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173 lines
5.1 KiB
173 lines
5.1 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/ISurface.h>
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#include "c_dod_team.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_player.h"
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#include "dodcornercutpanel.h"
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#include "dod_hud_playerstatus_stamina.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudStaminaProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_clrActive = pScheme->GetColor( "HudStaminaBar.Active", GetFgColor() );
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m_clrActiveLow = pScheme->GetColor( "HudStaminaBar.ActiveLow", GetFgColor() );
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m_clrInactive = pScheme->GetColor( "HudStaminaBar.InActive", GetFgColor() );
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m_clrInactiveLow = pScheme->GetColor( "HudStaminaBar.InActiveLow", GetFgColor() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudStaminaProgressBar::Paint()
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{
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BaseClass::Paint();
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int xpos = 0, ypos = 0;
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int x, y, w, t;
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GetBounds( x, y, w, t );
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if ( m_flPercentage < m_flWarningLevel )
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{
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vgui::surface()->DrawSetColor( m_clrActiveLow );
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}
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else
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{
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vgui::surface()->DrawSetColor( m_clrActive );
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}
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int nActiveLimit = w * m_flPercentage;
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while ( xpos + m_flSliceWidth < w )
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{
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if ( xpos + m_flSliceWidth > nActiveLimit )
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{
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if ( m_flPercentage < m_flWarningLevel )
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{
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vgui::surface()->DrawSetColor( m_clrInactiveLow );
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}
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else
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{
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vgui::surface()->DrawSetColor( m_clrInactive );
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}
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}
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vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t );
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xpos += m_flSliceWidth + m_flSliceSpacer;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDoDHudStaminaIcon::CDoDHudStaminaIcon( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name )
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{
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m_icon = NULL;
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memset( m_szIcon, 0, sizeof( m_szIcon ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudStaminaIcon::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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Q_strncpy( m_szIcon, inResourceData->GetString( "stamina_icon", "stamina_icon" ), sizeof( m_szIcon ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudStaminaIcon::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_clrActive = pScheme->GetColor( "HudStaminaIcon.Active", GetFgColor() );
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m_clrActiveLow = pScheme->GetColor( "HudStaminaIcon.ActiveLow", GetFgColor() );
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if ( !m_icon )
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{
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m_icon = gHUD.GetIcon( m_szIcon );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudStaminaIcon::Paint()
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{
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int x, y, w, t;
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GetBounds( x, y, w, t );
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if ( m_icon )
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{
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m_icon->DrawSelf( 0, -3, w, t, ( m_flPercentage < m_flWarningLevel ) ? m_clrActiveLow : m_clrActive );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDoDHudStamina::CDoDHudStamina( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
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{
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m_pBackground = new CDoDCutEditablePanel( this, "StaminaBackground" );
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m_pIcon = new CDoDHudStaminaIcon( this, "StaminaIcon" );
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m_pProgressBar = new CDoDHudStaminaProgressBar( this, "StaminaProgressBar" );
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// load control settings...
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LoadControlSettings( "resource/UI/HudPlayerStatusStamina.res" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudStamina::OnScreenSizeChanged( int iOldWide, int iOldTall )
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{
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LoadControlSettings( "resource/UI/HudPlayerStatusStamina.res" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudStamina::OnThink()
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{
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BaseClass::OnThink();
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pPlayer )
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{
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float flPercentage = (float)( pPlayer->m_Shared.GetStamina() ) / 100.0f;
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if ( m_pProgressBar )
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{
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m_pProgressBar->SetPercentage( flPercentage );
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}
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if ( m_pIcon )
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{
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m_pIcon->SetPercentage( flPercentage );
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}
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}
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}
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