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271 lines
10 KiB
271 lines
10 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#if GAME_DLL
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#include "achievementmgr.h"
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#include "baseachievement.h"
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CAchievementMgr g_AchievementMgrHL2; // global achievement mgr for HL2
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class CAchievementHL2KillBarnaclesWithOneBarrel : public CBaseAchievement
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{
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protected:
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virtual void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
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SetInflictorFilter( "prop_physics" );
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SetVictimFilter( "npc_barnacle" );
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SetGoal( 1 );
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m_pLastInflictor = NULL;
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m_iBarnacleCount = 0;
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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int iDamageBits = event->GetInt( "damagebits" );
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// only interested blast damage. (Barrels or other explosive phys objects are all OK)
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if ( !( iDamageBits & DMG_BLAST ) )
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return;
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if ( m_pLastInflictor != NULL && pInflictor != m_pLastInflictor )
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{
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m_iBarnacleCount = 1;
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}
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else
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{
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m_iBarnacleCount++;
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if ( 5 == m_iBarnacleCount )
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{
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IncrementCount();
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}
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}
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m_pLastInflictor = pInflictor;
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}
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CBaseEntity *m_pLastInflictor;
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int m_iBarnacleCount;
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};
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DECLARE_ACHIEVEMENT( CAchievementHL2KillBarnaclesWithOneBarrel, ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL, "HL2_KILL_BARNACLESWITHBARREL", 5 );
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extern int CalcPlayerAttacks( bool bBulletOnly );
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class CAchievementHL2BeatRavenholmNoWeapons : public CFailableAchievement
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{
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DECLARE_CLASS( CAchievementHL2BeatRavenholmNoWeapons, CFailableAchievement );
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void Init()
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{
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SetFlags( ACH_LISTEN_MAP_EVENTS | ACH_SAVE_WITH_GAME );
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SetGoal( 1 );
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m_iInitialAttackCount = 0;
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}
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// map event where achievement is activated
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virtual const char *GetActivationEventName() { return "HL2_BEAT_RAVENHOLM_NOWEAPONS_START"; }
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// map event where achievement is evaluated for success
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virtual const char *GetEvaluationEventName() { return "HL2_BEAT_RAVENHOLM_NOWEAPONS_END"; }
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virtual void PreRestoreSavedGame()
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{
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m_iInitialAttackCount = 0;
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BaseClass::PreRestoreSavedGame();
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}
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virtual void OnActivationEvent()
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{
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// get current # of attacks by player w/all weapons (except grav gun) and store that
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m_iInitialAttackCount = CalcPlayerAttacks( false );
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BaseClass::OnActivationEvent();
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}
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virtual void OnEvaluationEvent()
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{
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// get current # of attacks by player w/all weapons (except grav gun)
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int iCurAttackCount = CalcPlayerAttacks( false );
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// compare to # of attacks when we started
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if ( iCurAttackCount > m_iInitialAttackCount )
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{
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// if there have been any more weapon attacks, achievement fails
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SetFailed();
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}
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BaseClass::OnEvaluationEvent();
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}
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// additional status for debugging
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virtual void PrintAdditionalStatus()
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{
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if ( m_bActivated )
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{
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Msg( "Starting wpn attacks: %d Current wpn attacks: %d\n", m_iInitialAttackCount, CalcPlayerAttacks( false ) );
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}
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}
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int m_iInitialAttackCount;
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public:
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DECLARE_DATADESC()
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};
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DECLARE_ACHIEVEMENT( CAchievementHL2BeatRavenholmNoWeapons, ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS, "HL2_BEAT_RAVENHOLM_NOWEAPONS", 25 );
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BEGIN_DATADESC( CAchievementHL2BeatRavenholmNoWeapons )
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DEFINE_FIELD( m_iInitialAttackCount, FIELD_INTEGER ),
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END_DATADESC()
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class CAchievementHL2KillGunships : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
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SetVictimFilter( "npc_combinegunship" );
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SetGoal( 6 ); // note: goal is really six, although #define is "THREEGUNSHIPS"
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementHL2KillGunships, ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS, "HL2_KILL_THREEGUNSHIPS", 5 );
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class CAchievementHL2KillEnemiesWithAntlions : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
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SetInflictorFilter( "npc_antlion" );
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SetGoal( 50 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
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if ( pPlayer )
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{
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// Only count antlion kills once player owns bugbait.
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if ( pPlayer->Weapon_OwnsThisType( "weapon_bugbait" ) )
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{
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IncrementCount();
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementHL2KillEnemiesWithAntlions, ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS, "HL2_KILL_ENEMIES_WITHANTLIONS", 10 );
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class CAchievementHL2KillEnemyWithToilet : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_WITH_GAME );
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SetInflictorFilter( "prop_physics" );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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const char *pszName = GetModelName( pInflictor );
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// skip past any directories and get just the file name
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pszName = V_UnqualifiedFileName( pszName );
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// if model name matches one of the toilets, this counts
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if ( ( 0 == Q_stricmp( pszName, "FurnitureToilet001a.mdl" ) ) || ( 0 == Q_stricmp( pszName, "prison_toilet01.mdl" ) ) )
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{
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IncrementCount();
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementHL2KillEnemyWithToilet, ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET, "HL2_KILL_ENEMY_WITHTOILET", 5 );
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class CAchievementHL2DisintegrateSoldiersInField : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_WITH_GAME );
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SetGoal( 15 );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "ragdoll_dissolved" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( 0 == Q_strcmp( event->GetName(), "ragdoll_dissolved" ) )
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{
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CBaseEntity *pRagdoll = UTIL_EntityByIndex( event->GetInt( "entindex", 0 ) );
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if ( pRagdoll )
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{
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const char *pszName = GetModelName( pRagdoll );
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// skip past any directories and get just the file name
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pszName = V_UnqualifiedFileName( pszName );
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if ( ( 0 == Q_stricmp( pszName, "combine_soldier.mdl" ) ) ||
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( 0 == Q_stricmp( pszName, "combine_super_soldier.mdl" ) ) )
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{
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementHL2DisintegrateSoldiersInField, ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD, "HL2_DISINTEGRATE_SOLDIERSINFIELD", 10 );
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class CAchievementHL2FindAllLambdas : public CBaseAchievement
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{
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virtual void Init()
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{
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static const char *szComponents[] =
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{
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"HL2_LAMDACACHE_KLEINERSLAB", "HL2_LAMDACACHE_CANALSSTATION", "HL2_LAMDACACHE_VENTCRAWL", "HL2_LAMDACACHE_CANALSTUNNEL",
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"HL2_LAMDACACHE_SEWERGRATE", "HL2_LAMDACACHE_STEAMPIPE", "HL2_LAMDACACHE_CURVEDROOM", "HL2_LAMDACACHE_SHANTYTOWN",
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"HL2_LAMDACACHE_TUNNELLADDER", "HL2_LAMDACACHE_REDBARN", "HL2_LAMDACACHE_ZOMBIEAMBUSH", "HL2_LAMDACACHE_BELOWAPCS",
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"HL2_LAMDACACHE_COUNTERWEIGHT", "HL2_LAMDACACHE_RAILWAYBRIDGE", "HL2_LAMDACACHE_TUNNELPLATFORMS", "HL2_LAMDACACHE_BANKEDCANAL",
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"HL2_LAMDACACHE_CANALWALL", "HL2_LAMDACACHE_CHANNELSPLIT", "HL2_LAMDACACHE_BMEDOCK", "HL2_LAMDACACHE_GENERATORS",
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"HL2_LAMDACACHE_CARCRUSHERARENA", "HL2_LAMDACACHE_RAVENHOLMATTIC", "HL2_LAMDACACHE_MINETUNNELEXIT",
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"HL2_LAMDACACHE_COASTSHACK", "HL2_LAMDACACHE_POISONSHACK", "HL2_LAMDACACHE_GUNSHIPVAN", "HL2_LAMDACACHE_SUICIDECITIZEN",
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"HL2_LAMDACACHE_RAILROADSHACK", "HL2_LAMDACACHE_COASTABOVEBATTERY", "HL2_LAMDACACHE_SANDSHACK", "HL2_LAMDACACHE_GMANCACHE",
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"HL2_LAMDACACHE_CELLCACHE", "HL2_LAMDACACHE_POISONLAUNDRY", "HL2_LAMDACACHE_SODAMACHINE",
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"HL2_LAMDACACHE_STREETWARDOGWALL", "HL2_LAMDACACHE_STREETWARSHACK", "HL2_LAMDACACHE_STREETWARFENCE", "HL2_LAMDACACHE_FREEWAYTUNNEL", "HL2_LAMDACACHE_DRAWBRIDGE",
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"HL2_LAMDACACHE_PLAZAFENCE", "HL2_LAMDACACHE_SEWERSCATWALKS", "HL2_LAMDACACHE_POISONZOMBIEALCOVE", "HL2_LAMDACACHE_PIPEHOPTUNNEL",
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"HL2_LAMDACACHE_ENDOFC1712B", "HL2_LAMDACACHE_EXITCATWALK"
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};
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SetFlags( ACH_HAS_COMPONENTS | ACH_LISTEN_COMPONENT_EVENTS | ACH_SAVE_GLOBAL );
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m_pszComponentNames = szComponents;
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m_iNumComponents = ARRAYSIZE( szComponents );
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SetComponentPrefix( "HL2_LAMDACACHE" );
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SetGoal( m_iNumComponents );
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementHL2FindAllLambdas, ACHIEVEMENT_HL2_FIND_ALLLAMBDAS, "HL2_FIND_ALLLAMBDAS", 15 );
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// achievements which are won by a map event firing once
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN, "HL2_HIT_CANCOP_WITHCAN", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_PUT_CANINTRASH, "HL2_PUT_CANINTRASH", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID, "HL2_ESCAPE_APARTMENTRAID", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BREAK_MINITELEPORTER, "HL2_BREAK_MINITELEPORTER", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_CROWBAR, "HL2_GET_CROWBAR", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_AIRBOAT, "HL2_GET_AIRBOAT", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_AIRBOATGUN, "HL2_GET_AIRBOATGUN", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE, "HL2_FIND_VORTIGAUNTCAVE", 13 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_CHOPPER, "HL2_KILL_CHOPPER", 10 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FIND_HEVFACEPLATE, "HL2_FIND_HEVFACEPLATE", 10 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_GET_GRAVITYGUN, "HL2_GET_GRAVITYGUN", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_MAKEABASKET, "HL2_MAKEABASKET", 2 );
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_BEAT_CEMETERY, "HL2_BEAT_CEMETERY", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE, "HL2_KILL_ENEMIES_WITHCRANE", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD, "HL2_PIN_SOLDIER_TOBILLBOARD", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP, "HL2_KILL_ODESSAGUNSHIP", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND, "HL2_BEAT_DONTTOUCHSAND", 20 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2, "HL2_BEAT_TURRETSTANDOFF2", 10 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_FOLLOW_FREEMAN, "HL2_FOLLOWFREEMAN", 10 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL, "HL2_BEAT_TOXICTUNNEL", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF, "HL2_BEAT_PLAZASTANDOFF", 10 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS, "HL2_KILL_ALLC1709SNIPERS", 5 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE, "HL2_BEAT_SUPRESSIONDEVICE", 10 );
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DECLARE_MAP_EVENT_ACHIEVEMENT( ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF, "HL2_BEAT_C1713STRIDERSTANDOFF", 10 );
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DECLARE_MAP_EVENT_ACHIEVEMENT_HIDDEN( ACHIEVEMENT_HL2_BEAT_GAME, "HL2_BEAT_GAME", 25 );
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#endif // GAME_DLL
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