You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
57 lines
1.4 KiB
57 lines
1.4 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef C_INFO_ACT_H
|
||
|
#define C_INFO_ACT_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#define ACT_NONE_SPECIFIED -1
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Map entity that defines an act
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_InfoAct : public C_BaseEntity
|
||
|
{
|
||
|
DECLARE_CLASS( C_InfoAct, C_BaseEntity );
|
||
|
public:
|
||
|
C_InfoAct();
|
||
|
~C_InfoAct();
|
||
|
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
virtual void OnPreDataChanged( DataUpdateType_t updateType );
|
||
|
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||
|
|
||
|
void StartAct( float flStartTime );
|
||
|
|
||
|
int GetActNumber( void ) { return m_iActNumber; }
|
||
|
bool IsAWaitingAct( void );
|
||
|
|
||
|
float RespawnTimeRemaining( int nTeam, int nTimer ) const;
|
||
|
|
||
|
private:
|
||
|
int m_iActNumber;
|
||
|
int m_spawnflags;
|
||
|
float m_flActTimeLimit;
|
||
|
int m_nRespawn1Team1Time;
|
||
|
int m_nRespawn1Team2Time;
|
||
|
int m_nRespawn2Team1Time;
|
||
|
int m_nRespawn2Team2Time;
|
||
|
int m_nRespawnTeam1Delay;
|
||
|
int m_nRespawnTeam2Delay;
|
||
|
float m_flStartTime;
|
||
|
float m_flPreviousTimeLimit;
|
||
|
};
|
||
|
|
||
|
extern CHandle<C_InfoAct> g_hCurrentAct;
|
||
|
void StartAct( int iActNumber, float flStartTime );
|
||
|
int GetCurrentActNumber( void );
|
||
|
bool CurrentActIsAWaitingAct( void );
|
||
|
|
||
|
#endif // C_INFO_ACT_H
|