You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
804 lines
22 KiB
804 lines
22 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "base_loadout_panel.h"
|
||
|
#include "item_confirm_delete_dialog.h"
|
||
|
#include "vgui/ISurface.h"
|
||
|
#include "gamestringpool.h"
|
||
|
#include "iclientmode.h"
|
||
|
#include "econ_item_inventory.h"
|
||
|
#include "ienginevgui.h"
|
||
|
#include <vgui/ILocalize.h>
|
||
|
#include "vgui_controls/TextImage.h"
|
||
|
#include "vgui_controls/CheckButton.h"
|
||
|
#include "vgui_controls/ComboBox.h"
|
||
|
#include "vgui/IInput.h"
|
||
|
#include "econ_ui.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
ConVar tf_use_card_tooltips( "tf_use_card_tooltips", "0", FCVAR_ARCHIVE );
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseLoadoutPanel::CBaseLoadoutPanel( vgui::Panel *parent, const char *panelName ) : EditablePanel(parent, panelName )
|
||
|
{
|
||
|
SetParent( parent );
|
||
|
|
||
|
// Use the client scheme
|
||
|
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
|
||
|
SetScheme(scheme);
|
||
|
SetProportional( true );
|
||
|
|
||
|
m_pItemModelPanelKVs = NULL;
|
||
|
m_pMouseOverItemPanel = vgui::SETUP_PANEL( new CItemModelPanel( this, "mouseoveritempanel" ) );
|
||
|
m_pMouseOverTooltip = new CItemModelPanelToolTip( this );
|
||
|
m_pMouseOverTooltip->SetupPanels( this, m_pMouseOverItemPanel );
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
m_pMouseOverCardPanel = vgui::SETUP_PANEL( new CTFItemCardPanel( this, "mouseovercardpanel" ) );
|
||
|
m_pMouseOverCardTooltip = new CItemCardPanelToolTip( this );
|
||
|
m_pMouseOverCardTooltip->SetupPanels( this, m_pMouseOverCardPanel );
|
||
|
#endif
|
||
|
|
||
|
m_pItemPanelBeingMousedOver = NULL;
|
||
|
m_pCaratLabel = NULL;
|
||
|
m_pClassLabel = NULL;
|
||
|
m_nCurrentPage = 0;
|
||
|
m_bTooltipKeyPressed = false;
|
||
|
|
||
|
SetMouseInputEnabled( true );
|
||
|
SetKeyBoardInputEnabled( true );
|
||
|
|
||
|
ListenForGameEvent( "inventory_updated" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseLoadoutPanel::~CBaseLoadoutPanel()
|
||
|
{
|
||
|
if ( m_pItemModelPanelKVs )
|
||
|
{
|
||
|
m_pItemModelPanelKVs->deleteThis();
|
||
|
m_pItemModelPanelKVs = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
m_pCaratLabel = dynamic_cast<vgui::Label*>( FindChildByName("CaratLabel") );
|
||
|
m_pClassLabel = dynamic_cast<vgui::Label*>( FindChildByName("ClassLabel") );
|
||
|
|
||
|
m_bReapplyItemKVs = true;
|
||
|
for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
|
||
|
{
|
||
|
SetBorderForItem( m_pItemModelPanels[i], false );
|
||
|
}
|
||
|
|
||
|
m_pMouseOverItemPanel->SetBorder( pScheme->GetBorder("LoadoutItemPopupBorder") );
|
||
|
|
||
|
CreateItemPanels();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::ApplySettings( KeyValues *inResourceData )
|
||
|
{
|
||
|
BaseClass::ApplySettings( inResourceData );
|
||
|
|
||
|
KeyValues *pItemKV = inResourceData->FindKey( "modelpanels_kv" );
|
||
|
if ( pItemKV )
|
||
|
{
|
||
|
if ( m_pItemModelPanelKVs )
|
||
|
{
|
||
|
m_pItemModelPanelKVs->deleteThis();
|
||
|
}
|
||
|
m_pItemModelPanelKVs = new KeyValues("modelpanels_kv");
|
||
|
pItemKV->CopySubkeys( m_pItemModelPanelKVs );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern const char *g_szItemBorders[AE_MAX_TYPES][5];
|
||
|
extern ConVar cl_showbackpackrarities;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::SetBorderForItem( CItemModelPanel *pItemPanel, bool bMouseOver )
|
||
|
{
|
||
|
if ( !pItemPanel )
|
||
|
return;
|
||
|
|
||
|
const char *pszBorder = NULL;
|
||
|
|
||
|
if ( pItemPanel->IsGreyedOut() )
|
||
|
{
|
||
|
if( pItemPanel->IsSelected() )
|
||
|
{
|
||
|
pszBorder = "BackpackItemGrayedOut_Selected";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszBorder = "BackpackItemGrayedOut";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int iRarity = 0;
|
||
|
if ( pItemPanel->HasItem() && cl_showbackpackrarities.GetBool() )
|
||
|
{
|
||
|
iRarity = pItemPanel->GetItem()->GetItemQuality() ;
|
||
|
|
||
|
uint8 nRarity = pItemPanel->GetItem()->GetItemDefinition()->GetRarity();
|
||
|
if ( ( nRarity != k_unItemRarity_Any ) && ( iRarity != AE_SELFMADE ) )
|
||
|
{
|
||
|
// translate this quality to rarity
|
||
|
iRarity = nRarity + AE_RARITY_DEFAULT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( pItemPanel->IsSelected() )
|
||
|
{
|
||
|
pszBorder = g_szItemBorders[iRarity][2];
|
||
|
}
|
||
|
if ( bMouseOver )
|
||
|
{
|
||
|
pszBorder = g_szItemBorders[iRarity][1];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszBorder = g_szItemBorders[iRarity][0];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
|
||
|
pItemPanel->SetBorder( pScheme->GetBorder( pszBorder ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::ApplyKVsToItemPanels( void )
|
||
|
{
|
||
|
if ( m_pItemModelPanelKVs )
|
||
|
{
|
||
|
for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
|
||
|
{
|
||
|
m_pItemModelPanels[i]->ApplySettings( m_pItemModelPanelKVs );
|
||
|
SetBorderForItem( m_pItemModelPanels[i], false );
|
||
|
m_pItemModelPanels[i]->InvalidateLayout();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::PerformLayout( void )
|
||
|
{
|
||
|
if ( m_bReapplyItemKVs )
|
||
|
{
|
||
|
m_bReapplyItemKVs = false;
|
||
|
ApplyKVsToItemPanels();
|
||
|
}
|
||
|
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
// If we're items only, we hide various elements
|
||
|
if ( m_pCaratLabel )
|
||
|
{
|
||
|
m_pCaratLabel->SetVisible( !m_bItemsOnly );
|
||
|
}
|
||
|
|
||
|
if ( m_pClassLabel )
|
||
|
{
|
||
|
m_pClassLabel->SetVisible( !m_bItemsOnly );
|
||
|
}
|
||
|
|
||
|
if ( m_pMouseOverItemPanel->IsVisible() )
|
||
|
{
|
||
|
// The mouseover panel was visible. Fake a panel entry into the original panel to get it to show up again properly.
|
||
|
if ( m_pItemPanelBeingMousedOver )
|
||
|
{
|
||
|
OnItemPanelEntered( m_pItemPanelBeingMousedOver );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
HideMouseOverPanel();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::AddNewItemPanel( int iPanelIndex )
|
||
|
{
|
||
|
CItemModelPanel *pPanel = vgui::SETUP_PANEL( new CItemModelPanel( this, VarArgs("modelpanel%d", iPanelIndex) ) );
|
||
|
pPanel->SetActAsButton( true, true );
|
||
|
m_pItemModelPanels.AddToTail( pPanel );
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
if ( tf_use_card_tooltips.GetBool() )
|
||
|
{
|
||
|
pPanel->SetTooltip( m_pMouseOverCardTooltip, "" );
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
pPanel->SetTooltip( m_pMouseOverTooltip, "" );
|
||
|
|
||
|
Assert( iPanelIndex == (m_pItemModelPanels.Count()-1) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::CreateItemPanels( void )
|
||
|
{
|
||
|
int iNumPanels = GetNumItemPanels();
|
||
|
if ( m_pItemModelPanels.Count() < iNumPanels )
|
||
|
{
|
||
|
for ( int i = m_pItemModelPanels.Count(); i < iNumPanels; i++ )
|
||
|
{
|
||
|
AddNewItemPanel(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::ShowPanel( int iClass, bool bBackpack, bool bReturningFromArmory )
|
||
|
{
|
||
|
bool bShow = (iClass != 0 || bBackpack);
|
||
|
OnShowPanel( bShow, bReturningFromArmory );
|
||
|
|
||
|
SetVisible( bShow );
|
||
|
|
||
|
if ( bShow )
|
||
|
{
|
||
|
HideMouseOverPanel();
|
||
|
|
||
|
CreateItemPanels();
|
||
|
|
||
|
UpdateModelPanels();
|
||
|
|
||
|
// make the first slot be selected so controller input will work
|
||
|
static ConVarRef joystick( "joystick" );
|
||
|
if( joystick.IsValid() && joystick.GetBool() && m_pItemModelPanels.Count() && m_pItemModelPanels[0] )
|
||
|
{
|
||
|
m_pItemModelPanels[0]->SetSelected( true );
|
||
|
m_pItemModelPanels[0]->RequestFocus();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// clear items from panels to make sure that items get invalidate on show panel
|
||
|
FOR_EACH_VEC( m_pItemModelPanels, i )
|
||
|
{
|
||
|
m_pItemModelPanels[i]->SetItem( NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bReturningFromArmory )
|
||
|
{
|
||
|
PostShowPanel( bShow );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::OnCommand( const char *command )
|
||
|
{
|
||
|
engine->ClientCmd( const_cast<char *>( command ) );
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::FireGameEvent( IGameEvent *event )
|
||
|
{
|
||
|
// If we're not visible, ignore all events
|
||
|
if ( !IsVisible() )
|
||
|
return;
|
||
|
|
||
|
const char *type = event->GetName();
|
||
|
if ( Q_strcmp( "inventory_updated", type ) == 0 )
|
||
|
{
|
||
|
// We need to refresh our model panels, because the items may have changed.
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CItemModelPanel *CBaseLoadoutPanel::FindBestPanelNavigationForDirection( const CItemModelPanel *pCurrentPanel, const Vector2D &vPos, const Vector2D &vDirection )
|
||
|
{
|
||
|
CItemModelPanel *pBestPanel = NULL;
|
||
|
|
||
|
// Start with the worst allowable score
|
||
|
float flDistance = GetWide() + GetTall();
|
||
|
float flDot = -1.0f;
|
||
|
float flClosenessScore = flDistance * ( 1.5f - flDot );
|
||
|
|
||
|
for ( int j = 0; j < m_pItemModelPanels.Count(); j++ )
|
||
|
{
|
||
|
CItemModelPanel *pTempPanel = m_pItemModelPanels[ j ];
|
||
|
if ( !pTempPanel || pTempPanel == pCurrentPanel )
|
||
|
continue;
|
||
|
|
||
|
// Get temp center position
|
||
|
int nX, nY;
|
||
|
pTempPanel->GetPos( nX, nY );
|
||
|
nX += pTempPanel->GetWide() / 2;
|
||
|
nY += pTempPanel->GetTall() / 2;
|
||
|
Vector2D vTempPos( nX, nY );
|
||
|
|
||
|
// Get distance and dot
|
||
|
Vector2D vDiff = vTempPos - vPos;
|
||
|
float flTempDistance = Vector2DNormalize( vDiff );
|
||
|
float flTempDot = vDiff.Dot( vDirection );
|
||
|
|
||
|
// Must be somewhat in the correct direction
|
||
|
if ( flTempDot <= 0.0f )
|
||
|
continue;
|
||
|
|
||
|
float flTempScore = flTempDistance * ( 1.5f - flTempDot );
|
||
|
|
||
|
if ( flClosenessScore > flTempScore )
|
||
|
{
|
||
|
flClosenessScore = flTempScore;
|
||
|
flDistance = flTempDistance;
|
||
|
flDot = flTempDot;
|
||
|
pBestPanel = pTempPanel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return pBestPanel;
|
||
|
}
|
||
|
|
||
|
void CBaseLoadoutPanel::LinkModelPanelControllerNavigation( bool bForceRelink )
|
||
|
{
|
||
|
if ( m_pItemModelPanels.Count() < 2 )
|
||
|
return;
|
||
|
|
||
|
// first unlink everything
|
||
|
if( bForceRelink )
|
||
|
{
|
||
|
for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
|
||
|
{
|
||
|
CItemModelPanel *pCurrentPanel = m_pItemModelPanels[ i ];
|
||
|
if ( !pCurrentPanel )
|
||
|
continue;
|
||
|
|
||
|
pCurrentPanel->SetNavUp( (vgui::Panel*)NULL );
|
||
|
pCurrentPanel->SetNavDown( (vgui::Panel*)NULL );
|
||
|
pCurrentPanel->SetNavLeft( (vgui::Panel*)NULL );
|
||
|
pCurrentPanel->SetNavRight( (vgui::Panel*)NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
|
||
|
{
|
||
|
CItemModelPanel *pCurrentPanel = m_pItemModelPanels[ i ];
|
||
|
if ( !pCurrentPanel )
|
||
|
continue;
|
||
|
|
||
|
// Get center position
|
||
|
int nX, nY;
|
||
|
pCurrentPanel->GetPos( nX, nY );
|
||
|
nX += pCurrentPanel->GetWide() / 2;
|
||
|
nY += pCurrentPanel->GetTall() / 2;
|
||
|
Vector2D vPos( nX, nY );
|
||
|
|
||
|
if ( !pCurrentPanel->GetNavUpName() || pCurrentPanel->GetNavUpName()[ 0 ] == '\0' )
|
||
|
{
|
||
|
CItemModelPanel *pBestPanel = FindBestPanelNavigationForDirection( pCurrentPanel, vPos, Vector2D( 0, -1 ) );
|
||
|
if ( pBestPanel )
|
||
|
{
|
||
|
pCurrentPanel->SetNavUp( pBestPanel->GetName() );
|
||
|
pBestPanel->SetNavDown( pCurrentPanel->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !pCurrentPanel->GetNavDownName() || pCurrentPanel->GetNavDownName()[ 0 ] == '\0' )
|
||
|
{
|
||
|
CItemModelPanel *pBestPanel = FindBestPanelNavigationForDirection( pCurrentPanel, vPos, Vector2D( 0, 1 ) );
|
||
|
if ( pBestPanel )
|
||
|
{
|
||
|
pCurrentPanel->SetNavDown( pBestPanel->GetName() );
|
||
|
pBestPanel->SetNavUp( pCurrentPanel->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !pCurrentPanel->GetNavLeftName() || pCurrentPanel->GetNavLeftName()[ 0 ] == '\0' )
|
||
|
{
|
||
|
CItemModelPanel *pBestPanel = FindBestPanelNavigationForDirection( pCurrentPanel, vPos, Vector2D( -1, 0 ) );
|
||
|
if ( pBestPanel )
|
||
|
{
|
||
|
pCurrentPanel->SetNavLeft( pBestPanel->GetName() );
|
||
|
pBestPanel->SetNavRight( pCurrentPanel->GetName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !pCurrentPanel->GetNavRightName() || pCurrentPanel->GetNavRightName()[ 0 ] == '\0' )
|
||
|
{
|
||
|
CItemModelPanel *pBestPanel = FindBestPanelNavigationForDirection( pCurrentPanel, vPos, Vector2D( 1, 0 ) );
|
||
|
if ( pBestPanel )
|
||
|
{
|
||
|
pCurrentPanel->SetNavRight( pBestPanel->GetName() );
|
||
|
pBestPanel->SetNavLeft( pCurrentPanel->GetName() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::OnItemPanelEntered( vgui::Panel *panel )
|
||
|
{
|
||
|
CItemModelPanel *pItemPanel = dynamic_cast < CItemModelPanel * > ( panel );
|
||
|
|
||
|
if ( pItemPanel && IsVisible() )
|
||
|
{
|
||
|
CEconItemView *pItem = pItemPanel->GetItem();
|
||
|
if ( pItem && !IsIgnoringItemPanelEnters() && !pItemPanel->IsGreyedOut() )
|
||
|
{
|
||
|
m_pItemPanelBeingMousedOver = pItemPanel;
|
||
|
}
|
||
|
|
||
|
if ( !pItemPanel->IsSelected() )
|
||
|
{
|
||
|
SetBorderForItem( pItemPanel, true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::OnItemPanelExited( vgui::Panel *panel )
|
||
|
{
|
||
|
CItemModelPanel *pItemPanel = dynamic_cast < CItemModelPanel * > ( panel );
|
||
|
|
||
|
if ( pItemPanel && IsVisible() )
|
||
|
{
|
||
|
if ( !pItemPanel->IsSelected() )
|
||
|
{
|
||
|
SetBorderForItem( pItemPanel, false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::HideMouseOverPanel( void )
|
||
|
{
|
||
|
if ( m_pMouseOverItemPanel->IsVisible() )
|
||
|
{
|
||
|
m_pMouseOverItemPanel->SetVisible( false );
|
||
|
m_pItemPanelBeingMousedOver = NULL;
|
||
|
}
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
if ( m_pMouseOverCardPanel->IsVisible() )
|
||
|
{
|
||
|
m_pMouseOverCardPanel->SetVisible( false );
|
||
|
m_pItemPanelBeingMousedOver = NULL;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Returns the index of the first selected item.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CBaseLoadoutPanel::GetFirstSelectedItemIndex( bool bIncludeEmptySlots )
|
||
|
{
|
||
|
for ( int i = 0; i < m_pItemModelPanels.Count(); i++ )
|
||
|
{
|
||
|
if ( m_pItemModelPanels[i]->IsSelected() && ( bIncludeEmptySlots || m_pItemModelPanels[i]->HasItem() ) )
|
||
|
{
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Returns the first selected item model panel or NULL if there is no
|
||
|
// such panel.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CItemModelPanel *CBaseLoadoutPanel::GetFirstSelectedItemModelPanel (bool bIncludeEmptySlots )
|
||
|
{
|
||
|
int i = GetFirstSelectedItemIndex( bIncludeEmptySlots );
|
||
|
if( i == -1 )
|
||
|
return NULL;
|
||
|
else
|
||
|
return m_pItemModelPanels[ i ];
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Returns the first selected econ item view or NULL if there is no
|
||
|
// selected item
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEconItemView *CBaseLoadoutPanel::GetFirstSelectedItem()
|
||
|
{
|
||
|
CItemModelPanel *pItemModelPanel = GetFirstSelectedItemModelPanel( false );
|
||
|
if( pItemModelPanel )
|
||
|
return pItemModelPanel->GetItem();
|
||
|
else
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Returns the next item in the specified direction, possibly switching
|
||
|
// pages to get there
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBaseLoadoutPanel::GetAdjacentItemIndex( int nIndex, int nPage, int *pnNewIndex, int *pnNewPage, int dx, int dy )
|
||
|
{
|
||
|
// if we don't have a valid index the right answer is always the first item on the first page
|
||
|
if( nIndex == -1 )
|
||
|
{
|
||
|
*pnNewIndex = 0;
|
||
|
*pnNewPage = nPage;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
int nRow = nIndex / GetNumColumns() + dy;
|
||
|
int nColumn = nIndex % GetNumColumns() + dx;
|
||
|
|
||
|
// just limit us to the top and bottom edges
|
||
|
if( nRow < 0 || nRow >= GetNumRows() )
|
||
|
return false;
|
||
|
|
||
|
// for columns, try to switch pages
|
||
|
int nNewPage = nPage;
|
||
|
while( nColumn < 0 )
|
||
|
{
|
||
|
if( nNewPage == 0 )
|
||
|
break;
|
||
|
|
||
|
nNewPage--;
|
||
|
nColumn += GetNumColumns();
|
||
|
}
|
||
|
|
||
|
while( nColumn >= GetNumColumns() )
|
||
|
{
|
||
|
if( nNewPage == GetNumPages() - 1 )
|
||
|
break;
|
||
|
|
||
|
nNewPage++;
|
||
|
nColumn -= GetNumColumns();
|
||
|
}
|
||
|
|
||
|
if( nColumn < 0 )
|
||
|
{
|
||
|
if( nNewPage != nPage )
|
||
|
{
|
||
|
nColumn = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
else if( nColumn >= GetNumColumns() )
|
||
|
{
|
||
|
if( nNewPage != nPage )
|
||
|
{
|
||
|
nColumn = GetNumColumns() - 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// never change to an invisible panel
|
||
|
int nNewIndex = nRow * GetNumColumns() + nColumn;
|
||
|
if( nNewIndex >= m_pItemModelPanels.Count() || !m_pItemModelPanels[ nNewIndex ]->IsVisible() )
|
||
|
{
|
||
|
// try to find a model panel that's still valid so we find the last one on the last valid row
|
||
|
while( nNewIndex >= 0 && !m_pItemModelPanels[ nNewIndex ]->IsVisible() )
|
||
|
nNewIndex--;
|
||
|
|
||
|
if( nNewIndex < 0 || nNewIndex == nIndex )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
*pnNewPage = nNewPage;
|
||
|
*pnNewIndex = nNewIndex;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: selects the next item in the specified direction, possibly switching
|
||
|
// pages to get there
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::SelectAdjacentItem( int dx, int dy )
|
||
|
{
|
||
|
int nSelected = GetFirstSelectedItemIndex( true );
|
||
|
int nNewPage, nNewSelected;
|
||
|
bool bFoundNext = GetAdjacentItemIndex( nSelected, m_nCurrentPage, &nNewSelected, &nNewPage, dx, dy );
|
||
|
if( !bFoundNext )
|
||
|
{
|
||
|
vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// change pages
|
||
|
if( nNewPage != m_nCurrentPage )
|
||
|
{
|
||
|
Assert( nNewPage >= 0 && nNewPage < GetNumPages() );
|
||
|
SetCurrentPage( nNewPage );
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
|
||
|
// select the new model
|
||
|
if( nSelected != nNewSelected )
|
||
|
{
|
||
|
if( nSelected != -1 && m_pItemModelPanels[ nSelected ]->IsSelected() )
|
||
|
{
|
||
|
m_pItemModelPanels[ nSelected ]->SetSelected( false );
|
||
|
SetBorderForItem( m_pItemModelPanels[ nSelected ], false );
|
||
|
}
|
||
|
if( nNewSelected != -1 && !m_pItemModelPanels[ nNewSelected ]->IsSelected() )
|
||
|
{
|
||
|
m_pItemModelPanels[ nNewSelected ]->SetSelected( true );
|
||
|
SetBorderForItem( m_pItemModelPanels[ nNewSelected ], false );
|
||
|
|
||
|
if( m_bTooltipKeyPressed )
|
||
|
{
|
||
|
if( m_pItemModelPanels[ nNewSelected ]->HasItem() )
|
||
|
{
|
||
|
m_pMouseOverTooltip->ShowTooltip( m_pItemModelPanels[ nNewSelected ] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pMouseOverTooltip->HideTooltip();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
OnItemSelectionChanged();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Processes up/down/left/right keys for selecting items in the panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBaseLoadoutPanel::HandleItemSelectionKeyPressed( vgui::KeyCode code )
|
||
|
{
|
||
|
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
|
||
|
|
||
|
if ( nButtonCode == KEY_XBUTTON_UP ||
|
||
|
nButtonCode == KEY_XSTICK1_UP ||
|
||
|
nButtonCode == KEY_XSTICK2_UP ||
|
||
|
nButtonCode == KEY_UP )
|
||
|
{
|
||
|
SelectAdjacentItem( 0, -1 );
|
||
|
return true;
|
||
|
}
|
||
|
else if ( nButtonCode == KEY_XBUTTON_DOWN ||
|
||
|
nButtonCode == KEY_XSTICK1_DOWN ||
|
||
|
nButtonCode == KEY_XSTICK2_DOWN ||
|
||
|
nButtonCode == STEAMCONTROLLER_DPAD_DOWN ||
|
||
|
nButtonCode == KEY_DOWN )
|
||
|
{
|
||
|
SelectAdjacentItem( 0, 1 );
|
||
|
return true;
|
||
|
}
|
||
|
else if ( nButtonCode == KEY_XBUTTON_RIGHT ||
|
||
|
nButtonCode == KEY_XSTICK1_RIGHT ||
|
||
|
nButtonCode == KEY_XSTICK2_RIGHT ||
|
||
|
nButtonCode == STEAMCONTROLLER_DPAD_RIGHT ||
|
||
|
nButtonCode == KEY_RIGHT )
|
||
|
{
|
||
|
SelectAdjacentItem( 1, 0 );
|
||
|
return true;
|
||
|
}
|
||
|
else if ( nButtonCode == KEY_XBUTTON_LEFT ||
|
||
|
nButtonCode == KEY_XSTICK1_LEFT ||
|
||
|
nButtonCode == KEY_XSTICK2_LEFT ||
|
||
|
nButtonCode == STEAMCONTROLLER_DPAD_LEFT ||
|
||
|
nButtonCode == KEY_LEFT )
|
||
|
{
|
||
|
SelectAdjacentItem( -1, 0 );
|
||
|
return true;
|
||
|
}
|
||
|
else if ( code == KEY_PAGEDOWN ||
|
||
|
nButtonCode == KEY_XBUTTON_RIGHT_SHOULDER )
|
||
|
{
|
||
|
if( m_nCurrentPage < GetNumPages() - 1 )
|
||
|
{
|
||
|
SetCurrentPage( m_nCurrentPage + 1 );
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
else if ( code == KEY_PAGEUP ||
|
||
|
nButtonCode == KEY_XBUTTON_LEFT_SHOULDER )
|
||
|
{
|
||
|
if( m_nCurrentPage > 0 )
|
||
|
{
|
||
|
SetCurrentPage( m_nCurrentPage - 1 );
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
else if ( nButtonCode == KEY_XBUTTON_Y )
|
||
|
{
|
||
|
m_bTooltipKeyPressed = true;
|
||
|
CItemModelPanel *pSelection = GetFirstSelectedItemModelPanel( false );
|
||
|
if( pSelection )
|
||
|
{
|
||
|
m_pMouseOverTooltip->ResetDelay();
|
||
|
m_pMouseOverTooltip->ShowTooltip( pSelection );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Processes up/down/left/right keys for selecting items in the panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBaseLoadoutPanel::HandleItemSelectionKeyReleased( vgui::KeyCode code )
|
||
|
{
|
||
|
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
|
||
|
if( nButtonCode == KEY_XBUTTON_Y )
|
||
|
{
|
||
|
m_bTooltipKeyPressed = false;
|
||
|
m_pMouseOverTooltip->HideTooltip();
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseLoadoutPanel::SetCurrentPage( int nNewPage )
|
||
|
{
|
||
|
if( nNewPage < 0 || nNewPage >= GetNumPages() )
|
||
|
return;
|
||
|
|
||
|
m_nCurrentPage = nNewPage;
|
||
|
}
|
||
|
|
||
|
|