Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PRECACHE_REGISTER_H
#define PRECACHE_REGISTER_H
#pragma once
// Use these macros to register something to be precached.
#define PRECACHE_REGISTER_FN(functionName) static CPrecacheRegister precache_function_##functionName(functionName, 0);
#define PRECACHE_WEAPON_REGISTER(className) static CPrecacheRegister precache_weapon_##className(&CPrecacheRegister::PrecacheFn_Other, #className)
#define PRECACHE_REGISTER(className) static CPrecacheRegister precache_other_##className( &CPrecacheRegister::PrecacheFn_Other, #className)
class CPrecacheRegister
{
public:
typedef void (*PrecacheFn)(void *pUser); // Prototype for a custom precache function.
CPrecacheRegister(PrecacheFn fn, const void *pUser);
PrecacheFn m_Fn;
void *m_pUser;
CPrecacheRegister *m_pNext;
static void Precache(); // Calls everything that has registered to precache.
// Don't call these.
public:
static void PrecacheFn_Other(void *pUser);
};
#endif // PRECACHE_REGISTER_H