DEFINE_KEYFIELD( m_flDamagePercentPerSecond, FIELD_FLOAT, "damage_percent_per_second" ),
|
||
|
DEFINE_KEYFIELD( m_iszIgniteParticleName, FIELD_STRING, "ignite_particle_name" ),
|
||
|
DEFINE_KEYFIELD( m_iszIgniteSoundName, FIELD_STRING, "ignite_sound_name" ),
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( trigger_ignite, CTriggerIgnite );
|
||
|
|
||
|
#define BURN_INTERVAL 0.1f
|
||
|
|
||
|
|
||
|
CTriggerIgnite::CTriggerIgnite()
|
||
|
{
|
||
|
m_flBurnDuration = 1.f;
|
||
|
m_flDamagePercentPerSecond = 10.f;
|
||
|
m_flLastBurnTime = 0.f;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerIgnite::Spawn()
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
InitTrigger();
|
||
|
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerIgnite::Precache( void )
|
||
|
{
|
||
|
BaseClass::Precache();
|
||
|
|
||
|
const char *pszParticleName = STRING( m_iszIgniteParticleName );
|
||
|
if ( pszParticleName && *pszParticleName )
|
||
|
{
|
||
|
PrecacheParticleSystem( pszParticleName );
|
||
|
}
|
||
|
|
||
|
const char *pszSoundName = STRING( m_iszIgniteSoundName );
|
||
|
if ( pszSoundName && *pszSoundName )
|
||
|
{
|
||
|
PrecacheScriptSound( pszSoundName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerIgnite::BurnThink()
|
||
|
{
|
||
|
if ( BurnEntities() > 0 )
|
||
|
{
|
||
|
SetNextThink( gpGlobals->curtime + BURN_INTERVAL );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerIgnite::StartTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !PassesTriggerFilters(pOther) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
IgniteEntity( pOther );
|
||
|
|
||
|
BaseClass::StartTouch( pOther );
|
||
|
|
||
|
if ( m_pfnThink == NULL )
|
||
|
{
|
||
|
m_flLastBurnTime = gpGlobals->curtime;
|
||
|
SetThink( &CTriggerIgnite::BurnThink );
|
||
|
SetNextThink( gpGlobals->curtime + BURN_INTERVAL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerIgnite::IgniteEntity( CBaseEntity *pOther )
|
||
|
{
|
||
|
Vector vecEffectPos = pOther->GetAbsOrigin();
|
||
|
const char *pszParticleName = STRING( m_iszIgniteParticleName );
|
||
|
if ( pszParticleName && *pszParticleName )
|
||
|
{
|
||
|
DispatchParticleEffect( pszParticleName, vecEffectPos, vec3_angle );
|
||
|
}
|
||
|
|
||
|
const char *pszSoundName = STRING( m_iszIgniteSoundName );
|
||
|
if ( pszSoundName && *pszSoundName )
|
||
|
{
|
||
|
CSoundParameters params;
|
||
|
if ( CBaseEntity::GetParametersForSound( pszSoundName, params, NULL ) )
|
||
|
{
|
||
|
CPASAttenuationFilter soundFilter( vecEffectPos, params.soundlevel );
|
||
|
EmitSound_t ep( params );
|
||
|
ep.m_pOrigin = &vecEffectPos;
|
||
|
EmitSound( soundFilter, entindex(), ep );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( pOther->IsPlayer() )
|
||
|
{
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pOther );
|
||
|
if ( pTFPlayer && !pTFPlayer->m_Shared.IsInvulnerable() && !pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) )
|
||
|
{
|
||
|
pTFPlayer->m_Shared.SelfBurn( m_flBurnDuration );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_Remove( pOther );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
int CTriggerIgnite::BurnEntities()
|
||
|
{
|
||
|
if ( m_hTouchingEntities.IsEmpty() )
|
||
|
return 0;
|
||
|
|
||
|
float flDT = gpGlobals->curtime - m_flLastBurnTime;
|
||
|
m_flLastBurnTime = gpGlobals->curtime;
|
||
|
int nBurn = 0;
|
||
|
FOR_EACH_VEC( m_hTouchingEntities, i )
|
||
|
{
|
||
|
CBaseEntity *pEnt = m_hTouchingEntities[i];
|
||
|
if ( pEnt && pEnt->IsPlayer() )
|
||
|
{
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pEnt );
|
||
|
if ( pTFPlayer )
|
||
|
{
|
||
|
float flDamageScale = m_flDamagePercentPerSecond * 0.01f;
|
||
|
float flDamage = flDT * flDamageScale * pTFPlayer->GetMaxHealth();
|
||
|
CTakeDamageInfo info( this, this, flDamage, DMG_BURN );
|
||
|
if ( !pTFPlayer->m_Shared.IsInvulnerable() && !pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) ) // if player enters trigger invuln, we need to ignite them when it wears off. We also don't want to ignite an already burning player
|
||
|
{
|
||
|
IgniteEntity( pTFPlayer );
|
||
|
}
|
||
|
|
||
|
pTFPlayer->TakeDamage( info );
|
||
|
nBurn++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return nBurn;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Trigger that spawn particles on entities
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTriggerParticle : public CBaseTrigger
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
DECLARE_CLASS( CTriggerParticle, CBaseTrigger );
|
||
|
|
||
|
CTriggerParticle();
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
virtual void Precache( void );
|
||
|
|
||
|
virtual void StartTouch( CBaseEntity *pOther );
|
||
|
|
||
|
private:
|
||
|
string_t m_iszParticleName;
|
||
|
string_t m_iszAttachmentName;
|
||
|
ParticleAttachment_t m_nAttachType;
|
||
|
};
|
||
|
|
||
|
BEGIN_DATADESC( CTriggerParticle )
|
||
|
DEFINE_KEYFIELD( m_iszParticleName, FIELD_STRING, "particle_name" ),
|
||
|
DEFINE_KEYFIELD( m_iszAttachmentName, FIELD_STRING, "attachment_name" ),
|
||
|
DEFINE_KEYFIELD( m_nAttachType, FIELD_INTEGER, "attachment_type" ),
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( trigger_particle, CTriggerParticle );
|
||
|
|
||
|
|
||
|
CTriggerParticle::CTriggerParticle()
|
||
|
{
|
||
|
m_nAttachType = PATTACH_ABSORIGIN;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerParticle::Spawn()
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
InitTrigger();
|
||
|
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerParticle::Precache( void )
|
||
|
{
|
||
|
BaseClass::Precache();
|
||
|
|
||
|
const char *pszParticleName = STRING( m_iszParticleName );
|
||
|
if ( pszParticleName && *pszParticleName )
|
||
|
{
|
||
|
PrecacheParticleSystem( pszParticleName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerParticle::StartTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !PassesTriggerFilters(pOther) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::StartTouch( pOther );
|
||
|
|
||
|
const char *pszParticleName = STRING( m_iszParticleName );
|
||
|
const char *pszAttachmentName = STRING( m_iszAttachmentName );
|
||
|
int iAttachment = -1;
|
||
|
if ( pszAttachmentName && *pszAttachmentName )
|
||
|
{
|
||
|
iAttachment = pOther->GetBaseAnimating()->LookupAttachment( pszAttachmentName );
|
||
|
}
|
||
|
|
||
|
DispatchParticleEffect( pszParticleName, m_nAttachType, pOther, iAttachment );
|
||
|
}
|
||
|
|
||
|
|
||
|
class CTriggerRemoveTFPlayerCondition : public CBaseTrigger
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
DECLARE_CLASS( CTriggerRemoveTFPlayerCondition, CBaseTrigger );
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
|
||
|
virtual void StartTouch( CBaseEntity *pOther );
|
||
|
|
||
|
private:
|
||
|
ETFCond m_nCondition;
|
||
|
};
|
||
|
|
||
|
|
||
|
BEGIN_DATADESC( CTriggerRemoveTFPlayerCondition )
|
||
|
DEFINE_KEYFIELD( m_nCondition, FIELD_INTEGER, "condition" ),
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( trigger_remove_tf_player_condition, CTriggerRemoveTFPlayerCondition );
|
||
|
|
||
|
|
||
|
void CTriggerRemoveTFPlayerCondition::Spawn()
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
InitTrigger();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerRemoveTFPlayerCondition::StartTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !PassesTriggerFilters(pOther) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !pOther->IsPlayer() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( pOther );
|
||
|
if ( !pPlayer )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( m_nCondition != TF_COND_INVALID )
|
||
|
{
|
||
|
pPlayer->m_Shared.RemoveCond( m_nCondition );
|
||
|
|
||
|
// Hack for Bank until we re-address this for parachuting MvM bots
|
||
|
CTFBot *pTFBot = dynamic_cast< CTFBot* >( pPlayer );
|
||
|
if ( pTFBot )
|
||
|
{
|
||
|
pTFBot->ClearLastKnownArea();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pPlayer->m_Shared.RemoveAllCond();
|
||
|
}
|
||
|
|
||
|
BaseClass::StartTouch( pOther );
|
||
|
}
|
||
|
|
||
|
|
||
|
class CTriggerAddOrRemoveTFPlayerAttributes : public CBaseTrigger
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
DECLARE_CLASS( CTriggerAddOrRemoveTFPlayerAttributes, CBaseTrigger );
|
||
|
|
||
|
virtual void Spawn( void );
|
||
|
|
||
|
virtual void StartTouch( CBaseEntity *pOther );
|
||
|
virtual void EndTouch( CBaseEntity *pOther );
|
||
|
|
||
|
private:
|
||
|
bool m_bRemove;
|
||
|
string_t m_iszAttributeName;
|
||
|
float m_flAttributeValue;
|
||
|
float m_flDuration;
|
||
|
bool m_bValidAttribute;
|
||
|
};
|
||
|
|
||
|
|
||
|
BEGIN_DATADESC( CTriggerAddOrRemoveTFPlayerAttributes )
|
||
|
DEFINE_KEYFIELD( m_bRemove, FIELD_BOOLEAN, "add_or_remove" ),
|
||
|
DEFINE_KEYFIELD( m_iszAttributeName, FIELD_STRING, "attribute_name" ),
|
||
|
DEFINE_KEYFIELD( m_flAttributeValue, FIELD_FLOAT, "value" ),
|
||
|
DEFINE_KEYFIELD( m_flDuration, FIELD_FLOAT, "duration" ),
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( trigger_add_or_remove_tf_player_attributes, CTriggerAddOrRemoveTFPlayerAttributes );
|
||
|
|
||
|
|
||
|
void CTriggerAddOrRemoveTFPlayerAttributes::Spawn()
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
InitTrigger();
|
||
|
|
||
|
m_bValidAttribute = false;
|
||
|
const char *pszAttrName = STRING( m_iszAttributeName );
|
||
|
if ( pszAttrName && *pszAttrName )
|
||
|
{
|
||
|
CSchemaAttributeDefHandle pAttrTest( pszAttrName );
|
||
|
if ( pAttrTest )
|
||
|
{
|
||
|
m_bValidAttribute = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Warning( "Invalid attribute name '%s' from trigger trigger_add_or_remove_tf_player_attributes name '%s'\n", pszAttrName, STRING( GetEntityName() ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerAddOrRemoveTFPlayerAttributes::StartTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !m_bValidAttribute )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !PassesTriggerFilters(pOther) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !pOther->IsPlayer() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( pOther );
|
||
|
if ( !pPlayer )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const char *pszAttrName = STRING( m_iszAttributeName );
|
||
|
if ( m_bRemove )
|
||
|
{
|
||
|
pPlayer->RemoveCustomAttribute( pszAttrName );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pPlayer->AddCustomAttribute( pszAttrName, m_flAttributeValue, m_flDuration );
|
||
|
}
|
||
|
|
||
|
BaseClass::StartTouch( pOther );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CTriggerAddOrRemoveTFPlayerAttributes::EndTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !m_bValidAttribute )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// only run auto remove on added attribute
|
||
|
if ( m_bRemove )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// ignore timer attribute. it'll remove itself
|
||
|
if ( m_flDuration > 0.f )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !PassesTriggerFilters(pOther) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !pOther->IsPlayer() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( pOther );
|
||
|
if ( !pPlayer )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// remove permanent attribute on exist trigger
|
||
|
const char *pszAttrName = STRING( m_iszAttributeName );
|
||
|
pPlayer->RemoveCustomAttribute( pszAttrName );
|
||
|
|
||
|
BaseClass::EndTouch( pOther );
|
||
|
}
|