You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
241 lines
6.4 KiB
241 lines
6.4 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_HUD_PLAYERSTATUS_H
|
||
|
#define TF_HUD_PLAYERSTATUS_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui_controls/ImagePanel.h>
|
||
|
#include "tf_controls.h"
|
||
|
#include "tf_imagepanel.h"
|
||
|
#include "GameEventListener.h"
|
||
|
|
||
|
class C_TFPlayer;
|
||
|
class CTFPlayerModelPanel;
|
||
|
namespace vgui
|
||
|
{
|
||
|
class Label;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTFClassImage : public vgui::ImagePanel
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS_SIMPLE( CTFClassImage, vgui::ImagePanel );
|
||
|
|
||
|
CTFClassImage( vgui::Panel *parent, const char *name ) : ImagePanel( parent, name )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void SetClass( int iTeam, int iClass, int iCloakstate );
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Displays player class data
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTFHudPlayerClass : public vgui::EditablePanel, public CGameEventListener
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CTFHudPlayerClass, EditablePanel );
|
||
|
|
||
|
public:
|
||
|
|
||
|
CTFHudPlayerClass( Panel *parent, const char *name );
|
||
|
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void Reset();
|
||
|
|
||
|
public: // IGameEventListener Interface
|
||
|
virtual void FireGameEvent( IGameEvent * event );
|
||
|
|
||
|
protected:
|
||
|
|
||
|
virtual void OnThink();
|
||
|
|
||
|
private:
|
||
|
void UpdateModelPanel();
|
||
|
|
||
|
float m_flNextThink;
|
||
|
|
||
|
CTFClassImage *m_pClassImage;
|
||
|
CTFImagePanel *m_pClassImageBG;
|
||
|
CTFImagePanel *m_pSpyImage; // used when spies are disguised
|
||
|
CTFImagePanel *m_pSpyOutlineImage;
|
||
|
CTFPlayerModelPanel *m_pPlayerModelPanel;
|
||
|
CTFImagePanel *m_pPlayerModelPanelBG;
|
||
|
EditablePanel *m_pCarryingWeaponPanel;
|
||
|
CExLabel *m_pCarryingLabel;
|
||
|
vgui::Label *m_pCarryingOwnerLabel;
|
||
|
CTFImagePanel *m_pCarryingBG;
|
||
|
|
||
|
int m_nTeam;
|
||
|
int m_nClass;
|
||
|
int m_nDisguiseTeam;
|
||
|
int m_nDisguiseClass;
|
||
|
EHANDLE m_hDisguiseWeapon;
|
||
|
int m_nCloakLevel;
|
||
|
int m_nLoadoutPosition;
|
||
|
int m_nKillStreak;
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
int m_nLOD;
|
||
|
#endif // STAGING_ONLY
|
||
|
|
||
|
bool m_bUsePlayerModel;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Clips the health image to the appropriate percentage
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTFHealthPanel : public vgui::Panel
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS_SIMPLE( CTFHealthPanel, vgui::Panel );
|
||
|
|
||
|
CTFHealthPanel( vgui::Panel *parent, const char *name );
|
||
|
virtual void Paint();
|
||
|
void SetHealth( float flHealth ){ m_flHealth = ( flHealth <= 1.0 ) ? flHealth : 1.0f; }
|
||
|
|
||
|
private:
|
||
|
|
||
|
float m_flHealth; // percentage from 0.0 -> 1.0
|
||
|
int m_iMaterialIndex;
|
||
|
int m_iDeadMaterialIndex;
|
||
|
};
|
||
|
|
||
|
enum BuffClass_t
|
||
|
{
|
||
|
BUFF_CLASS_BULLET_RESIST,
|
||
|
BUFF_CLASS_BLAST_RESIST,
|
||
|
BUFF_CLASS_FIRE_RESIST,
|
||
|
BUFF_CLASS_SOLDIER_OFFENSE,
|
||
|
BUFF_CLASS_SOLDIER_DEFENSE,
|
||
|
BUFF_CLASS_SOLDIER_HEALTHONHIT,
|
||
|
DEBUFF_CLASS_STUNNED,
|
||
|
DEBUFF_CLASS_SPY_MARKED,
|
||
|
BUFF_CLASS_PARACHUTE,
|
||
|
RUNE_CLASS_STRENGTH,
|
||
|
RUNE_CLASS_HASTE,
|
||
|
RUNE_CLASS_REGEN,
|
||
|
RUNE_CLASS_RESIST,
|
||
|
RUNE_CLASS_VAMPIRE,
|
||
|
RUNE_CLASS_REFLECT,
|
||
|
RUNE_CLASS_PRECISION,
|
||
|
RUNE_CLASS_AGILITY,
|
||
|
RUNE_CLASS_KNOCKOUT,
|
||
|
RUNE_CLASS_KING,
|
||
|
RUNE_CLASS_PLAGUE,
|
||
|
RUNE_CLASS_SUPERNOVA,
|
||
|
};
|
||
|
|
||
|
struct CTFBuffInfo
|
||
|
{
|
||
|
public:
|
||
|
CTFBuffInfo( ETFCond eCond, BuffClass_t eClass, vgui::ImagePanel* pPanel, const char* pzsBlueImage = NULL, const char* pzsRedImage = NULL )
|
||
|
{
|
||
|
m_eCond = eCond;
|
||
|
m_eClass = eClass;
|
||
|
m_pImagePanel = pPanel;
|
||
|
m_pzsRedImage = pzsRedImage;
|
||
|
m_pzsBlueImage = pzsBlueImage;
|
||
|
}
|
||
|
|
||
|
void Update( C_TFPlayer *pPlayer );
|
||
|
|
||
|
ETFCond m_eCond;
|
||
|
BuffClass_t m_eClass;
|
||
|
vgui::ImagePanel *m_pImagePanel;
|
||
|
const char* m_pzsRedImage;
|
||
|
const char* m_pzsBlueImage;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Displays player health data
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTFHudPlayerHealth : public vgui::EditablePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CTFHudPlayerHealth, EditablePanel );
|
||
|
|
||
|
public:
|
||
|
|
||
|
CTFHudPlayerHealth( Panel *parent, const char *name );
|
||
|
~CTFHudPlayerHealth();
|
||
|
|
||
|
virtual const char *GetResFilename( void ) { return "resource/UI/HudPlayerHealth.res"; }
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void Reset();
|
||
|
|
||
|
void SetHealth( int iNewHealth, int iMaxHealth, int iMaxBuffedHealth );
|
||
|
void SetLevel( int nLevel );
|
||
|
void HideHealthBonusImage( void );
|
||
|
void SetBuilding( bool bBuilding ) { m_bBuilding = bBuilding; }
|
||
|
void SetAllowAnimations( bool bValue ) { m_bAnimate = bValue; }
|
||
|
|
||
|
protected:
|
||
|
|
||
|
virtual void OnThink();
|
||
|
|
||
|
protected:
|
||
|
float m_flNextThink;
|
||
|
|
||
|
private:
|
||
|
CTFHealthPanel *m_pHealthImage;
|
||
|
vgui::ImagePanel *m_pHealthBonusImage;
|
||
|
vgui::ImagePanel *m_pHealthImageBG;
|
||
|
vgui::ImagePanel *m_pBuildingHealthImageBG;
|
||
|
vgui::ImagePanel *m_pBleedImage;
|
||
|
vgui::ImagePanel *m_pHookBleedImage;
|
||
|
vgui::ImagePanel *m_pMilkImage;
|
||
|
vgui::ImagePanel *m_pMarkedForDeathImage;
|
||
|
vgui::ImagePanel *m_pMarkedForDeathImageSilent;
|
||
|
vgui::ImagePanel *m_pWheelOfDoomImage;
|
||
|
CExLabel *m_pPlayerLevelLabel;
|
||
|
|
||
|
CUtlVector<CTFBuffInfo*> m_vecBuffInfo;
|
||
|
|
||
|
int m_nHealth;
|
||
|
int m_nMaxHealth;
|
||
|
|
||
|
int m_nBonusHealthOrigX;
|
||
|
int m_nBonusHealthOrigY;
|
||
|
int m_nBonusHealthOrigW;
|
||
|
int m_nBonusHealthOrigH;
|
||
|
|
||
|
bool m_bBuilding;
|
||
|
int m_iAnimState;
|
||
|
bool m_bAnimate;
|
||
|
|
||
|
CPanelAnimationVar( int, m_nHealthBonusPosAdj, "HealthBonusPosAdj", "25" );
|
||
|
CPanelAnimationVar( float, m_flHealthDeathWarning, "HealthDeathWarning", "0.49" );
|
||
|
CPanelAnimationVar( Color, m_clrHealthDeathWarningColor, "HealthDeathWarningColor", "HUDDeathWarning" );
|
||
|
|
||
|
void UpdateHalloweenStatus( void );
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Parent panel for the player class/health displays
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTFHudPlayerStatus : public CHudElement, public vgui::EditablePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CTFHudPlayerStatus, vgui::EditablePanel );
|
||
|
|
||
|
public:
|
||
|
CTFHudPlayerStatus( const char *pElementName );
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void Reset();
|
||
|
virtual bool ShouldDraw( void ) OVERRIDE;
|
||
|
|
||
|
private:
|
||
|
|
||
|
CTFHudPlayerClass *m_pHudPlayerClass;
|
||
|
CTFHudPlayerHealth *m_pHudPlayerHealth;
|
||
|
};
|
||
|
|
||
|
#endif // TF_HUD_PLAYERSTATUS_H
|