You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
90 lines
3.0 KiB
90 lines
3.0 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "player_command.h"
|
||
|
#include "igamemovement.h"
|
||
|
#include "in_buttons.h"
|
||
|
#include "ipredictionsystem.h"
|
||
|
#include "sdk_player.h"
|
||
|
#include "iservervehicle.h"
|
||
|
|
||
|
|
||
|
static CMoveData g_MoveData;
|
||
|
CMoveData *g_pMoveData = &g_MoveData;
|
||
|
|
||
|
IPredictionSystem *IPredictionSystem::g_pPredictionSystems = NULL;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets up the move data for TF2
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CSDKPlayerMove : public CPlayerMove
|
||
|
{
|
||
|
DECLARE_CLASS( CSDKPlayerMove, CPlayerMove );
|
||
|
|
||
|
public:
|
||
|
virtual void StartCommand( CBasePlayer *player, CUserCmd *cmd );
|
||
|
virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
|
||
|
virtual void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move );
|
||
|
};
|
||
|
|
||
|
// PlayerMove Interface
|
||
|
static CSDKPlayerMove g_PlayerMove;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Singleton accessor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CPlayerMove *PlayerMove()
|
||
|
{
|
||
|
return &g_PlayerMove;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Main setup, finish
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
void CSDKPlayerMove::StartCommand( CBasePlayer *player, CUserCmd *cmd )
|
||
|
{
|
||
|
BaseClass::StartCommand( player, cmd );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This is called pre player movement and copies all the data necessary
|
||
|
// from the player for movement. (Server-side, the client-side version
|
||
|
// of this code can be found in prediction.cpp.)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CSDKPlayerMove::SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move )
|
||
|
{
|
||
|
BaseClass::SetupMove( player, ucmd, pHelper, move );
|
||
|
|
||
|
IServerVehicle *pVehicle = player->GetVehicle();
|
||
|
if (pVehicle && gpGlobals->frametime != 0)
|
||
|
{
|
||
|
pVehicle->SetupMove( player, ucmd, pHelper, move );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This is called post player movement to copy back all data that
|
||
|
// movement could have modified and that is necessary for future
|
||
|
// movement. (Server-side, the client-side version of this code can
|
||
|
// be found in prediction.cpp.)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CSDKPlayerMove::FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move )
|
||
|
{
|
||
|
// Call the default FinishMove code.
|
||
|
BaseClass::FinishMove( player, ucmd, move );
|
||
|
|
||
|
IServerVehicle *pVehicle = player->GetVehicle();
|
||
|
if (pVehicle && gpGlobals->frametime != 0)
|
||
|
{
|
||
|
pVehicle->FinishMove( player, ucmd, move );
|
||
|
}
|
||
|
}
|