Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ProgressBar.h>
#include "tf_weaponbase.h"
#include "tf_gamerules.h"
#include "tf_logic_halloween_2014.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudDemomanChargeMeter : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudDemomanChargeMeter, EditablePanel );
public:
CHudDemomanChargeMeter( const char *pElementName );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void OnTick( void );
private:
vgui::ContinuousProgressBar *m_pChargeMeter;
};
DECLARE_HUDELEMENT( CHudDemomanChargeMeter );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudDemomanChargeMeter::CHudDemomanChargeMeter( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDemomanCharge" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
SetHiddenBits( HIDEHUD_MISCSTATUS );
vgui::ivgui()->AddTickSignal( GetVPanel() );
RegisterForRenderGroup( "inspect_panel" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDemomanChargeMeter::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudDemomanCharge.res" );
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudDemomanChargeMeter::ShouldDraw( void )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer || !pPlayer->IsAlive() )
return false;
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn );
if ( !pWpn || !pChargeupWeapon || !pChargeupWeapon->CanCharge() )
return false;
#ifdef STAGING_ONLY
int iCustomHUD = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iCustomHUD, custom_charge_meter );
if ( iCustomHUD )
return false;
#endif // STAGING_ONLY
if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) )
return false;
if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() )
return false;
if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
return false;
return CHudElement::ShouldDraw();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDemomanChargeMeter::OnTick( void )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer )
return;
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
#ifdef STAGING_ONLY
int iCustomHUD = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWpn, iCustomHUD, custom_charge_meter );
if ( iCustomHUD )
return;
#endif // STAGING_ONLY
ITFChargeUpWeapon *pChargeupWeapon = dynamic_cast< ITFChargeUpWeapon *>( pWpn );
if ( !pWpn || !pChargeupWeapon || !pChargeupWeapon->CanCharge() )
return;
if ( m_pChargeMeter )
{
float flChargeMaxTime = pChargeupWeapon->GetChargeMaxTime();
if ( flChargeMaxTime != 0 )
{
float flChargeBeginTime = pChargeupWeapon->GetChargeBeginTime();
if ( flChargeBeginTime > 0 )
{
float flTimeCharged = MAX( 0, gpGlobals->curtime - flChargeBeginTime );
float flPercentCharged = MIN( 1.0, flTimeCharged / flChargeMaxTime );
m_pChargeMeter->SetProgress( flPercentCharged );
}
else
{
m_pChargeMeter->SetProgress( 0.0f );
}
}
}
}