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174 lines
4.4 KiB
174 lines
4.4 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Normal HUD mode
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud_chat.h"
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#include "clientmode_tfnormal.h"
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#include "clientmode.h"
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#include "hud.h"
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#include "iinput.h"
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#include "c_basetfplayer.h"
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#include "hud_timer.h"
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#include "usercmd.h"
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#include "in_buttons.h"
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#include "c_tf_playerclass.h"
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#include "engine/IEngineSound.h"
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#include <vgui/IInput.h>
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#include <vgui/IPanel.h>
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#include <vgui_controls/AnimationController.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Instance the singleton and expose the interface to it.
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// Output : IClientMode
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//-----------------------------------------------------------------------------
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IClientMode *GetClientModeNormal( void )
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{
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static ClientModeTFNormal g_ClientModeNormal;
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return &g_ClientModeNormal;
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}
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ClientModeTFNormal::ClientModeTFNormal()
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{
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m_pViewport = new Viewport();
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m_pViewport->Start( gameuifuncs, gameeventmanager );
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}
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ClientModeTFNormal::Viewport::Viewport()
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{
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// use a custom scheme for the hud
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m_bHumanScheme = true;
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientSchemeHuman.res", "HudScheme");
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SetScheme(scheme);
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}
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void ClientModeTFNormal::Viewport::OnThink()
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{
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BaseClass::OnThink();
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// See if scheme should change
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if(!pPlayer)
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return;
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int team = pPlayer->GetTeamNumber();
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if ( !team )
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return;
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bool human = ( team == TEAM_HUMANS ) ? true : false;
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if ( human != m_bHumanScheme )
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{
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ReloadScheme();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ClientModeTFNormal::Viewport::ReloadScheme()
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{
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// See if scheme should change
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if(!pPlayer)
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return;
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const char *schemeFile = NULL;
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int team = pPlayer->GetTeamNumber();
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if ( team )
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{
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m_bHumanScheme = ( team == TEAM_HUMANS ) ? true : false;
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if ( m_bHumanScheme )
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{
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schemeFile = "resource/ClientSchemeHuman.res";
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}
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else
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{
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schemeFile = "resource/ClientSchemeAlien.res";
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}
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}
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// BaseClass::ReloadScheme( schemeFile );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : vgui::Panel
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//-----------------------------------------------------------------------------
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vgui::Panel *ClientModeTFNormal::GetMinimapParent( void )
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{
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return GetViewport();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ClientModeTFNormal::Update()
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{
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BaseClass::Update();
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HudCommanderOverlayMgr()->Tick( );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : frametime -
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// *cmd -
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//-----------------------------------------------------------------------------
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void ClientModeTFNormal::CreateMove( float flInputSampleTime, CUserCmd *cmd )
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{
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// Let the player override the view.
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C_BaseTFPlayer *pPlayer = C_BaseTFPlayer::GetLocalPlayer();
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if(!pPlayer)
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return;
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// Let the player at it
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pPlayer->CreateMove( flInputSampleTime, cmd );
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// Handle knockdowns
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if ( pPlayer->CheckKnockdownAngleOverride() )
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{
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QAngle ang;
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pPlayer->GetKnockdownAngles( ang );
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cmd->viewangles = ang;
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engine->SetViewAngles( ang );
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cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
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// Only keep score if it's down
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cmd->buttons &= ( IN_SCORE );
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}
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if ( pPlayer->GetPlayerClass() )
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{
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C_PlayerClass *pPlayerClass = pPlayer->GetPlayerClass();
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pPlayerClass->CreateMove( flInputSampleTime, cmd );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool ClientModeTFNormal::ShouldDrawViewModel( void )
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{
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C_BaseTFPlayer *pPlayer = C_BaseTFPlayer::GetLocalPlayer();
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if(!pPlayer)
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return false;
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return pPlayer->ShouldDrawViewModel();
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}
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