Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "vgui_int.h"
#include "ienginevgui.h"
#include "itextmessage.h"
#include "vguicenterprint.h"
#include "iloadingdisc.h"
#include "ifpspanel.h"
#include "imessagechars.h"
#include "inetgraphpanel.h"
#include "idebugoverlaypanel.h"
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include "tier0/vprof.h"
#include "iclientmode.h"
#include <vgui_controls/Panel.h>
#include <KeyValues.h>
#include "filesystem.h"
#include "matsys_controls/matsyscontrols.h"
#ifdef SIXENSE
#include "sixense/in_sixense.h"
#endif
#if defined( TF_CLIENT_DLL )
#include "tf_gamerules.h"
#endif
using namespace vgui;
void MP3Player_Create( vgui::VPANEL parent );
void MP3Player_Destroy();
#include <vgui/IInputInternal.h>
vgui::IInputInternal *g_InputInternal = NULL;
#include <vgui_controls/Controls.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void GetVGUICursorPos( int& x, int& y )
{
vgui::input()->GetCursorPos(x, y);
}
void SetVGUICursorPos( int x, int y )
{
if ( !g_bTextMode )
{
vgui::input()->SetCursorPos(x, y);
}
}
class CHudTextureHandleProperty : public vgui::IPanelAnimationPropertyConverter
{
public:
virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
// lookup texture name for id
if ( pHandle->Get() )
{
kv->SetString( entry->name(), pHandle->Get()->szShortName );
}
else
{
kv->SetString( entry->name(), "" );
}
}
virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
const char *texturename = kv->GetString( entry->name() );
if ( texturename && texturename[ 0 ] )
{
CHudTexture *currentTexture = gHUD.GetIcon( texturename );
pHandle->Set( currentTexture );
}
else
{
pHandle->Set( NULL );
}
}
virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
{
void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
const char *texturename = entry->defaultvalue();
if ( texturename && texturename[ 0 ] )
{
CHudTexture *currentTexture = gHUD.GetIcon( texturename );
pHandle->Set( currentTexture );
}
else
{
pHandle->Set( NULL );
}
}
};
static CHudTextureHandleProperty textureHandleConverter;
static void VGui_VideoMode_AdjustForModeChange( void )
{
// Kill all our panels. We need to do this in case any of them
// have pointers to objects (eg: iborders) that will get freed
// when schemes get destroyed and recreated (eg: mode change).
netgraphpanel->Destroy();
debugoverlaypanel->Destroy();
#if defined( TRACK_BLOCKING_IO )
iopanel->Destroy();
#endif
fps->Destroy();
messagechars->Destroy();
loadingdisc->Destroy();
// Recreate our panels.
VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS );
VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS );
#if defined( TRACK_BLOCKING_IO )
VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL );
#endif
loadingdisc->Create( gameToolParent );
messagechars->Create( gameToolParent );
// Debugging or related tool
fps->Create( toolParent );
#if defined( TRACK_BLOCKING_IO )
iopanel->Create( gameDLLPanel );
#endif
netgraphpanel->Create( toolParent );
debugoverlaypanel->Create( gameToolParent );
}
static void VGui_OneTimeInit()
{
static bool initialized = false;
if ( initialized )
return;
initialized = true;
vgui::Panel::AddPropertyConverter( "CHudTextureHandle", &textureHandleConverter );
g_pMaterialSystem->AddModeChangeCallBack( &VGui_VideoMode_AdjustForModeChange );
}
bool VGui_Startup( CreateInterfaceFn appSystemFactory )
{
if ( !vgui::VGui_InitInterfacesList( "CLIENT", &appSystemFactory, 1 ) )
return false;
if ( !vgui::VGui_InitMatSysInterfacesList( "CLIENT", &appSystemFactory, 1 ) )
return false;
g_InputInternal = (IInputInternal *)appSystemFactory( VGUI_INPUTINTERNAL_INTERFACE_VERSION, NULL );
if ( !g_InputInternal )
{
return false; // c_vguiscreen.cpp needs this!
}
VGui_OneTimeInit();
// Create any root panels for .dll
VGUI_CreateClientDLLRootPanel();
// Make sure we have a panel
VPANEL root = VGui_GetClientDLLRootPanel();
if ( !root )
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGui_CreateGlobalPanels( void )
{
VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS );
VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS );
#if defined( TRACK_BLOCKING_IO )
VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL );
#endif
// Part of game
internalCenterPrint->Create( gameToolParent );
loadingdisc->Create( gameToolParent );
messagechars->Create( gameToolParent );
// Debugging or related tool
fps->Create( toolParent );
#if defined( TRACK_BLOCKING_IO )
iopanel->Create( gameDLLPanel );
#endif
netgraphpanel->Create( toolParent );
debugoverlaypanel->Create( gameToolParent );
#ifndef _X360
// Create mp3 player off of tool parent panel
MP3Player_Create( toolParent );
#endif
#ifdef SIXENSE
g_pSixenseInput->CreateGUI( gameToolParent );
#endif
}
void VGui_Shutdown()
{
VGUI_DestroyClientDLLRootPanel();
#ifndef _X360
MP3Player_Destroy();
#endif
netgraphpanel->Destroy();
debugoverlaypanel->Destroy();
#if defined( TRACK_BLOCKING_IO )
iopanel->Destroy();
#endif
fps->Destroy();
messagechars->Destroy();
loadingdisc->Destroy();
internalCenterPrint->Destroy();
if ( g_pClientMode )
{
g_pClientMode->VGui_Shutdown();
}
// Make sure anything "marked for deletion"
// actually gets deleted before this dll goes away
vgui::ivgui()->RunFrame();
}
static ConVar cl_showpausedimage( "cl_showpausedimage", "1", 0, "Show the 'Paused' image when game is paused." );
//-----------------------------------------------------------------------------
// Things to do before rendering vgui stuff...
//-----------------------------------------------------------------------------
void VGui_PreRender()
{
VPROF( "VGui_PreRender" );
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
// 360 does not use these plaques
if ( IsPC() )
{
loadingdisc->SetLoadingVisible( engine->IsDrawingLoadingImage() && !engine->IsPlayingDemo() );
bool bShowPausedImage = !enginevgui->IsGameUIVisible() && cl_showpausedimage.GetBool() && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo();
#if !defined( TF_CLIENT_DLL )
loadingdisc->SetPausedVisible( bShowPausedImage, engine->GetPausedExpireTime() );
#else
bShowPausedImage &= ( TFGameRules() && !TFGameRules()->IsInTraining() );
loadingdisc->SetPausedVisible( bShowPausedImage, engine->GetPausedExpireTime() );
#endif
}
}
void VGui_PostRender()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : cl_panelanimation -
//-----------------------------------------------------------------------------
CON_COMMAND( cl_panelanimation, "Shows panel animation variables: <panelname | blank for all panels>." )
{
if ( args.ArgC() == 2 )
{
PanelAnimationDumpVars( args[1] );
}
else
{
PanelAnimationDumpVars( NULL );
}
}
void GetHudSize( int& w, int &h )
{
vgui::surface()->GetScreenSize( w, h );
VPANEL hudParent = enginevgui->GetPanel( PANEL_CLIENTDLL );
if ( hudParent )
{
vgui::ipanel()->GetSize( hudParent, w, h );
}
}