You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
90 lines
2.0 KiB
90 lines
2.0 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "hudelement.h"
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include "c_dod_player.h"
|
||
|
#include "iclientmode.h"
|
||
|
|
||
|
class CHudAreaCapIcon : public CHudElement, public vgui::Panel
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS_SIMPLE( CHudAreaCapIcon, vgui::Panel );
|
||
|
|
||
|
CHudAreaCapIcon( const char *name );
|
||
|
|
||
|
virtual void Paint();
|
||
|
virtual void Init();
|
||
|
virtual bool ShouldDraw();
|
||
|
|
||
|
private:
|
||
|
int m_iAreaTexture;
|
||
|
int m_iPrevMaterialIndex;
|
||
|
Color m_clrIcon;
|
||
|
};
|
||
|
|
||
|
|
||
|
// DECLARE_HUDELEMENT( CHudAreaCapIcon );
|
||
|
|
||
|
|
||
|
CHudAreaCapIcon::CHudAreaCapIcon( const char *pName ) :
|
||
|
vgui::Panel( NULL, "HudAreaCapIcon" ), CHudElement( pName )
|
||
|
{
|
||
|
SetParent( g_pClientMode->GetViewport() );
|
||
|
|
||
|
m_clrIcon = Color(255,255,255,255);
|
||
|
|
||
|
m_iPrevMaterialIndex = 0;
|
||
|
|
||
|
SetHiddenBits( HIDEHUD_PLAYERDEAD );
|
||
|
}
|
||
|
|
||
|
void CHudAreaCapIcon::Init()
|
||
|
{
|
||
|
m_iAreaTexture = vgui::surface()->CreateNewTextureID();
|
||
|
}
|
||
|
|
||
|
bool CHudAreaCapIcon::ShouldDraw()
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void CHudAreaCapIcon::Paint()
|
||
|
{
|
||
|
/*
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
|
||
|
if( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
int x,y,w,h;
|
||
|
GetBounds( x,y,w,h );
|
||
|
|
||
|
// The player knows what material to show as our area icon
|
||
|
int iMaterialIndex = pPlayer->m_Shared.GetAreaIconMaterial();
|
||
|
|
||
|
if( iMaterialIndex <= 0 )
|
||
|
return;
|
||
|
|
||
|
// if the icon is changed from last draw, force the texture to reload
|
||
|
bool bForceReload = ( m_iPrevMaterialIndex != iMaterialIndex );
|
||
|
|
||
|
// get the material name from the material string table
|
||
|
const char *szMatName = GetMaterialNameFromIndex( iMaterialIndex );
|
||
|
|
||
|
// draw the icon
|
||
|
vgui::surface()->DrawSetTextureFile( m_iAreaTexture, szMatName , true, bForceReload);
|
||
|
vgui::surface()->DrawSetColor( m_clrIcon );
|
||
|
vgui::surface()->DrawTexturedRect( 0, 0, w, h );
|
||
|
|
||
|
// store the previous material index to compare next frame
|
||
|
m_iPrevMaterialIndex = iMaterialIndex;*/
|
||
|
|
||
|
}
|
||
|
|