Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

188 lines
6.1 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "CControlCatalog.h"
#include "stdio.h"
#include <vgui/ISurface.h>
#include "vgui_controls/Controls.h"
#include "tier1/KeyValues.h"
#include <vgui_controls/Label.h>
#include <vgui_controls/ComboBox.h>
#include "vgui/IVGui.h" // for dprinf statements
#include "filesystem.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CControlCatalog::CControlCatalog(): Frame(NULL, "PanelZoo")
{
SetTitle("VGUI SDK Sample Application", true);
// calculate defaults
int x, y, wide, tall;
vgui::surface()->GetScreenSize(wide, tall);
int dwide, dtall;
dwide = 535;
dtall = 405;
x = (int)((wide - dwide) * 0.5);
y = (int)((tall - dtall) * 0.5);
SetBounds (x, y, dwide, dtall);
// Add all demos to the panel list
// These are SDK control display demos
m_PanelList.AddToTail(SampleButtons_Create(this));
m_PanelList.AddToTail(SampleMenus_Create(this));
m_PanelList.AddToTail(SampleDropDowns_Create(this));
m_PanelList.AddToTail(SampleListPanelColumns_Create(this));
m_PanelList.AddToTail(SampleListPanelCats_Create(this));
m_PanelList.AddToTail(SampleListPanelBoth_Create(this));
m_PanelList.AddToTail(SampleRadioButtons_Create(this));
m_PanelList.AddToTail(SampleCheckButtons_Create(this));
m_PanelList.AddToTail(SampleTabs_Create(this));
m_PanelList.AddToTail(SampleEditFields_Create(this));
m_PanelList.AddToTail(SampleSliders_Create(this));
m_PanelList.AddToTail(DefaultColors_Create(this));
// These are panel zoo demos
// These have commented source files with a step by step
// of how to make and use each control
// They will have resource file attributes eventually.
m_PanelList.AddToTail(ImageDemo_Create(this));
m_PanelList.AddToTail(ImagePanelDemo_Create(this));
m_PanelList.AddToTail(TextImageDemo_Create(this));
m_PanelList.AddToTail(LabelDemo_Create(this));
m_PanelList.AddToTail(Label2Demo_Create(this));
m_PanelList.AddToTail(TextEntryDemo_Create(this));
m_PanelList.AddToTail(TextEntryDemo2_Create(this));
m_PanelList.AddToTail(TextEntryDemo3_Create(this));
m_PanelList.AddToTail(TextEntryDemo4_Create(this));
m_PanelList.AddToTail(TextEntryDemo5_Create(this));
m_PanelList.AddToTail(ButtonDemo_Create(this));
m_PanelList.AddToTail(ButtonDemo2_Create(this));
m_PanelList.AddToTail(CheckButtonDemo_Create(this));
m_PanelList.AddToTail(ToggleButtonDemo_Create(this));
m_PanelList.AddToTail(RadioButtonDemo_Create(this));
m_PanelList.AddToTail(MenuDemo_Create(this));
m_PanelList.AddToTail(MenuDemo2_Create(this));
m_PanelList.AddToTail(CascadingMenuDemo_Create(this));
m_PanelList.AddToTail(MessageBoxDemo_Create(this));
m_PanelList.AddToTail(QueryBoxDemo_Create(this));
m_PanelList.AddToTail(ComboBoxDemo_Create(this));
m_PanelList.AddToTail(ComboBox2Demo_Create(this));
m_PanelList.AddToTail(FrameDemo_Create(this));
m_PanelList.AddToTail(ProgressBarDemo_Create(this));
m_PanelList.AddToTail(ScrollBarDemo_Create(this));
m_PanelList.AddToTail(ScrollBar2Demo_Create(this));
m_PanelList.AddToTail(EditablePanelDemo_Create(this));
m_PanelList.AddToTail(EditablePanel2Demo_Create(this));
m_PanelList.AddToTail(ListPanelDemo_Create(this));
m_PanelList.AddToTail(TooltipsDemo_Create(this));
m_PanelList.AddToTail(AnimatingImagePanelDemo_Create(this));
m_PanelList.AddToTail(WizardPanelDemo_Create(this));
m_PanelList.AddToTail(FileOpenDemo_Create(this));
m_PanelList.AddToTail(HTMLDemo_Create(this));
m_PanelList.AddToTail(HTMLDemo2_Create(this));
m_PanelList.AddToTail(MenuBarDemo_Create(this));
m_pSelectControl = new ComboBox(this, "ControlSelect", 10, false);
// Position the box.
m_pSelectControl->SetPos(90, 50);
// Set the width of the Combo box so any element selected will display nicely.
m_pSelectControl->SetWide(180);
CUtlRBTree< char const *, int > sorted( 0, 0, CaselessStringLessThan );
int i;
for ( i = 0; i < m_PanelList.Size(); i++)
{
sorted.Insert( m_PanelList[i]->GetName() );
}
// Add text selections to the menu list
// These are the names of the panels in the panel list
for ( i = sorted.FirstInorder() ; i != sorted.InvalidIndex(); i = sorted.NextInorder( i ) )
{
m_pSelectControl->AddItem( sorted[ i ], NULL);
}
m_pSelectControl->ActivateItem(0);
m_pPrevPanel = m_PanelList[0];
m_pCategoryLabel = new Label (this, "CategoryLabel", "Category");
m_pCategoryLabel->GetContentSize(wide, tall);
m_pCategoryLabel->SetSize(wide + Label::Content/2, tall + Label::Content/2);
m_pCategoryLabel->SetPos(27, 50);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CControlCatalog::~CControlCatalog()
{
}
//-----------------------------------------------------------------------------
// Purpose: Handles closing of the dialog - shuts down the whole app
//-----------------------------------------------------------------------------
void CControlCatalog::OnClose()
{
Frame::OnClose();
// stop vgui running
vgui::ivgui()->Stop();
}
//-----------------------------------------------------------------------------
// Purpose: Checks to see if any text in the combobox has changed
//-----------------------------------------------------------------------------
void CControlCatalog::OnTextChanged()
{
char buf[40];
m_pSelectControl->GetText(buf, sizeof( buf ));
m_pPrevPanel->SetVisible(false);
for (int i = 0; i < m_PanelList.Size(); i++)
{
if (!strcmp(buf, m_PanelList[i]->GetName()))
{
m_PanelList[i]->SetVisible(true);
m_pPrevPanel = m_PanelList[i];
break;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Message map
//-----------------------------------------------------------------------------
MessageMapItem_t CControlCatalog::m_MessageMap[] =
{
MAP_MESSAGE( CControlCatalog, "TextChanged", OnTextChanged ), // message from the text entry
};
IMPLEMENT_PANELMAP(CControlCatalog, Frame);