source-engine/game/shared/playernet_vars.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLAYERNET_VARS_H
#define PLAYERNET_VARS_H
#ifdef _WIN32
#pragma once
#endif
#include "shared_classnames.h"
#define NUM_AUDIO_LOCAL_SOUNDS 8
// These structs are contained in each player's local data and shared by the client & server
struct fogparams_t
{
DECLARE_CLASS_NOBASE( fogparams_t );
DECLARE_EMBEDDED_NETWORKVAR();
#ifndef CLIENT_DLL
DECLARE_SIMPLE_DATADESC();
#endif
bool operator !=( const fogparams_t& other ) const;
CNetworkVector( dirPrimary );
CNetworkColor32( colorPrimary );
CNetworkColor32( colorSecondary );
CNetworkColor32( colorPrimaryLerpTo );
CNetworkColor32( colorSecondaryLerpTo );
CNetworkVar( float, start );
CNetworkVar( float, end );
CNetworkVar( float, farz );
CNetworkVar( float, maxdensity );
CNetworkVar( float, startLerpTo );
CNetworkVar( float, endLerpTo );
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CNetworkVar( float, maxdensityLerpTo );
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CNetworkVar( float, lerptime );
CNetworkVar( float, duration );
CNetworkVar( bool, enable );
CNetworkVar( bool, blend );
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CNetworkVar( float, HDRColorScale );
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};
// Crappy. Needs to be here because it wants to use
#ifdef CLIENT_DLL
#define CFogController C_FogController
#endif
class CFogController;
struct fogplayerparams_t
{
DECLARE_CLASS_NOBASE( fogplayerparams_t );
DECLARE_EMBEDDED_NETWORKVAR();
#ifndef CLIENT_DLL
DECLARE_SIMPLE_DATADESC();
#endif
CNetworkHandle( CFogController, m_hCtrl );
float m_flTransitionTime;
color32 m_OldColor;
float m_flOldStart;
float m_flOldEnd;
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float m_flOldMaxDensity;
float m_flOldHDRColorScale;
float m_flOldFarZ;
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color32 m_NewColor;
float m_flNewStart;
float m_flNewEnd;
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float m_flNewMaxDensity;
float m_flNewHDRColorScale;
float m_flNewFarZ;
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fogplayerparams_t()
{
m_hCtrl.Set( NULL );
m_flTransitionTime = -1.0f;
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m_OldColor.r = m_OldColor.g = m_OldColor.g = m_OldColor.a = 0.0f;
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m_flOldStart = 0.0f;
m_flOldEnd = 0.0f;
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m_flOldMaxDensity = 1.0f;
m_flOldHDRColorScale = 1.0f;
m_flOldFarZ = 0;
m_NewColor.r = m_NewColor.g = m_NewColor.g = m_NewColor.a = 0.0f;
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m_flNewStart = 0.0f;
m_flNewEnd = 0.0f;
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m_flNewMaxDensity = 1.0f;
m_flNewHDRColorScale = 1.0f;
m_flNewFarZ = 0;
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}
};
struct sky3dparams_t
{
DECLARE_CLASS_NOBASE( sky3dparams_t );
DECLARE_EMBEDDED_NETWORKVAR();
#ifndef CLIENT_DLL
DECLARE_SIMPLE_DATADESC();
#endif
// 3d skybox camera data
CNetworkVar( int, scale );
CNetworkVector( origin );
CNetworkVar( int, area );
// 3d skybox fog data
CNetworkVarEmbedded( fogparams_t, fog );
};
struct audioparams_t
{
DECLARE_CLASS_NOBASE( audioparams_t );
DECLARE_EMBEDDED_NETWORKVAR();
#ifndef CLIENT_DLL
DECLARE_SIMPLE_DATADESC();
#endif
CNetworkArray( Vector, localSound, NUM_AUDIO_LOCAL_SOUNDS )
CNetworkVar( int, soundscapeIndex ); // index of the current soundscape from soundscape.txt
CNetworkVar( int, localBits ); // if bits 0,1,2,3 are set then position 0,1,2,3 are valid/used
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CNetworkVar( int, entIndex ); // the entity setting the soundscape
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};
#endif // PLAYERNET_VARS_H