You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
181 lines
4.1 KiB
181 lines
4.1 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#if !defined( USERCMD_H )
|
||
|
#define USERCMD_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "mathlib/vector.h"
|
||
|
#include "utlvector.h"
|
||
|
#include "imovehelper.h"
|
||
|
#include "checksum_crc.h"
|
||
|
|
||
|
|
||
|
class bf_read;
|
||
|
class bf_write;
|
||
|
|
||
|
class CEntityGroundContact
|
||
|
{
|
||
|
public:
|
||
|
int entindex;
|
||
|
float minheight;
|
||
|
float maxheight;
|
||
|
};
|
||
|
|
||
|
class CUserCmd
|
||
|
{
|
||
|
public:
|
||
|
CUserCmd()
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
virtual ~CUserCmd() { };
|
||
|
|
||
|
void Reset()
|
||
|
{
|
||
|
command_number = 0;
|
||
|
tick_count = 0;
|
||
|
viewangles.Init();
|
||
|
forwardmove = 0.0f;
|
||
|
sidemove = 0.0f;
|
||
|
upmove = 0.0f;
|
||
|
buttons = 0;
|
||
|
impulse = 0;
|
||
|
weaponselect = 0;
|
||
|
weaponsubtype = 0;
|
||
|
random_seed = 0;
|
||
|
#ifdef GAME_DLL
|
||
|
server_random_seed = 0;
|
||
|
#endif
|
||
|
mousedx = 0;
|
||
|
mousedy = 0;
|
||
|
|
||
|
hasbeenpredicted = false;
|
||
|
#if defined( HL2_DLL ) || defined( HL2_CLIENT_DLL )
|
||
|
entitygroundcontact.RemoveAll();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
CUserCmd& operator =( const CUserCmd& src )
|
||
|
{
|
||
|
if ( this == &src )
|
||
|
return *this;
|
||
|
|
||
|
command_number = src.command_number;
|
||
|
tick_count = src.tick_count;
|
||
|
viewangles = src.viewangles;
|
||
|
forwardmove = src.forwardmove;
|
||
|
sidemove = src.sidemove;
|
||
|
upmove = src.upmove;
|
||
|
buttons = src.buttons;
|
||
|
impulse = src.impulse;
|
||
|
weaponselect = src.weaponselect;
|
||
|
weaponsubtype = src.weaponsubtype;
|
||
|
random_seed = src.random_seed;
|
||
|
#ifdef GAME_DLL
|
||
|
server_random_seed = src.server_random_seed;
|
||
|
#endif
|
||
|
mousedx = src.mousedx;
|
||
|
mousedy = src.mousedy;
|
||
|
|
||
|
hasbeenpredicted = src.hasbeenpredicted;
|
||
|
|
||
|
#if defined( HL2_DLL ) || defined( HL2_CLIENT_DLL )
|
||
|
entitygroundcontact = src.entitygroundcontact;
|
||
|
#endif
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
CUserCmd( const CUserCmd& src )
|
||
|
{
|
||
|
*this = src;
|
||
|
}
|
||
|
|
||
|
CRC32_t GetChecksum( void ) const
|
||
|
{
|
||
|
CRC32_t crc;
|
||
|
|
||
|
CRC32_Init( &crc );
|
||
|
CRC32_ProcessBuffer( &crc, &command_number, sizeof( command_number ) );
|
||
|
CRC32_ProcessBuffer( &crc, &tick_count, sizeof( tick_count ) );
|
||
|
CRC32_ProcessBuffer( &crc, &viewangles, sizeof( viewangles ) );
|
||
|
CRC32_ProcessBuffer( &crc, &forwardmove, sizeof( forwardmove ) );
|
||
|
CRC32_ProcessBuffer( &crc, &sidemove, sizeof( sidemove ) );
|
||
|
CRC32_ProcessBuffer( &crc, &upmove, sizeof( upmove ) );
|
||
|
CRC32_ProcessBuffer( &crc, &buttons, sizeof( buttons ) );
|
||
|
CRC32_ProcessBuffer( &crc, &impulse, sizeof( impulse ) );
|
||
|
CRC32_ProcessBuffer( &crc, &weaponselect, sizeof( weaponselect ) );
|
||
|
CRC32_ProcessBuffer( &crc, &weaponsubtype, sizeof( weaponsubtype ) );
|
||
|
CRC32_ProcessBuffer( &crc, &random_seed, sizeof( random_seed ) );
|
||
|
CRC32_ProcessBuffer( &crc, &mousedx, sizeof( mousedx ) );
|
||
|
CRC32_ProcessBuffer( &crc, &mousedy, sizeof( mousedy ) );
|
||
|
CRC32_Final( &crc );
|
||
|
|
||
|
return crc;
|
||
|
}
|
||
|
|
||
|
// Allow command, but negate gameplay-affecting values
|
||
|
void MakeInert( void )
|
||
|
{
|
||
|
viewangles = vec3_angle;
|
||
|
forwardmove = 0.f;
|
||
|
sidemove = 0.f;
|
||
|
upmove = 0.f;
|
||
|
buttons = 0;
|
||
|
impulse = 0;
|
||
|
}
|
||
|
|
||
|
// For matching server and client commands for debugging
|
||
|
int command_number;
|
||
|
|
||
|
// the tick the client created this command
|
||
|
int tick_count;
|
||
|
|
||
|
// Player instantaneous view angles.
|
||
|
QAngle viewangles;
|
||
|
// Intended velocities
|
||
|
// forward velocity.
|
||
|
float forwardmove;
|
||
|
// sideways velocity.
|
||
|
float sidemove;
|
||
|
// upward velocity.
|
||
|
float upmove;
|
||
|
// Attack button states
|
||
|
int buttons;
|
||
|
// Impulse command issued.
|
||
|
byte impulse;
|
||
|
// Current weapon id
|
||
|
int weaponselect;
|
||
|
int weaponsubtype;
|
||
|
|
||
|
int random_seed; // For shared random functions
|
||
|
#ifdef GAME_DLL
|
||
|
int server_random_seed; // Only the server populates this seed
|
||
|
#endif
|
||
|
|
||
|
short mousedx; // mouse accum in x from create move
|
||
|
short mousedy; // mouse accum in y from create move
|
||
|
|
||
|
// Client only, tracks whether we've predicted this command at least once
|
||
|
bool hasbeenpredicted;
|
||
|
|
||
|
// Back channel to communicate IK state
|
||
|
#if defined( HL2_DLL ) || defined( HL2_CLIENT_DLL )
|
||
|
CUtlVector< CEntityGroundContact > entitygroundcontact;
|
||
|
#endif
|
||
|
|
||
|
};
|
||
|
|
||
|
void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from );
|
||
|
void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from );
|
||
|
|
||
|
#endif // USERCMD_H
|