|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "particles_simple.h"
|
|
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
class C_WaterBullet : public C_BaseAnimating
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
DECLARE_CLASS( C_WaterBullet, C_BaseAnimating );
|
|
|
|
|
|
|
|
C_WaterBullet( void ) {};
|
|
|
|
~C_WaterBullet( void ) {};
|
|
|
|
|
|
|
|
void OnDataChanged( DataUpdateType_t updateType )
|
|
|
|
{
|
|
|
|
BaseClass::OnDataChanged( updateType );
|
|
|
|
|
|
|
|
if ( updateType == DATA_UPDATE_CREATED )
|
|
|
|
{
|
|
|
|
m_pEmitter = CSimpleEmitter::Create( "FX_Bubble" );
|
|
|
|
m_pEmitter->SetSortOrigin( GetAbsOrigin() );
|
|
|
|
|
|
|
|
m_vecLastOrigin = GetAbsOrigin();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#define BUBBLES_PER_INCH 0.2
|
|
|
|
|
|
|
|
void AddEntity( void )
|
|
|
|
{
|
|
|
|
Vector direction = GetAbsOrigin() - m_vecLastOrigin;
|
|
|
|
float flDist = VectorNormalize( direction );
|
|
|
|
|
|
|
|
int numBubbles = (int) ( flDist * BUBBLES_PER_INCH );
|
|
|
|
|
|
|
|
if ( numBubbles < 1 )
|
|
|
|
numBubbles = 1;
|
|
|
|
|
|
|
|
// Make bubbles
|
|
|
|
SimpleParticle *sParticle;
|
|
|
|
|
|
|
|
Vector offset;
|
|
|
|
|
|
|
|
for ( int i = 0; i < numBubbles; i++ )
|
|
|
|
{
|
|
|
|
offset = m_vecLastOrigin + ( direction * ( flDist / numBubbles ) * i ) + RandomVector( -2.5f, 2.5f );
|
|
|
|
|
|
|
|
sParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_pEmitter->GetPMaterial( "effects/bubble" ), offset );
|
|
|
|
|
|
|
|
if ( sParticle )
|
|
|
|
{
|
|
|
|
sParticle->m_flLifetime = 0.0f;
|
|
|
|
sParticle->m_flDieTime = random->RandomFloat( 0.75f, 1.25f );
|
|
|
|
|
|
|
|
sParticle->m_flRoll = 0;
|
|
|
|
sParticle->m_flRollDelta = 0;
|
|
|
|
|
|
|
|
unsigned char color = random->RandomInt( 128, 255 );
|
|
|
|
|
|
|
|
sParticle->m_uchColor[0] = color;
|
|
|
|
sParticle->m_uchColor[1] = color;
|
|
|
|
sParticle->m_uchColor[2] = color;
|
|
|
|
sParticle->m_uchStartAlpha = 255;
|
|
|
|
sParticle->m_uchEndAlpha = 0;
|
|
|
|
sParticle->m_uchStartSize = random->RandomInt( 1, 2 );
|
|
|
|
sParticle->m_uchEndSize = sParticle->m_uchStartSize;
|
|
|
|
|
|
|
|
sParticle->m_vecVelocity = ( direction * 64.0f ) + Vector( 0, 0, 32 );
|
|
|
|
}
|
|
|
|
|
|
|
|
sParticle = (SimpleParticle *) m_pEmitter->AddParticle( sizeof(SimpleParticle), m_pEmitter->GetPMaterial( "effects/splash2" ), offset );
|
|
|
|
|
|
|
|
if ( sParticle )
|
|
|
|
{
|
|
|
|
sParticle->m_flLifetime = 0.0f;
|
|
|
|
sParticle->m_flDieTime = 0.2f;
|
|
|
|
|
|
|
|
sParticle->m_flRoll = random->RandomInt( 0, 360 );
|
|
|
|
sParticle->m_flRollDelta = random->RandomInt( -4, 4 );;
|
|
|
|
|
|
|
|
unsigned char color = random->RandomInt( 200, 255 );
|
|
|
|
|
|
|
|
sParticle->m_uchColor[0] = color;
|
|
|
|
sParticle->m_uchColor[1] = color;
|
|
|
|
sParticle->m_uchColor[2] = color;
|
|
|
|
sParticle->m_uchStartAlpha = 128;
|
|
|
|
sParticle->m_uchEndAlpha = 0;
|
|
|
|
sParticle->m_uchStartSize = 2;
|
|
|
|
sParticle->m_uchEndSize = sParticle->m_uchStartSize * 4;
|
|
|
|
|
|
|
|
sParticle->m_vecVelocity = ( direction * 64.0f ) + Vector( 0, 0, 32 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Save our last position
|
|
|
|
m_vecLastOrigin = GetAbsOrigin();
|
|
|
|
|
|
|
|
BaseClass::AddEntity();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ShouldDraw( void ) { return true; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
C_WaterBullet( const C_WaterBullet & );
|
|
|
|
|
|
|
|
CSmartPtr<CSimpleEmitter> m_pEmitter;
|
|
|
|
|
|
|
|
Vector m_vecLastOrigin;
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_CLIENTCLASS_DT( C_WaterBullet, DT_WaterBullet, CWaterBullet )
|
|
|
|
END_RECV_TABLE()
|