Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_HINT_EVENTS_H
#define C_HINT_EVENTS_H
#ifdef _WIN32
#pragma once
#endif
class CHintData;
typedef enum
{
HINTEVENT_OBJECT_BUILT_BY_LOCAL_PLAYER=0 // C_HintEvent_ObjectBuiltByLocalPlayer
} HintEventType;
// All hint events derive from this.
class C_HintEvent_Base
{
public:
// Find out what kind of event this is.
virtual HintEventType GetType() = 0;
};
// Fire a global hint event. It goes to all hint types so they can determine if
// they want to react.
void GlobalHintEvent( C_HintEvent_Base *pEvent );
// Hint callbacks for each type of hint.
void HintEventFn_BuildObject( CHintData *pData, C_HintEvent_Base *pEvent );
// This notifies the hint system that an object has been built by the local player so
// it can disable all further hints referring to objects of this type.
class C_BaseObject;
class C_HintEvent_ObjectBuiltByLocalPlayer : public C_HintEvent_Base
{
public:
C_HintEvent_ObjectBuiltByLocalPlayer( C_BaseObject *pObj )
{
m_pObject = pObj;
}
virtual HintEventType GetType() { return HINTEVENT_OBJECT_BUILT_BY_LOCAL_PLAYER; }
public:
C_BaseObject *m_pObject; // The object just built.
};
#endif // C_HINT_EVENTS_H