You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
116 lines
3.6 KiB
116 lines
3.6 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef EVENTLIST_H
|
||
|
#define EVENTLIST_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#define AE_TYPE_SERVER ( 1 << 0 )
|
||
|
#define AE_TYPE_SCRIPTED ( 1 << 1 ) // see scriptevent.h
|
||
|
#define AE_TYPE_SHARED ( 1 << 2 )
|
||
|
#define AE_TYPE_WEAPON ( 1 << 3 )
|
||
|
#define AE_TYPE_CLIENT ( 1 << 4 )
|
||
|
#define AE_TYPE_FACEPOSER ( 1 << 5 )
|
||
|
|
||
|
#define AE_TYPE_NEWEVENTSYSTEM ( 1 << 10 ) //Temporary flag.
|
||
|
|
||
|
#define AE_NOT_AVAILABLE -1
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
AE_INVALID = -1, // So we have something more succint to check for than '-1'
|
||
|
AE_EMPTY,
|
||
|
AE_NPC_LEFTFOOT, // #define NPC_EVENT_LEFTFOOT 2050
|
||
|
AE_NPC_RIGHTFOOT, // #define NPC_EVENT_RIGHTFOOT 2051
|
||
|
AE_NPC_BODYDROP_LIGHT, //#define NPC_EVENT_BODYDROP_LIGHT 2001
|
||
|
AE_NPC_BODYDROP_HEAVY, //#define NPC_EVENT_BODYDROP_HEAVY 2002
|
||
|
AE_NPC_SWISHSOUND, //#define NPC_EVENT_SWISHSOUND 2010
|
||
|
AE_NPC_180TURN, //#define NPC_EVENT_180TURN 2020
|
||
|
AE_NPC_ITEM_PICKUP, //#define NPC_EVENT_ITEM_PICKUP 2040
|
||
|
AE_NPC_WEAPON_DROP, //#define NPC_EVENT_WEAPON_DROP 2041
|
||
|
AE_NPC_WEAPON_SET_SEQUENCE_NAME, //#define NPC_EVENT_WEAPON_SET_SEQUENCE_NAME 2042
|
||
|
AE_NPC_WEAPON_SET_SEQUENCE_NUMBER, //#define NPC_EVENT_WEAPON_SET_SEQUENCE_NUMBER 2043
|
||
|
AE_NPC_WEAPON_SET_ACTIVITY, //#define NPC_EVENT_WEAPON_SET_ACTIVITY 2044
|
||
|
AE_NPC_HOLSTER,
|
||
|
AE_NPC_DRAW,
|
||
|
AE_NPC_WEAPON_FIRE,
|
||
|
|
||
|
AE_CL_PLAYSOUND, // #define CL_EVENT_SOUND 5004 // Emit a sound
|
||
|
AE_SV_PLAYSOUND,
|
||
|
AE_CL_STOPSOUND,
|
||
|
|
||
|
AE_START_SCRIPTED_EFFECT,
|
||
|
AE_STOP_SCRIPTED_EFFECT,
|
||
|
|
||
|
AE_CLIENT_EFFECT_ATTACH,
|
||
|
|
||
|
AE_MUZZLEFLASH, // Muzzle flash from weapons held by the player
|
||
|
AE_NPC_MUZZLEFLASH, // Muzzle flash from weapons held by NPCs
|
||
|
|
||
|
AE_THUMPER_THUMP, //Thumper Thump!
|
||
|
AE_AMMOCRATE_PICKUP_AMMO, //Ammo crate pick up ammo!
|
||
|
|
||
|
AE_NPC_RAGDOLL,
|
||
|
|
||
|
AE_NPC_ADDGESTURE,
|
||
|
AE_NPC_RESTARTGESTURE,
|
||
|
|
||
|
AE_NPC_ATTACK_BROADCAST,
|
||
|
|
||
|
AE_NPC_HURT_INTERACTION_PARTNER,
|
||
|
AE_NPC_SET_INTERACTION_CANTDIE,
|
||
|
|
||
|
AE_SV_DUSTTRAIL,
|
||
|
|
||
|
AE_CL_CREATE_PARTICLE_EFFECT,
|
||
|
|
||
|
AE_RAGDOLL,
|
||
|
|
||
|
AE_CL_ENABLE_BODYGROUP,
|
||
|
AE_CL_DISABLE_BODYGROUP,
|
||
|
AE_CL_BODYGROUP_SET_VALUE,
|
||
|
AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN,
|
||
|
|
||
|
AE_WPN_PRIMARYATTACK, // Used by weapons that want their primary attack to occur during an attack anim (i.e. grenade throwing)
|
||
|
AE_WPN_INCREMENTAMMO,
|
||
|
|
||
|
AE_WPN_HIDE, // Used to hide player weapons
|
||
|
AE_WPN_UNHIDE, // Used to unhide player weapons
|
||
|
|
||
|
AE_WPN_PLAYWPNSOUND, // Play a weapon sound from the weapon script file
|
||
|
|
||
|
LAST_SHARED_ANIMEVENT,
|
||
|
} Animevent;
|
||
|
|
||
|
|
||
|
typedef struct evententry_s evententry_t;
|
||
|
|
||
|
//=========================================================
|
||
|
//=========================================================
|
||
|
extern void EventList_Init( void );
|
||
|
extern void EventList_Free( void );
|
||
|
extern bool EventList_RegisterSharedEvent( const char *pszEventName, int iEventIndex, int iType = 0 );
|
||
|
extern Animevent EventList_RegisterPrivateEvent( const char *pszEventName );
|
||
|
extern int EventList_IndexForName( const char *pszEventName );
|
||
|
extern const char *EventList_NameForIndex( int iEventIndex );
|
||
|
Animevent EventList_RegisterPrivateEvent( const char *pszEventName );
|
||
|
|
||
|
// This macro guarantees that the names of each event and the constant used to
|
||
|
// reference it in the code are identical.
|
||
|
#define REGISTER_SHARED_ANIMEVENT( _n, b ) EventList_RegisterSharedEvent(#_n, _n, b );
|
||
|
#define REGISTER_PRIVATE_ANIMEVENT( _n ) _n = EventList_RegisterPrivateEvent( #_n );
|
||
|
|
||
|
// Implemented in shared code
|
||
|
extern void EventList_RegisterSharedEvents( void );
|
||
|
extern int EventList_GetEventType( int eventIndex );
|
||
|
|
||
|
|
||
|
|
||
|
#endif // EVENTLIST_H
|