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138 lines
4.4 KiB
138 lines
4.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_MATCH_STATUS_H
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#define TF_HUD_MATCH_STATUS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "GameEventListener.h"
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#include "hudelement.h"
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#include "basemodelpanel.h"
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#include "tf_teamstatus.h"
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#include "tf_matchmaking_shared.h"
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using namespace vgui;
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bool ShouldUseMatchHUD();
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CRoundCounterPanel : public EditablePanel, public CGameEventListener
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{
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public:
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DECLARE_CLASS_SIMPLE( CRoundCounterPanel, EditablePanel );
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typedef CUtlVector< ImagePanel* > ImageVector;
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CRoundCounterPanel( Panel *parent, const char *panelName );
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~CRoundCounterPanel();
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virtual void ApplySchemeSettings(IScheme *pScheme) OVERRIDE;
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virtual void ApplySettings(KeyValues *inResourceData) OVERRIDE;
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virtual void PerformLayout() OVERRIDE;
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virtual void OnThink() OVERRIDE;
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virtual void FireGameEvent(IGameEvent * event) OVERRIDE;
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private:
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void CreateRoundPanels( ImageVector& vecImages, const char* pszName, KeyValues* pKVSettings );
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enum EAlignment
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{
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ALIGN_WEST,
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ALIGN_EAST
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};
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void LayoutPanels( ImageVector& vecImages, EAlignment eAlignment, int nStartPos, int nMaxWide );
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KeyValues* m_pRoundIndicatorKVs;
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KeyValues* m_pRoundWinIndicatorRedKV;
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KeyValues* m_pRoundWinIndicatorBlueKV;
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ImageVector m_vecRedRoundIndicators;
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ImageVector m_vecBlueRoundIndicators;
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ImageVector m_vecRedWinIndicators;
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ImageVector m_vecBlueWinIndicators;
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bool m_bCountDirty;
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CPanelAnimationVarAliasType( int, m_nStartingWidth, "starting_width", "10", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_nWidthPerRound, "width_per_round", "10", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_nIndicatorStartOffset, "indicator_start_offset", "8", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_nIndicatorPanelStep, "indicator_max_wide", "10", "proportional_int" );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTFHudMatchStatus : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFHudMatchStatus, EditablePanel );
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public:
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CTFHudMatchStatus( const char *pElementName );
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virtual ~CTFHudMatchStatus( void );
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virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
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virtual void FireGameEvent( IGameEvent * event ) OVERRIDE;
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virtual void OnThink() OVERRIDE;
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virtual void PerformLayout() OVERRIDE;
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virtual bool ShouldDraw( void ) OVERRIDE;
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virtual void Reset() OVERRIDE;
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void SetPanelsVisible();
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private:
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void ShowMatchStartDoors();
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void ShowRoundSign( int nRoundNumber );
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void InitPlayerList( SectionedListPanel *pPlayerList, int nTeam );
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void UpdatePlayerList();
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void UpdatePlayerAvatar( int playerIndex, KeyValues *kv );
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void UpdateTeamInfo();
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void HandleCountdown( int nTime );
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CRoundCounterPanel *m_pRoundCounter;
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class CTFHudTimeStatus *m_pTimePanel;
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CModelPanel *m_pRoundSignModel;
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CTFTeamStatus *m_pTeamStatus;
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CModelPanel *m_pMatchStartModelPanel;
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EMatchGroup m_eMatchGroupSettings;
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vgui::EditablePanel *m_pBlueTeamPanel;
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vgui::SectionedListPanel *m_pPlayerListBlue;
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vgui::EditablePanel *m_pRedTeamPanel;
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vgui::SectionedListPanel *m_pPlayerListRed;
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vgui::ImageList *m_pImageList;
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CUtlMap<CSteamID, int> m_mapAvatarsToImageList;
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CAvatarImagePanel *m_pRedLeaderAvatarImage;
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EditablePanel *m_pRedLeaderAvatarBG;
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vgui::ImagePanel *m_pRedTeamImage;
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CExLabel *m_pRedTeamName;
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CAvatarImagePanel *m_pBlueLeaderAvatarImage;
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EditablePanel *m_pBlueLeaderAvatarBG;
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vgui::ImagePanel *m_pBlueTeamImage;
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CExLabel *m_pBlueTeamName;
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CPanelAnimationVar( int, m_iAvatarWidth, "avatar_width", "34" ); // Avatar width doesn't scale with resolution
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CPanelAnimationVarAliasType( int, m_iSpacerWidth, "spacer", "5", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iNameWidth, "name_width", "136", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iHorizFillInset, "horiz_inset", "4", "proportional_int" );
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vgui::HFont m_hPlayerListFont;
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bool m_bUseMatchHUD;
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};
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#endif // TF_HUD_MATCH_STATUS_H
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