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77 lines
3.4 KiB
77 lines
3.4 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Functions related to dynamic recipes
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//
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//=============================================================================
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#ifndef ECON_DYNAMIC_RECIPE
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#define ECON_DYNAMIC_RECIPE
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_gcmessages.h"
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#include "game_item_schema.h"
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#include "econ_item.h"
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extern const char *g_pszAttrEncodeSeparator;
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//-----------------------------------------------------------------------------
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// Purpose: Stores off all CAttribute_DynamicRecipeComponent attributes
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// that consider m_pTargetItem to be a match. If NULL is passed in for pTargetItem
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// then we consider all attributes to be a match
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//-----------------------------------------------------------------------------
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class CRecipeComponentMatchingIterator : public CEconItemSpecificAttributeIterator
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{
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public:
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CRecipeComponentMatchingIterator( const IEconItemInterface *pSourceItem,
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const IEconItemInterface *pTargetItem );
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void SetSourceItem( const IEconItemInterface *m_pSourceItem );
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void SetTargetItem( const IEconItemInterface *pTargetItem );
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void SetIgnoreCompleted( bool bIgnoreCompleted ) { m_bIgnoreCompleted = bIgnoreCompleted; }
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef,
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const CAttribute_DynamicRecipeComponent& value ) OVERRIDE;
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const CUtlVector< const CEconItemAttributeDefinition* >& GetMatchingComponentInputs() const { return m_vecMatchingInputs; }
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const CUtlVector< const CEconItemAttributeDefinition* >& GetMatchingComponentOutputs() const { return m_vecMatchingOutputs; }
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int GetTotalInputs() const { return m_nInputsTotal; }
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int GetInputsFulfilled() const { return m_nInputsFulfilled; }
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int GetTotalOutputs() const { return m_nOutputsTotal; }
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private:
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const IEconItemInterface *m_pSourceItem;
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const IEconItemInterface *m_pTargetItem;
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bool m_bIgnoreCompleted;
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CUtlVector< const CEconItemAttributeDefinition* > m_vecMatchingInputs;
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CUtlVector< const CEconItemAttributeDefinition* > m_vecMatchingOutputs;
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int m_nInputsTotal;
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int m_nInputsFulfilled;
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int m_nOutputsTotal;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Given a CAttribute_DynamicRecipeComponent and a IEconItemInterface,
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// returns whether the item pass the criteria of the attribute
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//-----------------------------------------------------------------------------
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bool DefinedItemAttribMatch( const CAttribute_DynamicRecipeComponent& attribValue, const IEconItemInterface* pItem );
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//-----------------------------------------------------------------------------
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// Purpose: Decodes the encoded attributes in attribValue and applies those attributes to pItem
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// Returns true on success, false if anything fails
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//-----------------------------------------------------------------------------
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bool DecodeAttributeStringIntoAttributes( const CAttribute_DynamicRecipeComponent& attribValue, CUtlVector<CEconItem::attribute_t>& vecAttribs);
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//-----------------------------------------------------------------------------
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// Purpose: Decodes the encoded attributes in attribValue forms pItem into the
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// item that it describes
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//-----------------------------------------------------------------------------
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bool DecodeItemFromEncodedAttributeString( const CAttribute_DynamicRecipeComponent& attribValue, CEconItem* pItem );
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#endif //ECON_DYNAMIC_RECIPE
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