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115 lines
2.9 KiB
115 lines
2.9 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "util.h"
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#include "weapon_tfc_nailgun.h"
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#include "decals.h"
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#include "in_buttons.h"
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#include "nailgun_nail.h"
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#if defined( CLIENT_DLL )
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#include "c_tfc_player.h"
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#else
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#include "tfc_player.h"
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#endif
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// ----------------------------------------------------------------------------- //
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// CTFCNailgun tables.
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// ----------------------------------------------------------------------------- //
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IMPLEMENT_NETWORKCLASS_ALIASED( TFCNailgun, DT_WeaponNailgun )
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BEGIN_NETWORK_TABLE( CTFCNailgun, DT_WeaponNailgun )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFCNailgun )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( weapon_nailgun, CTFCNailgun );
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PRECACHE_WEAPON_REGISTER( weapon_nailgun );
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CTFCNailgun )
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END_DATADESC()
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#endif
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// ----------------------------------------------------------------------------- //
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// CTFCNailgun implementation.
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// ----------------------------------------------------------------------------- //
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CTFCNailgun::CTFCNailgun()
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{
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}
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TFCWeaponID CTFCNailgun::GetWeaponID() const
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{
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return WEAPON_NAILGUN;
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}
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void CTFCNailgun::PrimaryAttack()
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{
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CTFCPlayer *pOwner = GetPlayerOwner();
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if ( !pOwner )
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return;
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Assert( HasPrimaryAmmo() );
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WeaponSound( SINGLE );
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SendWeaponAnim( ACT_VM_PRIMARYATTACK );
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pOwner->DoAnimationEvent( PLAYERANIMEVENT_FIRE_GUN );
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// Fire the nail
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#ifdef GAME_DLL
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Vector vecSrc = pOwner->Weapon_ShootPosition();
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CTFNailgunNail *pNail = CTFNailgunNail::CreateNail(
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false,
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vecSrc,
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pOwner->EyeAngles(),
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pOwner,
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this,
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true );
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pNail=pNail; // avoid compiler warning..
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#endif
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pOwner->RemoveAmmo( 1, GetPrimaryAmmoType() );
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// Setup fire delays
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m_flNextPrimaryAttack = gpGlobals->curtime + 0.1;
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m_flTimeWeaponIdle = gpGlobals->curtime + 10;
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}
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void CTFCNailgun::SecondaryAttack()
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{
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return;
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}
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#ifdef CLIENT_DLL
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// ------------------------------------------------------------------------------------------------ //
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// ------------------------------------------------------------------------------------------------ //
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// CLIENT DLL SPECIFIC CODE
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// ------------------------------------------------------------------------------------------------ //
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// ------------------------------------------------------------------------------------------------ //
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#else
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// ------------------------------------------------------------------------------------------------ //
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// ------------------------------------------------------------------------------------------------ //
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// GAME DLL SPECIFIC CODE
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// ------------------------------------------------------------------------------------------------ //
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// ------------------------------------------------------------------------------------------------ //
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#endif
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