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71 lines
2.2 KiB
71 lines
2.2 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_TF_PASSTIME_LOGIC_H
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#define C_TF_PASSTIME_LOGIC_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseentity.h"
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#include "c_tf_passtime_ball.h"
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#include "utlvector.h"
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//-----------------------------------------------------------------------------
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class C_LocalTempEntity;
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class C_TFPlayer;
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class C_PasstimeReticle;
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class C_TFPasstimeLogic : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_TFPasstimeLogic, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_TFPasstimeLogic();
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virtual ~C_TFPasstimeLogic();
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virtual void Spawn() OVERRIDE;
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virtual void ClientThink() OVERRIDE;
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virtual void PostDataUpdate( DataUpdateType_t updateType ) OVERRIDE;
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C_PasstimeBall *GetBall() const { return m_hBall.Get(); }
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void GetTrackPoints( Vector (&points)[16] );
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int GetNumSections() const { return m_iNumSections; }
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int GetCurrentSection() const { return m_iCurrentSection; }
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bool GetBallReticleTarget( C_BaseEntity **ppEnt, bool *bHomingActive ) const;
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bool BCanPlayerPickUpBall( C_TFPlayer *pPlayer ) const;
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float GetMaxPassRange() const { return m_flMaxPassRange; }
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int GetBallPower() const { return m_iBallPower; }
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private:
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bool GetImportantEntities( C_PasstimeBall **ppBall, C_TFPlayer **ppCarrier, C_TFPlayer **ppHomingTarget ) const;
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void DestroyBeam( int i, C_PasstimeBall *pBall );
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void DestroyBeams( C_PasstimeBall *pBall );
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void UpdateBeams();
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C_PasstimeReticle *m_pBallReticle;
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CUtlVector<C_PasstimeReticle*> m_pGoalReticles;
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C_PasstimeReticle *m_pPassReticle;
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CNewParticleEffect *m_apPackBeams[MAX_PLAYERS + 1];
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bool m_bPlayerIsPackMember[MAX_PLAYERS + 1];
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CNetworkHandle( C_PasstimeBall, m_hBall );
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CNetworkArray( Vector, m_trackPoints, 16 );
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CNetworkVar( int, m_iNumSections );
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CNetworkVar( int, m_iCurrentSection );
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CNetworkVar( float, m_flMaxPassRange );
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CNetworkVar( int, m_iBallPower );
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CNetworkVar( float, m_flPackSpeed );
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};
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//-----------------------------------------------------------------------------
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extern C_TFPasstimeLogic* g_pPasstimeLogic;
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#endif // C_TF_PASSTIME_LOGIC_H
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