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129 lines
4.5 KiB
129 lines
4.5 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF's custom C_PlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_TF_PLAYERRESOURCE_H
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#define C_TF_PLAYERRESOURCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_shareddefs.h"
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#include "c_playerresource.h"
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#include "tf_player_shared.h"
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class C_TF_PlayerResource : public C_PlayerResource
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{
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DECLARE_CLASS( C_TF_PlayerResource, C_PlayerResource );
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public:
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DECLARE_CLIENTCLASS();
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C_TF_PlayerResource();
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virtual ~C_TF_PlayerResource();
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virtual int GetTeam( int index ) OVERRIDE;
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int GetTotalScore( int iIndex ) { return GetArrayValue( iIndex, m_iTotalScore, 0 ); }
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int GetMaxHealth( int iIndex ) { return GetArrayValue( iIndex, m_iMaxHealth, TF_HEALTH_UNDEFINED ); }
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int GetMaxHealthForBuffing( int iIndex ) { return GetArrayValue( iIndex, m_iMaxBuffedHealth, TF_HEALTH_UNDEFINED ); }
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int GetPlayerClass( int iIndex ) { return GetArrayValue( iIndex, m_iPlayerClass, TF_CLASS_UNDEFINED ); }
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int GetActiveDominations( int iIndex ) { return GetArrayValue( iIndex, m_iActiveDominations, 0 ); }
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float GetNextRespawnTime( int iIndex ) { return (IsConnected(iIndex) ? m_flNextRespawnTime[iIndex] : 0); }
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int GetChargeLevel( int iIndex ) { return GetArrayValue( iIndex, m_iChargeLevel, 0 ); }
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int GetDamage( unsigned int nIndex );
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int GetDamageAssist( unsigned int nIndex );
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int GetDamageBoss( unsigned int nIndex );
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int GetHealing( unsigned int nIndex );
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int GetHealingAssist( unsigned int nIndex );
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int GetDamageBlocked( unsigned int nIndex );
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int GetCurrencyCollected( unsigned int nIndex );
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int GetBonusPoints( unsigned int nIndex );
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int GetPlayerLevel( unsigned int nIndex ) { return GetArrayValue( nIndex, m_iPlayerLevel, 0 ); }
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int GetStreak( unsigned int nIndex, CTFPlayerShared::ETFStreak streak_type );
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int GetNumRespecCredits( uint32 unIndex );
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int GetNumBuybackCredits( uint32 unIndex );
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void UpdatePlayerScoreStats( void );
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void ResetPlayerScoreStats( int playerIndex = -1 );
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bool IsArenaSpectator( int iIndex )
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{
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if ( !IsConnected( iIndex ) )
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{
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return false;
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}
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return m_bArenaSpectator[iIndex];
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}
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int GetCountForPlayerClass( int iTeam, int iClass, bool bExcludeLocalPlayer = false );
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int GetNumPlayersForTeam( int iTeam, bool bAliveOnly );
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bool HasPremadeParties(){ return ( ( m_iPartyLeaderRedTeamIndex > 0 ) && ( m_iPartyLeaderBlueTeamIndex > 0 ) ); }
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int GetPartyLeaderRedTeamIndex(){ return m_iPartyLeaderRedTeamIndex; }
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int GetPartyLeaderBlueTeamIndex(){ return m_iPartyLeaderBlueTeamIndex; }
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int GetEventTeamStatus() { return m_iEventTeamStatus; }
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int GetPlayerClassWhenKilled( int iIndex ) { return GetArrayValue( iIndex, m_iPlayerClassWhenKilled, TF_CLASS_UNDEFINED ); }
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MM_PlayerConnectionState_t GetPlayerConnectionState( int iIndex ) const;
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protected:
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int GetArrayValue( int iIndex, int *pArray, int defaultVal );
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int m_iTotalScore[MAX_PLAYERS+1];
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int m_iMaxHealth[MAX_PLAYERS+1];
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// !! This is actually m_iMaxHealthForBuffing, but we can't fix it now because of demos :-/
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int m_iMaxBuffedHealth[MAX_PLAYERS+1];
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int m_iPlayerClass[MAX_PLAYERS+1];
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bool m_bArenaSpectator[MAX_PLAYERS+1];
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int m_iActiveDominations[MAX_PLAYERS+1];
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// These variables are only networked in tournament mode
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float m_flNextRespawnTime[MAX_PLAYERS+1];
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int m_iChargeLevel[MAX_PLAYERS+1];
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private:
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int m_iDamage[MAX_PLAYERS+1];
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int m_iDamageAssist[MAX_PLAYERS+1];
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int m_iDamageBoss[MAX_PLAYERS+1];
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int m_iHealing[MAX_PLAYERS+1];
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int m_iHealingAssist[MAX_PLAYERS+1];
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int m_iDamageBlocked[MAX_PLAYERS+1];
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int m_iCurrencyCollected[MAX_PLAYERS+1];
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int m_iBonusPoints[MAX_PLAYERS+1];
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int m_iPlayerLevel[MAX_PLAYERS+1];
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// Pseudo multidimensional array [MAX_PLAYERS + 1][CTFPlayerShared::kTFStreak_COUNT]
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int m_iStreaks[(MAX_PLAYERS+1) * CTFPlayerShared::kTFStreak_COUNT];
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int m_iUpgradeRefundCredits[MAX_PLAYERS + 1];
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int m_iBuybackCredits[MAX_PLAYERS + 1];
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int m_iPartyLeaderBlueTeamIndex;
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int m_iPartyLeaderRedTeamIndex;
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int m_iEventTeamStatus;
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int m_iPlayerClassWhenKilled[MAX_PLAYERS+1];
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MM_PlayerConnectionState_t m_iConnectionState[MAX_PLAYERS+1];
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struct PlayerScoreboardStats_t
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{
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int m_iPrevDamage;
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int m_iPrevDamageAssist;
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int m_iPrevDamageBoss;
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int m_iPrevHealing;
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int m_iPrevHealingAssist;
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int m_iPrevDamageBlocked;
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int m_iPrevCurrencyCollected;
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int m_iPrevBonusPoints;
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};
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PlayerScoreboardStats_t m_aPlayerScoreStats[MAX_PLAYERS+1];
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};
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extern C_TF_PlayerResource *g_TF_PR;
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#endif // C_TF_PLAYERRESOURCE_H
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