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34 lines
738 B
34 lines
738 B
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// NVNT haptics for Team Fortress 2
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#ifndef C_TF_HAPTICS_H
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#define C_TF_HAPTICS_H
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class C_TFPlayer;
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#include "haptics/haptic_utils.h"
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class C_TFHaptics {
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protected:
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C_TFHaptics();
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public:
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bool wasCloaked : 1;
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bool wasFullyCloaked : 1;
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bool wasUber : 1;
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bool wasBurning :1;
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bool wasHealing : 1;
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bool isBeingHealed : 1;
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bool wasBeingHealed : 1;
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bool wasBeingHealedMedic : 1;
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bool wasBeingTeleported :1;
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bool skippedFirstCloak:1;
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bool readyForCloak:1;
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unsigned int healingDispenserCount:16;//short
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void Revert();
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// should only be local player!
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void HapticsThink(C_TFPlayer *player);
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};
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extern C_TFHaptics &tfHaptics;
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#endif // C_TF_HAPTICS_H
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