source-engine/game/client/clientmode.h

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2023-10-03 17:23:56 +03:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
2020-04-22 12:56:21 -04:00
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef CLIENTMODE_H
#define CLIENTMODE_H
#include "iclientmode.h"
typedef struct
{
char *name;
bool draw;
} ModeElements;
#endif