You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
26 lines
673 B
26 lines
673 B
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Expose an IsAHunter function
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef NPC_HUNTER_H
|
||
|
#define NPC_HUNTER_H
|
||
|
|
||
|
#if defined( _WIN32 )
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
class CBaseEntity;
|
||
|
|
||
|
/// true if given entity pointer is a hunter.
|
||
|
bool Hunter_IsHunter(CBaseEntity *pEnt);
|
||
|
|
||
|
// call throughs for member functions
|
||
|
|
||
|
void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached );
|
||
|
void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached );
|
||
|
void Hunter_StriderBusterLaunched( CBaseEntity *pBuster );
|
||
|
|
||
|
#endif
|