Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef SUBRECTIMAGE_H
#define SUBRECTIMAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Image.h"
#include "vgui/VGUI.h"
//-----------------------------------------------------------------------------
// Purpose: Check box image
//-----------------------------------------------------------------------------
class CSubRectImage : public vgui::Image
{
public:
CSubRectImage( const char *filename, bool hardwareFiltered, int subx, int suby, int subw, int subh );
virtual ~CSubRectImage();
void GetSize( int &wide, int &tall );
void GetContentSize( int &wide, int &tall );
void SetSize( int x, int y );
void SetPos( int x, int y );
void SetColor( Color col );
const char *GetName();
void Paint();
void ForceUpload();
vgui::HTexture GetID();
bool IsValid();
private:
vgui::HTexture _id;
int sub[ 4 ];
char *_filename;
int _pos[2];
int _wide,_tall;
Color _color;
bool _uploaded;
bool _valid;
bool _filtered;
};
#endif // SUBRECTIMAGE_H