source-engine/game/client/animatedtextureproxy.cpp

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
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#include "BaseAnimatedTextureProxy.h"
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#include "imaterialproxydict.h"
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// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CAnimatedTextureProxy : public CBaseAnimatedTextureProxy
{
public:
CAnimatedTextureProxy() {}
virtual ~CAnimatedTextureProxy() {}
virtual float GetAnimationStartTime( void* pBaseEntity );
};
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EXPOSE_MATERIAL_PROXY( CAnimatedTextureProxy, AnimatedTexture );
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#pragma warning (disable : 4100)
float CAnimatedTextureProxy::GetAnimationStartTime( void* pBaseEntity )
{
return 0;
}