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621 lines
16 KiB
621 lines
16 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "iclientmode.h"
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ProgressBar.h>
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#include "tf_gamerules.h"
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#include "tf_logic_halloween_2014.h"
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#include "c_tf_playerresource.h"
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#include "tf_playerpanel.h"
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#include "tf_teamstatus.h"
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#include "tf_matchmaking_shared.h"
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#include "tf_match_description.h"
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CTFTeamStatusPlayerPanel::CTFTeamStatusPlayerPanel( vgui::Panel *parent, const char *name ) : CTFPlayerPanel( parent, name )
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{
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m_pHealthBar = new vgui::ContinuousProgressBar( this, "healthbar" );
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m_pOverhealBar = new vgui::ContinuousProgressBar( this, "overhealbar" );
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m_pClassImageBG = new vgui::Panel( this, "classimagebg" );
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m_pDeathFlag = new vgui::ImagePanel( this, "DeathPanel" );
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m_iTeam = TEAM_UNASSIGNED;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamStatusPlayerPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamStatusPlayerPanel::UpdateBorder( void )
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{
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// do nothing
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFTeamStatusPlayerPanel::Update( void )
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{
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if ( !g_TF_PR || !TFGameRules() )
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return false;
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pLocalPlayer || ( pLocalPlayer->GetTeamNumber() < FIRST_GAME_TEAM ) )
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return false;
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bool bChanged = false;
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bool bVisible = GetTeam() >= FIRST_GAME_TEAM;
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int iRespawnWait = -1;
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if ( IsVisible() != bVisible )
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{
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SetVisible( bVisible );
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bChanged = true;
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}
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if ( bVisible && g_TF_PR )
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{
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bool bSameTeamAsLocalPlayer = ( GetTeam() == g_TF_PR->GetTeam( pLocalPlayer->entindex() ) );
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// are we connected with a class?
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Assert( TF_CLASS_UNDEFINED == 0 );
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int iClass = -1;
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bool bAlive = false;
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int iHealth = -1;
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bool bIsLocalPlayer = false;
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if ( m_iPlayerIndex > 0 )
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{
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bIsLocalPlayer = pLocalPlayer->entindex() == m_iPlayerIndex;
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iClass = g_TF_PR->GetPlayerClass( m_iPlayerIndex );
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if ( iClass != TF_CLASS_UNDEFINED )
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{
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bAlive = g_TF_PR->IsAlive( m_iPlayerIndex );
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}
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if ( bAlive )
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{
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iHealth = g_TF_PR->GetHealth( m_iPlayerIndex );
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}
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// calc respawn time remaining
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if ( !bAlive && ( iClass != TF_CLASS_UNDEFINED ) )
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{
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float flRespawnAt = g_TF_PR->GetNextRespawnTime( m_iPlayerIndex );
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iRespawnWait = ( flRespawnAt - gpGlobals->curtime );
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if ( iRespawnWait <= 0 )
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iRespawnWait = -1;
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}
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// hide class info from the other team?
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if ( !bSameTeamAsLocalPlayer )
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{
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iClass = TF_CLASS_UNDEFINED;
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}
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}
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if ( m_iTeam != GetTeam() )
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{
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m_iTeam = GetTeam();
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bChanged = true;
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}
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if ( m_pClassImageBG )
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{
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if ( m_iTeam == TF_TEAM_RED )
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{
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Color bgColor( m_ColorPortraitBGRedLocalPlayer );
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if ( !bIsLocalPlayer )
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{
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bgColor = bAlive ? m_ColorPortraitBGRed : m_ColorPortraitBGRedDead;
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}
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m_pClassImageBG->SetBgColor( bgColor );
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}
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else
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{
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Color bgColor( m_ColorPortraitBGBlueLocalPlayer );
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if ( !bIsLocalPlayer )
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{
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bgColor = bAlive ? m_ColorPortraitBGBlue : m_ColorPortraitBGBlueDead;
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}
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m_pClassImageBG->SetBgColor( bgColor );
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}
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}
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// update live state
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if ( m_pClassImage )
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{
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if ( m_bPrevAlive != bAlive )
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{
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bChanged = true;
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m_bPrevAlive = bAlive;
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if ( !bAlive )
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{
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m_pClassImage->SetDrawColor( ( m_iTeam == TF_TEAM_RED ) ? m_ColorPortraitBlendDeadRed : m_ColorPortraitBlendDeadBlue );
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}
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m_pDeathFlag->SetImage( ( m_iTeam == TF_TEAM_RED ) ? "../HUD/comp_player_status" : "../HUD/comp_player_status_blue" );
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if ( bAlive )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "TeamStatus_PlayerAlive", false );
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}
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else
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "TeamStatus_PlayerDead", false );
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}
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}
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// update class image
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if ( ( m_iPrevClass != iClass ) || bChanged )
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{
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bChanged = true;
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m_iPrevClass = iClass;
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if ( iClass < 0 )
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{
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m_pClassImage->SetImage( "hud_connecting" );
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}
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else if ( iClass == TF_CLASS_UNDEFINED )
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{
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int iDeadClass = g_TF_PR->GetPlayerClassWhenKilled( m_iPlayerIndex );
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if ( !bAlive && !bSameTeamAsLocalPlayer && ( m_iTeam >= FIRST_GAME_TEAM ) && ( iDeadClass > TF_CLASS_UNDEFINED ) )
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{
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m_pClassImage->SetImage( VarArgs( "%s_alpha", ( m_iTeam == TF_TEAM_RED ) ? g_pszItemClassImagesRed[iDeadClass + 9] : g_pszItemClassImagesBlue[iDeadClass + 9] ) );
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}
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else
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{
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m_pClassImage->SetImage( "class_portraits/silhouette_alpha" );
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}
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}
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else
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{
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if ( bAlive )
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{
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m_pClassImage->SetImage( VarArgs( "%s_alpha", ( m_iTeam == TF_TEAM_RED ) ? g_pszItemClassImagesRed[iClass] : g_pszItemClassImagesBlue[iClass] ) );
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}
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else
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{
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m_pClassImage->SetImage( VarArgs( "%s_alpha", ( m_iTeam == TF_TEAM_RED ) ? g_pszItemClassImagesRed[iClass + 9] : g_pszItemClassImagesBlue[iClass + 9] ) );
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}
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}
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}
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}
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// update health indicator
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if ( m_pHealthBar && m_pOverhealBar )
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{
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if ( iHealth != m_iPrevHealth )
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{
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m_iPrevHealth = iHealth;
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if ( ( iHealth > 0 ) && bSameTeamAsLocalPlayer )
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{
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float flMaxHealth = g_TF_PR->GetMaxHealth( m_iPlayerIndex );
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float flProgress = iHealth / flMaxHealth;
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// health bar
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if ( !m_pHealthBar->IsVisible() )
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{
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m_pHealthBar->SetVisible( true );
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}
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m_pHealthBar->SetProgress( ( flProgress >= 1.0f ) ? 1.0f : flProgress );
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if ( flProgress > m_flPercentageHealthMed )
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{
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m_pHealthBar->SetFgColor( m_ColorBarHealthHigh );
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}
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else if ( flProgress > m_flPercentageHealthLow )
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{
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m_pHealthBar->SetFgColor( m_ColorBarHealthMed );
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}
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else
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{
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m_pHealthBar->SetFgColor( m_ColorBarHealthLow );
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}
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// overheal bar
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if ( flProgress > 1.0f )
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{
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if ( !m_pOverhealBar->IsVisible() )
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{
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m_pOverhealBar->SetVisible( true );
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}
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m_pOverhealBar->SetProgress( flProgress - 1.0f );
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}
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else
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{
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if ( m_pOverhealBar->IsVisible() )
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{
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m_pOverhealBar->SetVisible( false );
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}
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}
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}
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else
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{
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if ( m_pHealthBar->IsVisible() )
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{
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m_pHealthBar->SetVisible( false );
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}
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if ( m_pOverhealBar->IsVisible() )
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{
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m_pOverhealBar->SetVisible( false );
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}
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}
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bChanged = true;
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}
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}
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// update respawn time
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if ( iRespawnWait != m_iPrevRespawnWait )
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{
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m_iPrevRespawnWait = iRespawnWait;
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if ( ( iRespawnWait < 0 ) || !bSameTeamAsLocalPlayer )
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{
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SetDialogVariable( "respawntime", "" );
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}
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else
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{
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SetDialogVariable( "respawntime", VarArgs( "%d", iRespawnWait ) );
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}
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bChanged = true;
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}
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// gamerules state
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if ( TFGameRules()->State_Get() != m_iPrevState )
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{
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m_iPrevState = TFGameRules()->State_Get();
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bChanged = true;
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}
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}
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return bChanged;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTFTeamStatus::CTFTeamStatus( Panel *parent, const char *panelName ) : BaseClass( parent, panelName )
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{
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m_pPlayerPanelKVs = NULL;
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m_bReapplyPlayerPanelKVs = false;
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Reset();
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ivgui()->AddTickSignal( GetVPanel(), 100 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFTeamStatus::~CTFTeamStatus()
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{
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if ( m_pPlayerPanelKVs )
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{
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m_pPlayerPanelKVs->deleteThis();
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m_pPlayerPanelKVs = NULL;
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}
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}
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void SetGrowDir( CTFTeamStatus::EGrowDir* pGrowDir, const char* pszString )
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{
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if ( FStrEq( pszString, "east" ) )
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{
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(*pGrowDir) = CTFTeamStatus::EGrowDir::GROW_EAST;
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}
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else if ( FStrEq( pszString, "west" ) )
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{
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(*pGrowDir) = CTFTeamStatus::EGrowDir::GROW_WEST;
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}
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else
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{
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Assert( !"Invalid direction string for team status team grow direction" );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamStatus::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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SetGrowDir( &m_eTeam1GrowDir, inResourceData->GetString( "team1_grow_dir" ) );
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SetGrowDir( &m_eTeam2GrowDir, inResourceData->GetString( "team2_grow_dir" ) );
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KeyValues *pItemKV = inResourceData->FindKey( "playerpanels_kv" );
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if ( pItemKV )
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{
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if ( m_pPlayerPanelKVs )
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{
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m_pPlayerPanelKVs->deleteThis();
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}
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m_pPlayerPanelKVs = new KeyValues( "playerpanels_kv" );
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pItemKV->CopySubkeys( m_pPlayerPanelKVs );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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||
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//-----------------------------------------------------------------------------
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void CTFTeamStatus::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_bReapplyPlayerPanelKVs = true;
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}
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||
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//-----------------------------------------------------------------------------
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||
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// Purpose:
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||
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//-----------------------------------------------------------------------------
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||
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void CTFTeamStatus::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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int iTeam1Count = 0;
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int iTeam2Count = 0;
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// Tally up how many are on each team so we can scale them appropriately down below
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for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
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{
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if ( m_PlayerPanels[i]->GetTeam() == TF_TEAM_BLUE )
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{
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++iTeam1Count;
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}
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else if ( m_PlayerPanels[i]->GetTeam() == TF_TEAM_RED )
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{
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++iTeam2Count;
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}
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}
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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||
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|
||
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// Snag local player info
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||
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int nLocalPlayerTeam = TF_TEAM_COUNT;
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int nLocalPlayerIndex = -1;
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if ( pLocalPlayer )
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{
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nLocalPlayerIndex = pLocalPlayer->entindex();
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nLocalPlayerTeam = pLocalPlayer->GetTeamNumber();
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}
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int iTeam1Processed = 0;
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int iTeam2Processed = 0;
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for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
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{
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if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 )
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{
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m_PlayerPanels[i]->SetVisible( false );
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continue;
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}
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bool bIsLocalPlayerPanel = nLocalPlayerIndex == m_PlayerPanels[i]->GetPlayerIndex();
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||
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int iTeam = m_PlayerPanels[i]->GetTeam();
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int iXPos = 0;
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||
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// Setup vars
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||
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EGrowDir& eGrowDir = iTeam == TF_TEAM_BLUE ? m_eTeam1GrowDir : m_eTeam2GrowDir;
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int& iTeamCount = iTeam == TF_TEAM_BLUE ? iTeam1Count : iTeam2Count;
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int& iBaseX = iTeam == TF_TEAM_BLUE ? m_iTeam1BaseX : m_iTeam2BaseX;
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int& iProcessed = iTeam == TF_TEAM_BLUE ? iTeam1Processed : iTeam2Processed;
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int& iMaxExpand = iTeam == TF_TEAM_BLUE ? m_iTeam1MaxExpand : m_iTeam2MaxExpand;
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||
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const int iGap = RemapValClamped( iTeamCount, 6, 12, m_i6v6Gap, m_i12v12Gap );
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||
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||
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// Local player is always the innermost panel
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||
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int nTeamPanelIndex = bIsLocalPlayerPanel ? 0
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||
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: iTeam == nLocalPlayerTeam ? iProcessed + 1
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||
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: iProcessed;
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||
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// Setup X-position and widths
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||
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// Use the max width if less than 6 (to fill out the space)
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||
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int nNewWide = iTeamCount <= 6 ? m_iMaxSize : ( iMaxExpand - ( iGap * ( iTeamCount - 1 ) ) ) / iTeamCount;
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||
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|
||
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// How far each panel is apart from each other
|
||
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const int iXStep = iGap + nNewWide;
|
||
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// How many steps out this panel should be
|
||
|
const int iXOffset = iXStep * nTeamPanelIndex;
|
||
|
// Step out the panels by the step
|
||
|
iXPos = eGrowDir == GROW_EAST ? iBaseX + iXOffset // Align the left edge of the left-most panel on the specified point
|
||
|
: eGrowDir == GROW_WEST ? iBaseX - iXOffset - nNewWide // Align the right edge of the right-most panel on the specified point
|
||
|
: 0;
|
||
|
|
||
|
// This is expensive, so only do it if we need to
|
||
|
if ( nNewWide != m_PlayerPanels[i]->GetWide() )
|
||
|
{
|
||
|
// We change the width in the KV's then reapply settings so the children will do their
|
||
|
// magical proportionaltoparent layout.
|
||
|
if ( m_pPlayerPanelKVs )
|
||
|
{
|
||
|
m_pPlayerPanelKVs->SetInt( "wide", scheme()->GetProportionalNormalizedValueEx( GetScheme(), nNewWide ) );
|
||
|
m_PlayerPanels[i]->ApplySettings( m_pPlayerPanelKVs );
|
||
|
m_PlayerPanels[i]->InvalidateLayout( false, true );
|
||
|
m_PlayerPanels[i]->Update();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bIsLocalPlayerPanel )
|
||
|
{
|
||
|
++iProcessed;
|
||
|
}
|
||
|
|
||
|
m_PlayerPanels[i]->SetPos( iXPos, m_PlayerPanels[i]->GetYPos() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamStatus::Reset()
|
||
|
{
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
m_PlayerPanels[i]->Reset();
|
||
|
}
|
||
|
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFTeamStatus::ShouldDraw( void )
|
||
|
{
|
||
|
// Get the player and active weapon.
|
||
|
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( !pPlayer )
|
||
|
return false;
|
||
|
|
||
|
int iLocalTeam = g_TF_PR->GetTeam( pPlayer->entindex() );
|
||
|
if ( iLocalTeam < FIRST_GAME_TEAM )
|
||
|
return false;
|
||
|
|
||
|
if ( TFGameRules() )
|
||
|
{
|
||
|
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
|
||
|
if ( !pMatchDesc || !pMatchDesc->m_params.m_bUseMatchHud )
|
||
|
return false;
|
||
|
|
||
|
if ( TFGameRules()->ShowMatchSummary() )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamStatus::OnTick()
|
||
|
{
|
||
|
if ( IsVisible() != ShouldDraw() )
|
||
|
{
|
||
|
SetVisible( ShouldDraw() );
|
||
|
}
|
||
|
|
||
|
if ( IsVisible() )
|
||
|
{
|
||
|
RecalculatePlayerPanels();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFTeamStatusPlayerPanel *CTFTeamStatus::GetOrAddPanel( int iPanelIndex )
|
||
|
{
|
||
|
if ( iPanelIndex < m_PlayerPanels.Count() )
|
||
|
{
|
||
|
return m_PlayerPanels[iPanelIndex];
|
||
|
}
|
||
|
Assert( iPanelIndex == m_PlayerPanels.Count() );
|
||
|
CTFTeamStatusPlayerPanel *pPanel = new CTFTeamStatusPlayerPanel( this, VarArgs( "playerpanel%d", iPanelIndex ) );
|
||
|
if ( m_pPlayerPanelKVs )
|
||
|
{
|
||
|
pPanel->ApplySettings( m_pPlayerPanelKVs );
|
||
|
pPanel->InvalidateLayout( false, true );
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
m_PlayerPanels.AddToTail( pPanel );
|
||
|
return pPanel;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamStatus::RecalculatePlayerPanels( void )
|
||
|
{
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( !pPlayer || !g_TF_PR )
|
||
|
return;
|
||
|
|
||
|
int iPanel = 0;
|
||
|
bool bNeedsLayout = false;
|
||
|
int iLocalTeam = g_TF_PR->GetTeam( pPlayer->entindex() );
|
||
|
if ( iLocalTeam >= FIRST_GAME_TEAM )
|
||
|
{
|
||
|
for ( int i = 1; i <= MAX_PLAYERS; i++ )
|
||
|
{
|
||
|
if ( !g_TF_PR->IsConnected( i ) )
|
||
|
continue;
|
||
|
|
||
|
int iTeam = g_TF_PR->GetTeam( i );
|
||
|
if ( iTeam < FIRST_GAME_TEAM )
|
||
|
continue;
|
||
|
|
||
|
// Add an entry
|
||
|
CTFTeamStatusPlayerPanel *pPanel = GetOrAddPanel( iPanel );
|
||
|
|
||
|
if ( pPanel->GetPlayerIndex() != i )
|
||
|
{
|
||
|
bNeedsLayout = true;
|
||
|
}
|
||
|
|
||
|
pPanel->SetPlayerIndex( i );
|
||
|
|
||
|
if ( pPanel->GetPreviousTeam() != pPanel->GetTeam() )
|
||
|
{
|
||
|
bNeedsLayout = true;
|
||
|
}
|
||
|
|
||
|
++iPanel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Clear out any extra panels
|
||
|
for ( int i = iPanel; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
if ( m_PlayerPanels[i]->GetPlayerIndex() != 0 )
|
||
|
{
|
||
|
bNeedsLayout = true;
|
||
|
}
|
||
|
|
||
|
m_PlayerPanels[i]->SetPlayerIndex( 0 );
|
||
|
}
|
||
|
|
||
|
UpdatePlayerPanels();
|
||
|
|
||
|
if ( bNeedsLayout )
|
||
|
{
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFTeamStatus::UpdatePlayerPanels( void )
|
||
|
{
|
||
|
if ( !g_TF_PR )
|
||
|
return;
|
||
|
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
m_PlayerPanels[i]->Update();
|
||
|
}
|
||
|
}
|