You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
117 lines
2.9 KiB
117 lines
2.9 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef FUNC_LADDER_H
|
||
|
#define FUNC_LADDER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
#define CFuncLadder C_FuncLadder
|
||
|
#define CInfoLadderDismount C_InfoLadderDismount
|
||
|
#endif
|
||
|
|
||
|
class CInfoLadderDismount : public CBaseEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CInfoLadderDismount, CBaseEntity );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
|
||
|
virtual void DrawDebugGeometryOverlays();
|
||
|
};
|
||
|
|
||
|
typedef CHandle< CInfoLadderDismount > CInfoLadderDismountHandle;
|
||
|
|
||
|
// Spawnflags
|
||
|
#define SF_LADDER_DONTGETON 1 // Set for ladders that are acting as automount points, but not really ladders
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: A player-climbable ladder
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CFuncLadder : public CBaseEntity
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
DECLARE_CLASS( CFuncLadder, CBaseEntity );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
CFuncLadder();
|
||
|
~CFuncLadder();
|
||
|
|
||
|
virtual void Spawn();
|
||
|
|
||
|
virtual void DrawDebugGeometryOverlays(void);
|
||
|
|
||
|
int GetDismountCount() const;
|
||
|
CInfoLadderDismount *GetDismount( int index );
|
||
|
|
||
|
void GetTopPosition( Vector& org );
|
||
|
void GetBottomPosition( Vector& org );
|
||
|
void ComputeLadderDir( Vector& bottomToTopVec );
|
||
|
|
||
|
void SetEndPoints( const Vector& p1, const Vector& p2 );
|
||
|
|
||
|
void InputEnable( inputdata_t &inputdata );
|
||
|
void InputDisable( inputdata_t &inputdata );
|
||
|
|
||
|
bool IsEnabled() const;
|
||
|
|
||
|
void PlayerGotOn( CBasePlayer *pPlayer );
|
||
|
void PlayerGotOff( CBasePlayer *pPlayer );
|
||
|
|
||
|
virtual void Activate();
|
||
|
|
||
|
bool DontGetOnLadder( void ) const;
|
||
|
|
||
|
static int GetLadderCount();
|
||
|
static CFuncLadder *GetLadder( int index );
|
||
|
static CUtlVector< CFuncLadder * > s_Ladders;
|
||
|
public:
|
||
|
|
||
|
void FindNearbyDismountPoints( const Vector& origin, float radius, CUtlVector< CInfoLadderDismountHandle >& list );
|
||
|
const char *GetSurfacePropName();
|
||
|
|
||
|
private:
|
||
|
|
||
|
|
||
|
void SearchForDismountPoints();
|
||
|
|
||
|
// Movement vector from "bottom" to "top" of ladder
|
||
|
CNetworkVector( m_vecLadderDir );
|
||
|
|
||
|
// Dismount points near top/bottom of ladder, precomputed
|
||
|
CUtlVector< CInfoLadderDismountHandle > m_Dismounts;
|
||
|
|
||
|
// Endpoints for checking for mount/dismount
|
||
|
CNetworkVector( m_vecPlayerMountPositionTop );
|
||
|
CNetworkVector( m_vecPlayerMountPositionBottom );
|
||
|
|
||
|
bool m_bDisabled;
|
||
|
CNetworkVar( bool, m_bFakeLadder );
|
||
|
|
||
|
#if defined( GAME_DLL )
|
||
|
string_t m_surfacePropName;
|
||
|
//-----------------------------------------------------
|
||
|
// Outputs
|
||
|
//-----------------------------------------------------
|
||
|
COutputEvent m_OnPlayerGotOnLadder;
|
||
|
COutputEvent m_OnPlayerGotOffLadder;
|
||
|
|
||
|
virtual int UpdateTransmitState();
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
inline bool CFuncLadder::IsEnabled() const
|
||
|
{
|
||
|
return !m_bDisabled;
|
||
|
}
|
||
|
|
||
|
const char *FuncLadder_GetSurfaceprops(CBaseEntity *pLadderEntity);
|
||
|
|
||
|
#endif // FUNC_LADDER_H
|