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2214 lines
62 KiB
2214 lines
62 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// 4-23-98
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// JOHN: implementation of interface between client-side DLL and game engine.
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// The cdll shouldn't have to know anything about networking or file formats.
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// This file is Win32-dependant
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//
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//=============================================================================//
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#include "client_pch.h"
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#include "getintersectingsurfaces_struct.h"
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#include "gl_model_private.h"
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#include "surfinfo.h"
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#include "vstdlib/random.h"
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#include "cdll_int.h"
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#include "cmodel_engine.h"
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#include "tmessage.h"
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#include "console.h"
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#include "snd_audio_source.h"
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#include <vgui_controls/Controls.h>
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#include <vgui/IInput.h>
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#include "iengine.h"
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#include "keys.h"
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#include "con_nprint.h"
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#include "tier0/vprof.h"
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#include "sound.h"
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#include "gl_rmain.h"
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#include "proto_version.h"
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#include "client_class.h"
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#include "gl_rsurf.h"
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#include "server.h"
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#include "r_local.h"
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#include "lightcache.h"
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#include "gl_matsysiface.h"
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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#include "materialsystem/materialsystem_config.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialvar.h"
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#include "materialsystem/itexture.h"
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#include "istudiorender.h"
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#include "l_studio.h"
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#include "voice.h"
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#include "enginestats.h"
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#include "testscriptmgr.h"
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#include "r_areaportal.h"
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#include "host.h"
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#include "host_cmd.h"
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#include "vox.h"
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#include "iprediction.h"
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#include "icliententitylist.h"
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#include "eiface.h"
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#include "ivguicenterprint.h"
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#include "engine/IClientLeafSystem.h"
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#include "dt_recv_eng.h"
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#include <vgui/IVGui.h>
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#include "sys_dll.h"
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#include "vphysics_interface.h"
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#include "materialsystem/imesh.h"
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#include "IOcclusionSystem.h"
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#include "filesystem_engine.h"
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#include "tier0/icommandline.h"
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#include "client_textmessage.h"
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#include "host_saverestore.h"
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#include "cl_main.h"
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#include "demo.h"
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#include "appframework/ilaunchermgr.h"
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#include "vgui_baseui_interface.h"
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#include "LocalNetworkBackdoor.h"
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#include "lightcache.h"
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#include "vgui/ISystem.h"
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#include "ivideomode.h"
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#include "icolorcorrectiontools.h"
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#include "toolframework/itoolframework.h"
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#include "engine/view_sharedv1.h"
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#include "view.h"
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#include "game/client/iclientrendertargets.h"
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#include "tier2/tier2.h"
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#include "matchmaking.h"
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#include "inputsystem/iinputsystem.h"
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#include "iachievementmgr.h"
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#include "profile.h"
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#include "cl_steamauth.h"
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#include "download.h"
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#include "replay/iclientreplay.h"
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#include "demofile.h"
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#include "igame.h"
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#include "iclientvirtualreality.h"
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#include "sourcevr/isourcevirtualreality.h"
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#include "cl_check_process.h"
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#include "enginethreads.h"
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#if defined( REPLAY_ENABLED )
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#include "replay_internal.h"
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#include "replay/replaylib.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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IMaterial* BrushModel_GetLightingAndMaterial( const Vector &start,
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const Vector &end, Vector &diffuseLightColor, Vector &baseColor );
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const char *Key_NameForBinding( const char *pBinding );
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void CL_GetBackgroundLevelName( char *pszBackgroundName, int bufSize, bool bMapName );
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CreateInterfaceFn g_ClientFactory = NULL;
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extern CGlobalVars g_ServerGlobalVariables;
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//-----------------------------------------------------------------------------
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// globals
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//-----------------------------------------------------------------------------
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CSysModule *g_ClientDLLModule = NULL; // also used by materialproxyfactory.cpp
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bool g_bClientGameDLLGreaterThanV13;
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void AddIntersectingLeafSurfaces( mleaf_t *pLeaf, GetIntersectingSurfaces_Struct *pStruct )
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{
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SurfaceHandle_t *pHandle = &host_state.worldbrush->marksurfaces[pLeaf->firstmarksurface];
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for ( int iSurf=0; iSurf < pLeaf->nummarksurfaces; iSurf++ )
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{
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SurfaceHandle_t surfID = pHandle[iSurf];
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ASSERT_SURF_VALID( surfID );
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if ( MSurf_Flags(surfID) & SURFDRAW_SKY )
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continue;
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// Make sure we haven't already processed this one.
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bool foundSurf = false;
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for(int iTest=0; iTest < pStruct->m_nSetInfos; iTest++)
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{
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if(pStruct->m_pInfos[iTest].m_pEngineData == (void *)surfID)
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{
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foundSurf = true;
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break;
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}
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}
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if ( foundSurf )
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continue;
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// Make sure there's output room.
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if(pStruct->m_nSetInfos >= pStruct->m_nMaxInfos)
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return;
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SurfInfo *pOut = &pStruct->m_pInfos[pStruct->m_nSetInfos];
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pOut->m_nVerts = 0;
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pOut->m_pEngineData = (void *)surfID;
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// Build vertex list and bounding box.
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Vector vMin( 1000000.0f, 1000000.0f, 1000000.0f);
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Vector vMax(-1000000.0f, -1000000.0f, -1000000.0f);
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for(int iVert=0; iVert < MSurf_VertCount( surfID ); iVert++)
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{
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int vertIndex = pStruct->m_pModel->brush.pShared->vertindices[MSurf_FirstVertIndex( surfID ) + iVert];
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pOut->m_Verts[pOut->m_nVerts] = pStruct->m_pModel->brush.pShared->vertexes[vertIndex].position;
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vMin = vMin.Min(pOut->m_Verts[pOut->m_nVerts]);
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vMax = vMax.Max(pOut->m_Verts[pOut->m_nVerts]);
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++pOut->m_nVerts;
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if(pOut->m_nVerts >= MAX_SURFINFO_VERTS)
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break;
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}
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// See if the sphere intersects the box.
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int iDim=0;
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for(; iDim < 3; iDim++)
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{
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if(((*pStruct->m_pCenter)[iDim]+pStruct->m_Radius) < vMin[iDim] ||
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((*pStruct->m_pCenter)[iDim]-pStruct->m_Radius) > vMax[iDim])
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{
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break;
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}
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}
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if(iDim == 3)
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{
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// (Couldn't reject the sphere in the loop above).
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pOut->m_Plane = MSurf_GetForwardFacingPlane( surfID );
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++pStruct->m_nSetInfos;
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}
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}
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}
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void GetIntersectingSurfaces_R(
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GetIntersectingSurfaces_Struct *pStruct,
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mnode_t *pNode
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)
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{
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if(pStruct->m_nSetInfos >= pStruct->m_nMaxInfos)
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return;
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// Ok, this is a leaf. Check its surfaces.
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if(pNode->contents >= 0)
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{
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mleaf_t *pLeaf = (mleaf_t*)pNode;
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if(pStruct->m_bOnlyVisible && pStruct->m_pCenterPVS)
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{
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if(pLeaf->cluster < 0)
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return;
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if(!(pStruct->m_pCenterPVS[pLeaf->cluster>>3] & (1 << (pLeaf->cluster&7))))
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return;
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}
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// First, add tris from displacements.
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for ( int i = 0; i < pLeaf->dispCount; i++ )
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{
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IDispInfo *pDispInfo = MLeaf_Disaplcement( pLeaf, i );
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pDispInfo->GetIntersectingSurfaces( pStruct );
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}
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// Next, add brush tris.
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AddIntersectingLeafSurfaces( pLeaf, pStruct );
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return;
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}
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// Recurse.
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float dot;
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cplane_t *plane = pNode->plane;
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if ( plane->type < 3 )
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{
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dot = (*pStruct->m_pCenter)[plane->type] - plane->dist;
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}
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else
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{
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dot = pStruct->m_pCenter->Dot(plane->normal) - plane->dist;
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}
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// Recurse into child nodes.
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if(dot > -pStruct->m_Radius)
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GetIntersectingSurfaces_R(pStruct, pNode->children[SIDE_FRONT]);
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if(dot < pStruct->m_Radius)
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GetIntersectingSurfaces_R(pStruct, pNode->children[SIDE_BACK]);
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}
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//-----------------------------------------------------------------------------
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// slow routine to draw a physics model
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// NOTE: very slow code!!! just for debugging!
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//-----------------------------------------------------------------------------
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void DebugDrawPhysCollide( const CPhysCollide *pCollide, IMaterial *pMaterial, matrix3x4_t& transform, const color32 &color, bool drawAxes )
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{
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if ( !pMaterial )
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{
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pMaterial = materials->FindMaterial("shadertest/wireframevertexcolor", TEXTURE_GROUP_OTHER);
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}
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CMatRenderContextPtr pRenderContext( materials );
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Vector *outVerts;
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int vertCount = physcollision->CreateDebugMesh( pCollide, &outVerts );
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if ( vertCount )
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{
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IMesh *pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, pMaterial );
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CMeshBuilder meshBuilder;
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meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, vertCount/3 );
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for ( int j = 0; j < vertCount; j++ )
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{
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Vector out;
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VectorTransform( outVerts[j].Base(), transform, out.Base() );
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meshBuilder.Position3fv( out.Base() );
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meshBuilder.Color4ub( color.r, color.g, color.b, color.a );
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meshBuilder.TexCoord2f( 0, 0, 0 );
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meshBuilder.AdvanceVertex();
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}
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meshBuilder.End();
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pMesh->Draw();
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}
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physcollision->DestroyDebugMesh( vertCount, outVerts );
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// draw the axes
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if ( drawAxes )
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{
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Vector xaxis(10,0,0), yaxis(0,10,0), zaxis(0,0,10);
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Vector center;
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Vector out;
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MatrixGetColumn( transform, 3, center );
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IMesh *pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, pMaterial );
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CMeshBuilder meshBuilder;
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meshBuilder.Begin( pMesh, MATERIAL_LINES, 3 );
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// X
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meshBuilder.Position3fv( center.Base() );
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meshBuilder.Color4ub( 255, 0, 0, 255 );
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meshBuilder.TexCoord2f( 0, 0, 0 );
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meshBuilder.AdvanceVertex();
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VectorTransform( xaxis.Base(), transform, out.Base() );
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meshBuilder.Position3fv( out.Base() );
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meshBuilder.Color4ub( 255, 0, 0, 255 );
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meshBuilder.TexCoord2f( 0, 0, 0 );
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meshBuilder.AdvanceVertex();
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// Y
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meshBuilder.Position3fv( center.Base() );
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meshBuilder.Color4ub( 0, 255, 0, 255 );
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meshBuilder.TexCoord2f( 0, 0, 0 );
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meshBuilder.AdvanceVertex();
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VectorTransform( yaxis.Base(), transform, out.Base() );
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meshBuilder.Position3fv( out.Base() );
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meshBuilder.Color4ub( 0, 255, 0, 255 );
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meshBuilder.TexCoord2f( 0, 0, 0 );
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meshBuilder.AdvanceVertex();
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// Z
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meshBuilder.Position3fv( center.Base() );
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meshBuilder.Color4ub( 0, 0, 255, 255 );
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meshBuilder.TexCoord2f( 0, 0, 0 );
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meshBuilder.AdvanceVertex();
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VectorTransform( zaxis.Base(), transform, out.Base() );
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meshBuilder.Position3fv( out.Base() );
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meshBuilder.Color4ub( 0, 0, 255, 255 );
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meshBuilder.TexCoord2f( 0, 0, 0 );
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meshBuilder.AdvanceVertex();
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meshBuilder.End();
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pMesh->Draw();
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}
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}
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//-----------------------------------------------------------------------------
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//
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// implementation of IVEngineHud
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//
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//-----------------------------------------------------------------------------
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// UNDONE: Move this to hud export code, subsume previous functions
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class CEngineClient : public IVEngineClient
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{
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public:
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CEngineClient();
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int GetIntersectingSurfaces(
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const model_t *model,
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const Vector &vCenter,
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const float radius,
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const bool bOnlyVisible,
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SurfInfo *pInfos,
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const int nMaxInfos);
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|
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||
|
Vector GetLightForPoint(const Vector &pos, bool bClamp);
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Vector GetLightForPointFast(const Vector &pos, bool bClamp);
|
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|
const char *ParseFile( const char *data, char *token, int maxlen );
|
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|
virtual bool CopyLocalFile( const char *source, const char *destination );
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|
void GetScreenSize( int& w, int &h );
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void ServerCmd( const char *szCmdString, bool bReliable );
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|
void ClientCmd( const char *szCmdString );
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void ClientCmd_Unrestricted( const char *szCmdString );
|
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|
void SetRestrictServerCommands( bool bRestrict );
|
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|
void SetRestrictClientCommands( bool bRestrict );
|
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|
bool GetPlayerInfo( int ent_num, player_info_t *pinfo );
|
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client_textmessage_t *TextMessageGet( const char *pName );
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bool Con_IsVisible( void );
|
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|
int GetLocalPlayer( void );
|
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|
float GetLastTimeStamp( void );
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||
|
const model_t *LoadModel( const char *pName, bool bProp );
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|
void UnloadModel( const model_t *model, bool bProp );
|
||
|
CSentence *GetSentence( CAudioSource *pAudioSource );
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float GetSentenceLength( CAudioSource *pAudioSource );
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|
bool IsStreaming( CAudioSource *pAudioSource ) const;
|
||
|
void AddPhonemeFile( const char *pszPhonemeFile );
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||
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|
||
|
// FIXME, move entirely to client .dll
|
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|
void GetViewAngles( QAngle& va );
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void SetViewAngles( QAngle& va );
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||
|
int GetMaxClients( void );
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||
|
void Key_Event( ButtonCode_t key, int down );
|
||
|
const char *Key_LookupBinding( const char *pBinding );
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||
|
const char *Key_LookupBindingExact( const char *pBinding );
|
||
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const char *Key_BindingForKey( ButtonCode_t code );
|
||
|
void StartKeyTrapMode( void );
|
||
|
bool CheckDoneKeyTrapping( ButtonCode_t &key );
|
||
|
bool IsInGame( void );
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||
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bool IsConnected( void );
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||
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bool IsDrawingLoadingImage( void );
|
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void Con_NPrintf( int pos, const char *fmt, ... );
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||
|
void Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... );
|
||
|
IMaterial *TraceLineMaterialAndLighting( const Vector &start, const Vector &end,
|
||
|
Vector &diffuseLightColor, Vector &baseColor );
|
||
|
int IsBoxVisible( const Vector& mins, const Vector& maxs );
|
||
|
int IsBoxInViewCluster( const Vector& mins, const Vector& maxs );
|
||
|
|
||
|
float Time();
|
||
|
void Sound_ExtraUpdate( void );
|
||
|
|
||
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bool CullBox ( const Vector& mins, const Vector& maxs );
|
||
|
const char *GetGameDirectory( void );
|
||
|
const VMatrix& WorldToScreenMatrix();
|
||
|
const VMatrix& WorldToViewMatrix();
|
||
|
|
||
|
// Loads a game lump off disk
|
||
|
int GameLumpVersion( int lumpId ) const;
|
||
|
int GameLumpSize( int lumpId ) const;
|
||
|
bool LoadGameLump( int lumpId, void* pBuffer, int size );
|
||
|
|
||
|
// Returns the number of leaves in the level
|
||
|
int LevelLeafCount() const;
|
||
|
virtual ISpatialQuery* GetBSPTreeQuery();
|
||
|
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||
|
// Convert texlight to gamma...
|
||
|
virtual void LinearToGamma( float* linear, float* gamma );
|
||
|
|
||
|
// Get the lightstyle value
|
||
|
virtual float LightStyleValue( int style );
|
||
|
virtual void DrawPortals();
|
||
|
|
||
|
// Computes light due to dynamic lighting at a point
|
||
|
// If the normal isn't specified, then it'll return the maximum lighting
|
||
|
virtual void ComputeDynamicLighting( Vector const& pt, Vector const* pNormal, Vector& color );
|
||
|
|
||
|
// Computes light due to dynamic lighting at a point
|
||
|
// If the normal isn't specified, then it'll return the maximum lighting
|
||
|
// If pBoxColors is specified (it's an array of 6), then it'll copy the light contribution at each box side.
|
||
|
virtual void ComputeLighting( const Vector& pt, const Vector* pNormal, bool bClamp, Vector& color, Vector *pBoxColors );
|
||
|
|
||
|
// Returns the color of the ambient light
|
||
|
virtual void GetAmbientLightColor( Vector& color );
|
||
|
|
||
|
// Returns the dx support level
|
||
|
virtual int GetDXSupportLevel();
|
||
|
|
||
|
virtual bool SupportsHDR();
|
||
|
virtual void Mat_Stub( IMaterialSystem *pMatSys );
|
||
|
|
||
|
// menu display
|
||
|
virtual void GetChapterName( char *pchBuff, int iMaxLength );
|
||
|
virtual char const *GetLevelName( void );
|
||
|
virtual int GetLevelVersion( void );
|
||
|
virtual bool IsLevelMainMenuBackground( void );
|
||
|
virtual void GetMainMenuBackgroundName( char *dest, int destlen );
|
||
|
|
||
|
// Occlusion system control
|
||
|
virtual void SetOcclusionParameters( const OcclusionParams_t ¶ms );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Takes a trackerID and returns which player slot that user is in
|
||
|
// returns 0 if no player found with that ID
|
||
|
//-----------------------------------------------------------------------------
|
||
|
virtual int GetPlayerForUserID(int userID);
|
||
|
#if !defined( NO_VOICE )
|
||
|
virtual struct IVoiceTweak_s *GetVoiceTweakAPI( void );
|
||
|
#endif
|
||
|
virtual void EngineStats_BeginFrame( void );
|
||
|
virtual void EngineStats_EndFrame( void );
|
||
|
virtual void FireEvents();
|
||
|
virtual void CheckPoint( const char *pName );
|
||
|
virtual int GetLeavesArea( int *pLeaves, int nLeaves );
|
||
|
virtual bool DoesBoxTouchAreaFrustum( const Vector &mins, const Vector &maxs, int iArea );
|
||
|
|
||
|
// Sets the hearing origin
|
||
|
virtual void SetAudioState( const AudioState_t &audioState );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Sentence API
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
virtual int SentenceGroupPick( int groupIndex, char *name, int nameLen );
|
||
|
virtual int SentenceGroupPickSequential( int groupIndex, char *name, int nameLen, int sentenceIndex, int reset );
|
||
|
virtual int SentenceIndexFromName( const char *pSentenceName );
|
||
|
virtual const char *SentenceNameFromIndex( int sentenceIndex );
|
||
|
virtual int SentenceGroupIndexFromName( const char *pGroupName );
|
||
|
virtual const char *SentenceGroupNameFromIndex( int groupIndex );
|
||
|
virtual float SentenceLength( int sentenceIndex );
|
||
|
virtual void DebugDrawPhysCollide( const CPhysCollide *pCollide, IMaterial *pMaterial, matrix3x4_t& transform, const color32 &color );
|
||
|
|
||
|
// Activates/deactivates an occluder...
|
||
|
virtual void ActivateOccluder( int nOccluderIndex, bool bActive );
|
||
|
virtual bool IsOccluded( const Vector &vecAbsMins, const Vector &vecAbsMaxs );
|
||
|
virtual void *SaveAllocMemory( size_t num, size_t size );
|
||
|
virtual void SaveFreeMemory( void *pSaveMem );
|
||
|
virtual INetChannelInfo *GetNetChannelInfo( void );
|
||
|
virtual bool IsPlayingDemo( void );
|
||
|
virtual bool IsRecordingDemo( void );
|
||
|
virtual bool IsPlayingTimeDemo( void );
|
||
|
virtual int GetDemoRecordingTick( void );
|
||
|
virtual int GetDemoPlaybackTick( void );
|
||
|
virtual int GetDemoPlaybackStartTick( void );
|
||
|
virtual float GetDemoPlaybackTimeScale( void );
|
||
|
virtual int GetDemoPlaybackTotalTicks( void );
|
||
|
virtual bool IsPaused( void );
|
||
|
virtual bool IsTakingScreenshot( void );
|
||
|
virtual bool IsHLTV( void );
|
||
|
virtual void GetVideoModes( int &nCount, vmode_s *&pModes );
|
||
|
virtual void GetUILanguage( char *dest, int destlen );
|
||
|
|
||
|
// Can skybox be seen from a particular point?
|
||
|
virtual SkyboxVisibility_t IsSkyboxVisibleFromPoint( const Vector &vecPoint );
|
||
|
|
||
|
virtual const char* GetMapEntitiesString();
|
||
|
virtual bool IsInEditMode( void );
|
||
|
virtual bool IsInCommentaryMode( void );
|
||
|
virtual float GetScreenAspectRatio();
|
||
|
|
||
|
virtual unsigned int GetEngineBuildNumber() { return PROTOCOL_VERSION; }
|
||
|
virtual const char * GetProductVersionString() { return GetSteamInfIDVersionInfo().szVersionString; }
|
||
|
virtual void GrabPreColorCorrectedFrame( int x, int y, int width, int height );
|
||
|
virtual bool IsHammerRunning( ) const;
|
||
|
|
||
|
// Stuffs the cmd into the buffer & executes it immediately (vs ClientCmd() which executes it next frame)
|
||
|
virtual void ExecuteClientCmd( const char *szCmdString );
|
||
|
|
||
|
virtual bool MapHasHDRLighting( void) ;
|
||
|
virtual int GetAppID();
|
||
|
|
||
|
virtual void SetOverlayBindProxy( int iOverlayID, void *pBindProxy );
|
||
|
|
||
|
virtual bool CopyFrameBufferToMaterial( const char *pMaterialName );
|
||
|
|
||
|
// Matchmaking
|
||
|
void ChangeTeam( const char *pTeamName );
|
||
|
virtual void ReadConfiguration( const bool readDefault = false );
|
||
|
|
||
|
virtual void SetAchievementMgr( IAchievementMgr *pAchievementMgr );
|
||
|
virtual IAchievementMgr *GetAchievementMgr();
|
||
|
|
||
|
virtual bool MapLoadFailed( void );
|
||
|
virtual void SetMapLoadFailed( bool bState );
|
||
|
|
||
|
virtual bool IsLowViolence();
|
||
|
virtual const char *GetMostRecentSaveGame( void );
|
||
|
virtual void SetMostRecentSaveGame( const char *lpszFilename );
|
||
|
|
||
|
virtual void StartXboxExitingProcess();
|
||
|
virtual bool IsSaveInProgress();
|
||
|
|
||
|
virtual uint OnStorageDeviceAttached( void );
|
||
|
virtual void OnStorageDeviceDetached( void );
|
||
|
|
||
|
virtual void ResetDemoInterpolation( void );
|
||
|
|
||
|
virtual bool REMOVED_SteamRefreshLogin( const char *password, bool isSecure ) { return false; }
|
||
|
virtual bool REMOVED_SteamProcessCall( bool & finished ) { return false; }
|
||
|
|
||
|
virtual void SetGamestatsData( CGamestatsData *pGamestatsData );
|
||
|
virtual CGamestatsData *GetGamestatsData();
|
||
|
|
||
|
#if defined( USE_SDL )
|
||
|
virtual void GetMouseDelta( int &x, int &y, bool bIgnoreNextMouseDelta );
|
||
|
#endif
|
||
|
|
||
|
virtual void ServerCmdKeyValues( KeyValues *pKeyValues );
|
||
|
|
||
|
virtual bool IsSkippingPlayback( void );
|
||
|
virtual bool IsLoadingDemo( void );
|
||
|
|
||
|
virtual bool IsPlayingDemoALocallyRecordedDemo();
|
||
|
|
||
|
virtual uint GetProtocolVersion( void );
|
||
|
|
||
|
virtual bool IsWindowedMode( void );
|
||
|
|
||
|
virtual void FlashWindow();
|
||
|
virtual int GetClientVersion() const; // engines build
|
||
|
virtual bool IsActiveApp();
|
||
|
virtual void DisconnectInternal();
|
||
|
|
||
|
virtual int GetInstancesRunningCount( );
|
||
|
|
||
|
virtual float GetPausedExpireTime( void ) OVERRIDE;
|
||
|
|
||
|
virtual bool StartDemoRecording( const char *pszFilename, const char *pszFolder = NULL );
|
||
|
virtual void StopDemoRecording( void );
|
||
|
virtual void TakeScreenshot( const char *pszFilename, const char *pszFolder = NULL );
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Singleton
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static CEngineClient s_VEngineClient;
|
||
|
IVEngineClient *engineClient = &s_VEngineClient;
|
||
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineClient, IVEngineClient, VENGINE_CLIENT_INTERFACE_VERSION, s_VEngineClient );
|
||
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineClient, IVEngineClient013, VENGINE_CLIENT_INTERFACE_VERSION_13, s_VEngineClient );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEngineClient::CEngineClient()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetIntersectingSurfaces(
|
||
|
const model_t *model,
|
||
|
const Vector &vCenter,
|
||
|
const float radius,
|
||
|
const bool bOnlyVisible,
|
||
|
SurfInfo *pInfos,
|
||
|
const int nMaxInfos)
|
||
|
{
|
||
|
if ( !model )
|
||
|
return 0;
|
||
|
|
||
|
byte pvs[MAX_MAP_LEAFS/8];
|
||
|
GetIntersectingSurfaces_Struct theStruct;
|
||
|
theStruct.m_pModel = ( model_t * )model;
|
||
|
theStruct.m_pCenter = &vCenter;
|
||
|
theStruct.m_pCenterPVS = CM_Vis( pvs, sizeof(pvs), CM_LeafCluster( CM_PointLeafnum( vCenter ) ), DVIS_PVS );
|
||
|
theStruct.m_Radius = radius;
|
||
|
theStruct.m_bOnlyVisible = bOnlyVisible;
|
||
|
theStruct.m_pInfos = pInfos;
|
||
|
theStruct.m_nMaxInfos = nMaxInfos;
|
||
|
theStruct.m_nSetInfos = 0;
|
||
|
|
||
|
// Go down the BSP.
|
||
|
GetIntersectingSurfaces_R(
|
||
|
&theStruct,
|
||
|
&model->brush.pShared->nodes[ model->brush.firstnode ] );
|
||
|
|
||
|
return theStruct.m_nSetInfos;
|
||
|
}
|
||
|
|
||
|
Vector CEngineClient::GetLightForPoint(const Vector &pos, bool bClamp)
|
||
|
{
|
||
|
Vector vRet;
|
||
|
ComputeLighting( pos, NULL, bClamp, vRet, NULL );
|
||
|
return vRet;
|
||
|
}
|
||
|
|
||
|
Vector CEngineClient::GetLightForPointFast(const Vector &pos, bool bClamp)
|
||
|
{
|
||
|
Vector vRet;
|
||
|
int leafIndex = CM_PointLeafnum(pos);
|
||
|
vRet.Init();
|
||
|
Vector cube[6];
|
||
|
Mod_LeafAmbientColorAtPos( cube, pos, leafIndex );
|
||
|
for ( int i = 0; i < 6; i++ )
|
||
|
{
|
||
|
vRet.x = fpmax(vRet.x, cube[i].x );
|
||
|
vRet.y = fpmax(vRet.y, cube[i].y );
|
||
|
vRet.z = fpmax(vRet.z, cube[i].z );
|
||
|
}
|
||
|
if ( bClamp )
|
||
|
{
|
||
|
if ( vRet.x > 1.0f )
|
||
|
vRet.x = 1.0f;
|
||
|
if ( vRet.y > 1.0f )
|
||
|
vRet.y = 1.0f;
|
||
|
if ( vRet.z > 1.0f )
|
||
|
vRet.z = 1.0f;
|
||
|
}
|
||
|
return vRet;
|
||
|
}
|
||
|
|
||
|
const char *CEngineClient::ParseFile( const char *data, char *token, int maxlen )
|
||
|
{
|
||
|
return ::COM_ParseFile( data, token, maxlen );
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::CopyLocalFile( const char *source, const char *destination )
|
||
|
{
|
||
|
return ::COM_CopyFile( source, destination );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::GetScreenSize( int& w, int &h )
|
||
|
{
|
||
|
CMatRenderContextPtr pRenderContext( materials );
|
||
|
pRenderContext->GetWindowSize( w, h );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::ServerCmd( const char *szCmdString, bool bReliable )
|
||
|
{
|
||
|
// info handling
|
||
|
char buf[255];
|
||
|
Q_snprintf( buf, sizeof( buf ), "cmd %s", szCmdString );
|
||
|
|
||
|
CCommand args;
|
||
|
args.Tokenize( buf );
|
||
|
Cmd_ForwardToServer( args, bReliable );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::ClientCmd( const char *szCmdString )
|
||
|
{
|
||
|
// Check that we can add the two execution markers
|
||
|
if ( cl.m_bRestrictClientCommands && !Cbuf_HasRoomForExecutionMarkers( 2 ) )
|
||
|
{
|
||
|
AssertMsg( false, "CEngineClient::ClientCmd called but there is no room for the execution markers. Ignoring command." );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Only let them run commands marked with FCVAR_CLIENTCMD_CAN_EXECUTE.
|
||
|
if ( cl.m_bRestrictClientCommands )
|
||
|
Cbuf_AddTextWithMarkers( eCmdExecutionMarker_Enable_FCVAR_CLIENTCMD_CAN_EXECUTE, szCmdString, eCmdExecutionMarker_Disable_FCVAR_CLIENTCMD_CAN_EXECUTE );
|
||
|
else
|
||
|
Cbuf_AddText( szCmdString );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::ClientCmd_Unrestricted( const char *szCmdString )
|
||
|
{
|
||
|
Cbuf_AddText( szCmdString );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::SetRestrictServerCommands( bool bRestrict )
|
||
|
{
|
||
|
cl.m_bRestrictServerCommands = bRestrict;
|
||
|
}
|
||
|
|
||
|
void CEngineClient::SetRestrictClientCommands( bool bRestrict )
|
||
|
{
|
||
|
cl.m_bRestrictClientCommands = bRestrict;
|
||
|
}
|
||
|
|
||
|
void CEngineClient::ExecuteClientCmd( const char *szCmdString )
|
||
|
{
|
||
|
Cbuf_AddText( szCmdString );
|
||
|
Cbuf_Execute();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::GetPlayerInfo( int ent_num, player_info_t *pinfo )
|
||
|
{
|
||
|
ent_num--; // player list if offset by 1 from ents
|
||
|
|
||
|
if ( ent_num >= cl.m_nMaxClients || ent_num < 0 )
|
||
|
{
|
||
|
Q_memset( pinfo, 0, sizeof( player_info_t ) );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
Assert( cl.m_pUserInfoTable );
|
||
|
if ( !cl.m_pUserInfoTable )
|
||
|
{
|
||
|
Q_memset( pinfo, 0, sizeof( player_info_t ) );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
Assert( ent_num < cl.m_pUserInfoTable->GetNumStrings() );
|
||
|
if ( ent_num >= cl.m_pUserInfoTable->GetNumStrings() )
|
||
|
{
|
||
|
Q_memset( pinfo, 0, sizeof( player_info_t ) );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
int cubPlayerInfo;
|
||
|
player_info_t *pi = (player_info_t*) cl.m_pUserInfoTable->GetStringUserData( ent_num, &cubPlayerInfo );
|
||
|
|
||
|
if ( !pi || cubPlayerInfo < sizeof( player_info_t ) )
|
||
|
{
|
||
|
Q_memset( pinfo, 0, sizeof( player_info_t ) );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
Q_memcpy( pinfo, pi, sizeof( player_info_t ) );
|
||
|
|
||
|
// Fixup from network order (little endian)
|
||
|
CByteswap byteswap;
|
||
|
byteswap.SetTargetBigEndian( false );
|
||
|
byteswap.SwapFieldsToTargetEndian( pinfo );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
client_textmessage_t *CEngineClient::TextMessageGet( const char *pName )
|
||
|
{
|
||
|
return ::TextMessageGet( pName );
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::Con_IsVisible( void )
|
||
|
{
|
||
|
return ::Con_IsVisible();
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetLocalPlayer( void )
|
||
|
{
|
||
|
return cl.m_nPlayerSlot + 1;
|
||
|
}
|
||
|
|
||
|
float CEngineClient::GetLastTimeStamp( void )
|
||
|
{
|
||
|
return cl.m_flLastServerTickTime;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::MapHasHDRLighting( void)
|
||
|
{
|
||
|
return modelloader->LastLoadedMapHasHDRLighting();
|
||
|
}
|
||
|
|
||
|
const model_t *CEngineClient::LoadModel( const char *pName, bool bProp )
|
||
|
{
|
||
|
return modelloader->GetModelForName( pName, bProp ? IModelLoader::FMODELLOADER_DETAILPROP : IModelLoader::FMODELLOADER_CLIENTDLL );
|
||
|
}
|
||
|
|
||
|
CSentence *CEngineClient::GetSentence( CAudioSource *pAudioSource )
|
||
|
{
|
||
|
if (pAudioSource)
|
||
|
{
|
||
|
return pAudioSource->GetSentence();
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void AddPhonemesFromFile( const char *pszFileName );
|
||
|
|
||
|
void CEngineClient::AddPhonemeFile( const char *pszPhonemeFile )
|
||
|
{
|
||
|
AddPhonemesFromFile( pszPhonemeFile );
|
||
|
}
|
||
|
|
||
|
float CEngineClient::GetSentenceLength( CAudioSource *pAudioSource )
|
||
|
{
|
||
|
if (pAudioSource && pAudioSource->SampleRate() > 0 )
|
||
|
{
|
||
|
float length = (float)pAudioSource->SampleCount() / (float)pAudioSource->SampleRate();
|
||
|
return length;
|
||
|
}
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsStreaming( CAudioSource *pAudioSource ) const
|
||
|
{
|
||
|
if ( pAudioSource )
|
||
|
{
|
||
|
return pAudioSource->IsStreaming();
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// FIXME, move entirely to client .dll
|
||
|
void CEngineClient::GetViewAngles( QAngle& va )
|
||
|
{
|
||
|
VectorCopy( cl.viewangles, va );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::SetViewAngles( QAngle& va )
|
||
|
{
|
||
|
cl.viewangles.x = AngleNormalize( va.x );
|
||
|
cl.viewangles.y = AngleNormalize( va.y );
|
||
|
cl.viewangles.z = AngleNormalize( va.z );
|
||
|
Assert( !IS_NAN(cl.viewangles.x ) );
|
||
|
Assert( !IS_NAN(cl.viewangles.y ) );
|
||
|
Assert( !IS_NAN(cl.viewangles.z ) );
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetMaxClients( void )
|
||
|
{
|
||
|
return cl.m_nMaxClients;
|
||
|
}
|
||
|
|
||
|
void CEngineClient::SetMapLoadFailed( bool bState )
|
||
|
{
|
||
|
g_ServerGlobalVariables.bMapLoadFailed = bState;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::MapLoadFailed( void )
|
||
|
{
|
||
|
return g_ServerGlobalVariables.bMapLoadFailed;
|
||
|
}
|
||
|
|
||
|
void CEngineClient::ReadConfiguration( const bool readDefault /*= false*/ )
|
||
|
{
|
||
|
Host_ReadConfiguration();
|
||
|
}
|
||
|
|
||
|
const char *CEngineClient::Key_LookupBinding( const char *pBinding )
|
||
|
{
|
||
|
return ::Key_NameForBinding( pBinding );
|
||
|
}
|
||
|
|
||
|
const char *CEngineClient::Key_LookupBindingExact( const char *pBinding )
|
||
|
{
|
||
|
return ::Key_NameForBindingExact( pBinding );
|
||
|
}
|
||
|
|
||
|
const char *CEngineClient::Key_BindingForKey( ButtonCode_t code )
|
||
|
{
|
||
|
return ::Key_BindingForKey( code );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::StartKeyTrapMode( void )
|
||
|
{
|
||
|
Key_StartTrapMode();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::CheckDoneKeyTrapping( ButtonCode_t &code )
|
||
|
{
|
||
|
return Key_CheckDoneTrapping( code );
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsInGame( void )
|
||
|
{
|
||
|
return cl.IsActive();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsConnected( void )
|
||
|
{
|
||
|
return cl.IsConnected();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsDrawingLoadingImage( void )
|
||
|
{
|
||
|
return scr_drawloading;
|
||
|
}
|
||
|
|
||
|
void CEngineClient::Con_NPrintf( int pos, const char *fmt, ... )
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char text[4096];
|
||
|
va_start (argptr, fmt);
|
||
|
Q_vsnprintf(text, sizeof( text ), fmt, argptr);
|
||
|
va_end (argptr);
|
||
|
|
||
|
::Con_NPrintf( pos, "%s", text );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... )
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char text[4096];
|
||
|
va_start (argptr, fmt);
|
||
|
Q_vsnprintf(text, sizeof( text ), fmt, argptr);
|
||
|
va_end (argptr);
|
||
|
|
||
|
::Con_NXPrintf( info, "%s", text );
|
||
|
}
|
||
|
|
||
|
IMaterial *CEngineClient::TraceLineMaterialAndLighting( const Vector &start, const Vector &end,
|
||
|
Vector &diffuseLightColor, Vector &baseColor )
|
||
|
{
|
||
|
return BrushModel_GetLightingAndMaterial( start, end, diffuseLightColor, baseColor );
|
||
|
}
|
||
|
|
||
|
int CEngineClient::IsBoxVisible( const Vector& mins, const Vector& maxs )
|
||
|
{
|
||
|
return CM_BoxVisible( mins, maxs, Map_VisCurrent(), CM_ClusterPVSSize() );
|
||
|
}
|
||
|
|
||
|
int CEngineClient::IsBoxInViewCluster( const Vector& mins, const Vector& maxs )
|
||
|
{
|
||
|
// See comments in Map_VisCurrentCluster for why we might get a negative number.
|
||
|
int curCluster = Map_VisCurrentCluster();
|
||
|
if ( curCluster < 0 )
|
||
|
return false;
|
||
|
|
||
|
byte pvs[MAX_MAP_LEAFS/8];
|
||
|
const byte *ppvs = CM_Vis( pvs, sizeof(pvs), curCluster, DVIS_PVS );
|
||
|
return CM_BoxVisible(mins, maxs, ppvs, sizeof(pvs) );
|
||
|
}
|
||
|
|
||
|
float CEngineClient::Time()
|
||
|
{
|
||
|
return Sys_FloatTime();
|
||
|
}
|
||
|
|
||
|
void CEngineClient::Sound_ExtraUpdate( void )
|
||
|
{
|
||
|
// On xbox this is not necessary except for long pauses, so unhook this one
|
||
|
if ( IsX360() )
|
||
|
return;
|
||
|
|
||
|
VPROF_BUDGET( "CEngineClient::Sound_ExtraUpdate()", VPROF_BUDGETGROUP_OTHER_SOUND );
|
||
|
|
||
|
S_ExtraUpdate();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::CullBox ( const Vector& mins, const Vector& maxs )
|
||
|
{
|
||
|
return R_CullBoxSkipNear( mins, maxs, g_Frustum );
|
||
|
}
|
||
|
|
||
|
const char *CEngineClient::GetGameDirectory( void )
|
||
|
{
|
||
|
return com_gamedir;
|
||
|
}
|
||
|
|
||
|
const VMatrix& CEngineClient::WorldToScreenMatrix()
|
||
|
{
|
||
|
// FIXME: this is only valid if we're currently rendering. If not, it should use the player, or it really should pass one in.
|
||
|
return g_EngineRenderer->WorldToScreenMatrix();
|
||
|
}
|
||
|
|
||
|
const VMatrix& CEngineClient::WorldToViewMatrix()
|
||
|
{
|
||
|
// FIXME: this is only valid if we're currently rendering. If not, it should use the player, or it really should pass one in.
|
||
|
return g_EngineRenderer->ViewMatrix();
|
||
|
}
|
||
|
|
||
|
// Loads a game lump off disk
|
||
|
int CEngineClient::GameLumpVersion( int lumpId ) const
|
||
|
{
|
||
|
return Mod_GameLumpVersion( lumpId );
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GameLumpSize( int lumpId ) const
|
||
|
{
|
||
|
return Mod_GameLumpSize( lumpId );
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::LoadGameLump( int lumpId, void* pBuffer, int size )
|
||
|
{
|
||
|
return Mod_LoadGameLump( lumpId, pBuffer, size );
|
||
|
}
|
||
|
|
||
|
// Returns the number of leaves in the level
|
||
|
int CEngineClient::LevelLeafCount() const
|
||
|
{
|
||
|
return host_state.worldbrush->numleafs;
|
||
|
}
|
||
|
|
||
|
ISpatialQuery* CEngineClient::GetBSPTreeQuery()
|
||
|
{
|
||
|
return g_pToolBSPTree;
|
||
|
}
|
||
|
|
||
|
// Convert texlight to gamma...
|
||
|
void CEngineClient::LinearToGamma( float* linear, float* gamma )
|
||
|
{
|
||
|
gamma[0] = LinearToTexture( linear[0] ) / 255.0f;
|
||
|
gamma[1] = LinearToTexture( linear[1] ) / 255.0f;
|
||
|
gamma[2] = LinearToTexture( linear[2] ) / 255.0f;
|
||
|
}
|
||
|
|
||
|
// Get the lightstyle value
|
||
|
float CEngineClient::LightStyleValue( int style )
|
||
|
{
|
||
|
return ::LightStyleValue( style );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CEngineClient::DrawPortals()
|
||
|
{
|
||
|
R_DrawPortals();
|
||
|
}
|
||
|
|
||
|
// Computes light due to dynamic lighting at a point
|
||
|
// If the normal isn't specified, then it'll return the maximum lighting
|
||
|
void CEngineClient::ComputeDynamicLighting( Vector const& pt, Vector const* pNormal, Vector& color )
|
||
|
{
|
||
|
::ComputeDynamicLighting( pt, pNormal, color );
|
||
|
}
|
||
|
|
||
|
// Computes light due to dynamic lighting at a point
|
||
|
// If the normal isn't specified, then it'll return the maximum lighting
|
||
|
void CEngineClient::ComputeLighting( const Vector& pt, const Vector* pNormal, bool bClamp, Vector& color, Vector *pBoxColors )
|
||
|
{
|
||
|
::ComputeLighting( pt, pNormal, bClamp, color, pBoxColors );
|
||
|
}
|
||
|
|
||
|
// Returns the color of the ambient light
|
||
|
void CEngineClient::GetAmbientLightColor( Vector& color )
|
||
|
{
|
||
|
dworldlight_t* pWorldLight = FindAmbientLight();
|
||
|
if (!pWorldLight)
|
||
|
color.Init( 0, 0, 0 );
|
||
|
else
|
||
|
VectorCopy( pWorldLight->intensity, color );
|
||
|
}
|
||
|
|
||
|
// Returns the dx support level
|
||
|
int CEngineClient::GetDXSupportLevel()
|
||
|
{
|
||
|
return g_pMaterialSystemHardwareConfig->GetDXSupportLevel();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::SupportsHDR()
|
||
|
{
|
||
|
// deprecated.
|
||
|
// Assert( 0 );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void CEngineClient::Mat_Stub( IMaterialSystem *pMatSys )
|
||
|
{
|
||
|
materials = pMatSys;
|
||
|
|
||
|
// Pass the call to the model renderer.
|
||
|
if ( g_pStudioRender )
|
||
|
g_pStudioRender->Mat_Stub( pMatSys );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::GetChapterName( char *pchBuff, int iMaxLength )
|
||
|
{
|
||
|
serverGameDLL->GetSaveComment( pchBuff, iMaxLength, 0.0f, 0.0f, true );
|
||
|
}
|
||
|
|
||
|
char const *CEngineClient::GetLevelName( void )
|
||
|
{
|
||
|
if ( sv.IsDedicated() )
|
||
|
{
|
||
|
return "Dedicated Server";
|
||
|
}
|
||
|
else if ( !cl.IsConnected() )
|
||
|
{
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
return cl.m_szLevelFileName;
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetLevelVersion( void )
|
||
|
{
|
||
|
return g_ServerGlobalVariables.mapversion;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsLevelMainMenuBackground( void )
|
||
|
{
|
||
|
return sv.IsLevelMainMenuBackground();
|
||
|
}
|
||
|
|
||
|
void CEngineClient::GetMainMenuBackgroundName( char *dest, int destlen )
|
||
|
{
|
||
|
CL_GetBackgroundLevelName( dest, destlen, false );
|
||
|
}
|
||
|
|
||
|
// Occlusion system control
|
||
|
void CEngineClient::SetOcclusionParameters( const OcclusionParams_t ¶ms )
|
||
|
{
|
||
|
OcclusionSystem()->SetOcclusionParameters( params.m_flMaxOccludeeArea, params.m_flMinOccluderArea );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Takes a trackerID and returns which player slot that user is in
|
||
|
// returns 0 if no player found with that ID
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CEngineClient::GetPlayerForUserID(int userID)
|
||
|
{
|
||
|
if ( !cl.m_pUserInfoTable )
|
||
|
return 0;
|
||
|
|
||
|
// We are occasionally getting crashes here where it looks like cl.m_nMaxClients
|
||
|
// is larger than the number of items in cl.m_pUserInfoTable. Callstack:
|
||
|
// engine.dll CEngineClient::GetPlayerForUserID
|
||
|
// client.dll CTFHudDeathNotice::OnGameEvent
|
||
|
// client.dll CHudBaseDeathNotice::FireGameEvent
|
||
|
// client.dll CTFHudDeathNotice::FireGameEvent
|
||
|
// engine.dll CGameEventManager::FireEventIntern
|
||
|
// engine.dll CGameEventManager::FireEventClientSide
|
||
|
// engine.dll CClientState::ProcessGameEvent
|
||
|
// So add check to make sure we don't go over m_pUserInfoTable size.
|
||
|
int nMaxClients = Min( cl.m_nMaxClients, cl.m_pUserInfoTable->GetNumStrings() );
|
||
|
for ( int i = 0; i < nMaxClients; i++ )
|
||
|
{
|
||
|
player_info_t *pi = (player_info_t*) cl.m_pUserInfoTable->GetStringUserData( i, NULL );
|
||
|
|
||
|
if ( !pi )
|
||
|
continue;
|
||
|
|
||
|
// Fixup from network order (little endian)
|
||
|
if ( LittleLong( pi->userID ) == userID )
|
||
|
{
|
||
|
// return as entity index
|
||
|
return (i+1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
#if !defined( NO_VOICE )
|
||
|
struct IVoiceTweak_s *CEngineClient::GetVoiceTweakAPI( void )
|
||
|
{
|
||
|
return &g_VoiceTweakAPI;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void CEngineClient::EngineStats_BeginFrame( void )
|
||
|
{
|
||
|
g_EngineStats.BeginFrame();
|
||
|
}
|
||
|
|
||
|
void CEngineClient::EngineStats_EndFrame( void )
|
||
|
{
|
||
|
g_EngineStats.EndFrame();
|
||
|
}
|
||
|
|
||
|
void CEngineClient::FireEvents()
|
||
|
{
|
||
|
// Run any events queued up for this frame
|
||
|
CL_FireEvents();
|
||
|
}
|
||
|
|
||
|
void CEngineClient::CheckPoint( const char *pName )
|
||
|
{
|
||
|
GetTestScriptMgr()->CheckPoint( pName );
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetLeavesArea( int *pLeaves, int nLeaves )
|
||
|
{
|
||
|
if ( nLeaves == 0 )
|
||
|
return -1;
|
||
|
|
||
|
int iArea = host_state.worldbrush->leafs[pLeaves[0]].area;
|
||
|
for ( int i=1; i < nLeaves; i++ )
|
||
|
{
|
||
|
int iTestArea = host_state.worldbrush->leafs[pLeaves[i]].area;
|
||
|
if ( iTestArea != iArea )
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
return iArea;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::DoesBoxTouchAreaFrustum( const Vector &mins, const Vector &maxs, int iArea )
|
||
|
{
|
||
|
const Frustum_t *pFrustum = GetAreaFrustum( iArea );
|
||
|
return !R_CullBoxSkipNear( mins, maxs, *pFrustum );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets the hearing origin
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::SetAudioState( const AudioState_t &audioState )
|
||
|
{
|
||
|
Host_SetAudioState( audioState );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Sentence API
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
int CEngineClient::SentenceGroupPick( int groupIndex, char *name, int nameLen )
|
||
|
{
|
||
|
return VOX_GroupPick( groupIndex, name, nameLen );
|
||
|
}
|
||
|
|
||
|
|
||
|
int CEngineClient::SentenceGroupPickSequential( int groupIndex, char *name, int nameLen, int sentenceIndex, int reset )
|
||
|
{
|
||
|
return VOX_GroupPickSequential( groupIndex, name, nameLen, sentenceIndex, reset );
|
||
|
}
|
||
|
|
||
|
int CEngineClient::SentenceIndexFromName( const char *pSentenceName )
|
||
|
{
|
||
|
int sentenceIndex = -1;
|
||
|
|
||
|
VOX_LookupString( pSentenceName, &sentenceIndex );
|
||
|
|
||
|
return sentenceIndex;
|
||
|
}
|
||
|
|
||
|
const char *CEngineClient::SentenceNameFromIndex( int sentenceIndex )
|
||
|
{
|
||
|
return VOX_SentenceNameFromIndex( sentenceIndex );
|
||
|
}
|
||
|
|
||
|
|
||
|
int CEngineClient::SentenceGroupIndexFromName( const char *pGroupName )
|
||
|
{
|
||
|
return VOX_GroupIndexFromName( pGroupName );
|
||
|
}
|
||
|
|
||
|
const char *CEngineClient::SentenceGroupNameFromIndex( int groupIndex )
|
||
|
{
|
||
|
return VOX_GroupNameFromIndex( groupIndex );
|
||
|
}
|
||
|
|
||
|
|
||
|
float CEngineClient::SentenceLength( int sentenceIndex )
|
||
|
{
|
||
|
return VOX_SentenceLength( sentenceIndex );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::DebugDrawPhysCollide( const CPhysCollide *pCollide, IMaterial *pMaterial, matrix3x4_t& transform, const color32 &color )
|
||
|
{
|
||
|
::DebugDrawPhysCollide( pCollide, pMaterial, transform, color, false );
|
||
|
}
|
||
|
|
||
|
// Activates/deactivates an occluder...
|
||
|
void CEngineClient::ActivateOccluder( int nOccluderIndex, bool bActive )
|
||
|
{
|
||
|
OcclusionSystem()->ActivateOccluder( nOccluderIndex, bActive );
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsOccluded( const Vector &vecAbsMins, const Vector &vecAbsMaxs )
|
||
|
{
|
||
|
return OcclusionSystem()->IsOccluded( vecAbsMins, vecAbsMaxs );
|
||
|
}
|
||
|
|
||
|
void *CEngineClient::SaveAllocMemory( size_t num, size_t size )
|
||
|
{
|
||
|
return ::SaveAllocMemory( num, size );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::SaveFreeMemory( void *pSaveMem )
|
||
|
{
|
||
|
::SaveFreeMemory( pSaveMem );
|
||
|
}
|
||
|
|
||
|
INetChannelInfo *CEngineClient::GetNetChannelInfo( void )
|
||
|
{
|
||
|
return (INetChannelInfo*)cl.m_NetChannel;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsPlayingDemo( void )
|
||
|
{
|
||
|
return demoplayer->IsPlayingBack();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsRecordingDemo( void )
|
||
|
{
|
||
|
return demorecorder->IsRecording();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsPlayingTimeDemo( void )
|
||
|
{
|
||
|
return demoplayer->IsPlayingTimeDemo();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsPaused( void )
|
||
|
{
|
||
|
return cl.IsPaused();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsTakingScreenshot( void )
|
||
|
{
|
||
|
return cl_takesnapshot;
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetDemoRecordingTick( void )
|
||
|
{
|
||
|
return demorecorder->GetRecordingTick();
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetDemoPlaybackTick( void )
|
||
|
{
|
||
|
return demoplayer->GetPlaybackTick();
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetDemoPlaybackStartTick( void )
|
||
|
{
|
||
|
return demoplayer->GetPlaybackStartTick();
|
||
|
}
|
||
|
|
||
|
float CEngineClient::GetDemoPlaybackTimeScale( void )
|
||
|
{
|
||
|
return demoplayer->GetPlaybackTimeScale();
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetDemoPlaybackTotalTicks( void )
|
||
|
{
|
||
|
return demoplayer->GetTotalTicks();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsHLTV( void )
|
||
|
{
|
||
|
return cl.ishltv;
|
||
|
}
|
||
|
|
||
|
void CEngineClient::GetVideoModes( int &nCount, vmode_s *&pModes )
|
||
|
{
|
||
|
nCount = videomode->GetModeCount();
|
||
|
pModes = videomode->GetMode( 0 );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::GetUILanguage( char *dest, int destlen )
|
||
|
{
|
||
|
const char *pStr = cl_language.GetString();
|
||
|
if ( pStr )
|
||
|
{
|
||
|
V_strncpy( dest, pStr, destlen );
|
||
|
}
|
||
|
else if ( IsX360() )
|
||
|
{
|
||
|
dest[0] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Can skybox be seen from a particular point?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
SkyboxVisibility_t CEngineClient::IsSkyboxVisibleFromPoint( const Vector &vecPoint )
|
||
|
{
|
||
|
// In the mat_fullbright 1 case, it's always visible
|
||
|
// (we may have no lighting in the level, and vrad is where LEAF_FLAGS_SKY is computed)
|
||
|
if ( g_pMaterialSystemConfig->nFullbright == 1 )
|
||
|
return SKYBOX_3DSKYBOX_VISIBLE;
|
||
|
|
||
|
int nLeaf = CM_PointLeafnum( vecPoint );
|
||
|
int nFlags = GetCollisionBSPData()->map_leafs[nLeaf].flags;
|
||
|
if ( nFlags & LEAF_FLAGS_SKY )
|
||
|
return SKYBOX_3DSKYBOX_VISIBLE;
|
||
|
return ( nFlags & LEAF_FLAGS_SKY2D ) ? SKYBOX_2DSKYBOX_VISIBLE : SKYBOX_NOT_VISIBLE;
|
||
|
}
|
||
|
|
||
|
const char* CEngineClient::GetMapEntitiesString()
|
||
|
{
|
||
|
return CM_EntityString();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsInEditMode( void )
|
||
|
{
|
||
|
return g_bInEditMode;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsInCommentaryMode( void )
|
||
|
{
|
||
|
return g_bInCommentaryMode;
|
||
|
}
|
||
|
|
||
|
float CEngineClient::GetScreenAspectRatio()
|
||
|
{
|
||
|
return GetScreenAspect( );
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetAppID()
|
||
|
{
|
||
|
return GetSteamAppID();
|
||
|
}
|
||
|
|
||
|
void CEngineClient::SetOverlayBindProxy( int iOverlayID, void *pBindProxy )
|
||
|
{
|
||
|
OverlayMgr()->SetOverlayBindProxy( iOverlayID, pBindProxy );
|
||
|
}
|
||
|
|
||
|
void CEngineClient::ChangeTeam( const char *pTeamName )
|
||
|
{
|
||
|
g_pMatchmaking->ChangeTeam( pTeamName );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns true if copy occured
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CEngineClient::CopyFrameBufferToMaterial( const char *pMaterialName )
|
||
|
{
|
||
|
if ( !IsX360() )
|
||
|
{
|
||
|
// not for PC
|
||
|
Assert( 0 );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
IMaterial *pMaterial = materials->FindMaterial( pMaterialName, TEXTURE_GROUP_OTHER );
|
||
|
if ( pMaterial->IsErrorMaterial() )
|
||
|
{
|
||
|
// unknown material
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool bFound;
|
||
|
IMaterialVar *pMaterialVar = pMaterial->FindVar( "$baseTexture", &bFound, false );
|
||
|
if ( !bFound || pMaterialVar->GetType() != MATERIAL_VAR_TYPE_TEXTURE )
|
||
|
{
|
||
|
// lack of expected $basetexture
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
ITexture *pTexture = pMaterialVar->GetTextureValue();
|
||
|
if ( !pTexture || !pTexture->IsRenderTarget() )
|
||
|
{
|
||
|
// base texture is not a render target
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CMatRenderContextPtr pRenderContext( materials );
|
||
|
|
||
|
int width, height;
|
||
|
pRenderContext->GetRenderTargetDimensions( width, height );
|
||
|
if ( width != pTexture->GetActualWidth() || height != pTexture->GetActualHeight() )
|
||
|
{
|
||
|
// better be matched, not supporting a disparate blit in this context
|
||
|
// disparate blit may very well use same RT we are trying to copy into
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
pRenderContext->CopyRenderTargetToTexture( pTexture );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used by the color correction UI
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::GrabPreColorCorrectedFrame( int x, int y, int width, int height )
|
||
|
{
|
||
|
colorcorrectiontools->GrabPreColorCorrectedFrame( x, y, width, height );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Is hammer running?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CEngineClient::IsHammerRunning( ) const
|
||
|
{
|
||
|
return IsPC() ? InEditMode() : false;
|
||
|
}
|
||
|
|
||
|
extern IAchievementMgr *g_pAchievementMgr;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Sets achievement mgr
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::SetAchievementMgr( IAchievementMgr *pAchievementMgr )
|
||
|
{
|
||
|
g_pAchievementMgr = pAchievementMgr;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Gets achievement mgr
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IAchievementMgr *CEngineClient::GetAchievementMgr()
|
||
|
{
|
||
|
return g_pAchievementMgr;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Called by the client to determine violence settings for things like ragdoll
|
||
|
// fading.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CEngineClient::IsLowViolence()
|
||
|
{
|
||
|
return g_bLowViolence;
|
||
|
}
|
||
|
|
||
|
const char *CEngineClient::GetMostRecentSaveGame( void )
|
||
|
{
|
||
|
return saverestore->GetMostRecentlyLoadedFileName();
|
||
|
}
|
||
|
|
||
|
void CEngineClient::SetMostRecentSaveGame( const char *lpszFilename )
|
||
|
{
|
||
|
saverestore->SetMostRecentSaveGame( lpszFilename );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Called by gameui to hint the engine that an exiting process has started.
|
||
|
// The Engine needs to stabilize to a safe quiet state. More frames are going
|
||
|
// to and have to run, but the true exit will occur.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::StartXboxExitingProcess()
|
||
|
{
|
||
|
if ( IsPC() )
|
||
|
{
|
||
|
// not for PC
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
g_pInputSystem->StopRumble();
|
||
|
|
||
|
// save out the achievements
|
||
|
g_pAchievementMgr->SaveGlobalStateIfDirty( false );
|
||
|
|
||
|
S_StopAllSounds( true );
|
||
|
|
||
|
// Shutdown QMS, need to go back to single threaded
|
||
|
Host_AllowQueuedMaterialSystem( false );
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsSaveInProgress()
|
||
|
{
|
||
|
return saverestore->IsSaveInProgress();
|
||
|
}
|
||
|
|
||
|
extern IXboxSystem *g_pXboxSystem;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
uint CEngineClient::OnStorageDeviceAttached( void )
|
||
|
{
|
||
|
return g_pXboxSystem->OpenContainers();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::OnStorageDeviceDetached( void )
|
||
|
{
|
||
|
XBX_SetStorageDeviceId( XBX_INVALID_STORAGE_ID );
|
||
|
g_pXboxSystem->CloseContainers();
|
||
|
}
|
||
|
|
||
|
void CEngineClient::ResetDemoInterpolation( void )
|
||
|
{
|
||
|
if( demorecorder->IsRecording() )
|
||
|
demorecorder->ResetDemoInterpolation();
|
||
|
if (demoplayer->IsPlayingBack() )
|
||
|
demoplayer->ResetDemoInterpolation();
|
||
|
}
|
||
|
|
||
|
|
||
|
extern CGamestatsData *g_pGamestatsData;
|
||
|
void CEngineClient::SetGamestatsData( CGamestatsData *pGamestatsData )
|
||
|
{
|
||
|
g_pGamestatsData = pGamestatsData;
|
||
|
}
|
||
|
|
||
|
CGamestatsData *CEngineClient::GetGamestatsData()
|
||
|
{
|
||
|
return g_pGamestatsData;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#if defined( USE_SDL )
|
||
|
|
||
|
void CEngineClient::GetMouseDelta( int &x, int &y, bool bIgnoreNextMouseDelta )
|
||
|
{
|
||
|
g_pLauncherMgr->GetMouseDelta( x, y, bIgnoreNextMouseDelta );
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
void CEngineClient::ServerCmdKeyValues( KeyValues *pKeyValues )
|
||
|
{
|
||
|
cl.SendServerCmdKeyValues( pKeyValues );
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsSkippingPlayback( void )
|
||
|
{
|
||
|
return demoplayer->IsSkipping();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsLoadingDemo( void )
|
||
|
{
|
||
|
return demoplayer->IsLoading();
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsPlayingDemoALocallyRecordedDemo()
|
||
|
{
|
||
|
return IsPlayingDemo() &&
|
||
|
demoplayer &&
|
||
|
demoplayer->GetDemoFile() &&
|
||
|
!V_strnicmp( demoplayer->GetDemoFile()->m_DemoHeader.servername, "localhost", 9 );
|
||
|
}
|
||
|
|
||
|
uint CEngineClient::GetProtocolVersion()
|
||
|
{
|
||
|
if ( demoplayer && demoplayer->IsPlayingBack() )
|
||
|
{
|
||
|
return demoplayer->GetProtocolVersion();
|
||
|
}
|
||
|
return PROTOCOL_VERSION;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsWindowedMode()
|
||
|
{
|
||
|
return videomode->IsWindowedMode();
|
||
|
}
|
||
|
|
||
|
int CEngineClient::GetClientVersion() const
|
||
|
{
|
||
|
return GetSteamInfIDVersionInfo().ClientVersion;
|
||
|
}
|
||
|
|
||
|
bool CEngineClient::IsActiveApp( void )
|
||
|
{
|
||
|
return game->IsActiveApp();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Previously ConCommand disconnect
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::DisconnectInternal( void )
|
||
|
{
|
||
|
Disconnect();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The client DLL serves out this interface
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IBaseClientDLL *g_ClientDLL = NULL;
|
||
|
IClientVirtualReality *g_pClientVR = NULL;
|
||
|
IPrediction *g_pClientSidePrediction = NULL;
|
||
|
IClientRenderTargets *g_pClientRenderTargets = NULL;
|
||
|
IClientEntityList *entitylist = NULL;
|
||
|
ICenterPrint *centerprint = NULL;
|
||
|
IClientLeafSystemEngine *clientleafsystem = NULL;
|
||
|
bool g_bClientLeafSystemV1;
|
||
|
ClientClass *g_pClientClassHead = NULL;
|
||
|
IClientReplay *g_pClientReplay = NULL;
|
||
|
|
||
|
ClientClass *ClientDLL_GetAllClasses( void )
|
||
|
{
|
||
|
if ( g_ClientDLL )
|
||
|
return g_ClientDLL->GetAllClasses();
|
||
|
else
|
||
|
return g_pClientClassHead;
|
||
|
}
|
||
|
|
||
|
static void ClientDLL_InitRecvTableMgr()
|
||
|
{
|
||
|
// Register all the receive tables.
|
||
|
RecvTable *pRecvTables[MAX_DATATABLES];
|
||
|
int nRecvTables = 0;
|
||
|
for ( ClientClass *pCur = ClientDLL_GetAllClasses(); pCur; pCur=pCur->m_pNext )
|
||
|
{
|
||
|
ErrorIfNot(
|
||
|
nRecvTables < ARRAYSIZE( pRecvTables ),
|
||
|
("ClientDLL_InitRecvTableMgr: overflowed MAX_DATATABLES")
|
||
|
);
|
||
|
|
||
|
pRecvTables[nRecvTables] = pCur->m_pRecvTable;
|
||
|
++nRecvTables;
|
||
|
}
|
||
|
|
||
|
RecvTable_Init( pRecvTables, nRecvTables );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void ClientDLL_ShutdownRecvTableMgr()
|
||
|
{
|
||
|
RecvTable_Term();
|
||
|
}
|
||
|
|
||
|
CreateInterfaceFn ClientDLL_GetFactory( void )
|
||
|
{
|
||
|
return g_ClientFactory;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Loads the client DLL
|
||
|
// Input : -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool ClientDLL_Load()
|
||
|
{
|
||
|
Assert ( !g_ClientDLLModule );
|
||
|
|
||
|
// Check the signature on the client dll. If this fails we load it anyway but put this client
|
||
|
// into insecure mode so it won't connect to secure servers and get VAC banned
|
||
|
if ( !Host_AllowLoadModule( "client.dll", "GAMEBIN", true ) )
|
||
|
{
|
||
|
// not supposed to load this but we will anyway
|
||
|
Host_DisallowSecureServers();
|
||
|
Host_AllowLoadModule( "client.dll","GAMEBIN", true );
|
||
|
}
|
||
|
|
||
|
g_ClientDLLModule = g_pFileSystem->LoadModule( "client", "GAMEBIN", false );
|
||
|
if ( g_ClientDLLModule )
|
||
|
{
|
||
|
g_ClientFactory = Sys_GetFactory( g_ClientDLLModule );
|
||
|
if ( g_ClientFactory )
|
||
|
{
|
||
|
g_ClientDLL = (IBaseClientDLL *)g_ClientFactory( CLIENT_DLL_INTERFACE_VERSION, NULL );
|
||
|
// this is to ensure the old format of the string table is used for clients version 13 and older.
|
||
|
// when the client version gets revved, there will need to be an else that sets this bool to true
|
||
|
g_bClientGameDLLGreaterThanV13 = false;
|
||
|
if ( !g_ClientDLL )
|
||
|
{
|
||
|
Sys_Error( "Could not get client.dll interface from library client" );
|
||
|
}
|
||
|
|
||
|
if( g_pSourceVR )
|
||
|
{
|
||
|
g_pClientVR = (IClientVirtualReality *)g_ClientFactory( CLIENTVIRTUALREALITY_INTERFACE_VERSION, NULL );
|
||
|
if( !g_pClientVR )
|
||
|
{
|
||
|
Msg( "client.dll is not VR-compatible.\n" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Sys_Error( "Could not find factory interface in library client" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// tell Steam to do a quick verify of the install. Sys_Error doesn't return, so do this first.
|
||
|
if( Steam3Client().SteamApps() )
|
||
|
Steam3Client().SteamApps()->MarkContentCorrupt( true );
|
||
|
|
||
|
// library failed to load
|
||
|
Sys_Error( "Could not load library client. Try restarting. If that doesn't work, verify the cache." );
|
||
|
}
|
||
|
|
||
|
// Load the client render targets interface from the client .dll
|
||
|
// NOTE: Its OK if this returns NULL, as some mods won't provide the interface and will just use the default behavior of the engine
|
||
|
g_pClientRenderTargets = (IClientRenderTargets *)g_ClientFactory( CLIENTRENDERTARGETS_INTERFACE_VERSION, NULL );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void InitExtraClientCmdCanExecuteVars()
|
||
|
{
|
||
|
// This can go away when we ship a client DLL with the FCVAR_CLIENTCMD_CAN_EXECUTE flag set on these cvars/concommands.
|
||
|
Cmd_AddClientCmdCanExecuteVar( "cancelselect" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "menuselect" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "playgamesound" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "_cl_classmenuopen" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "cl_buy_favorite" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "voice_modenable" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "togglescores" );
|
||
|
|
||
|
Cmd_AddClientCmdCanExecuteVar( "spec_next" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "spec_prev" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "spec_mode" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "spec_menu" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "spec_autodirector" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "overview_zoom" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "overview_mode" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "overview_health" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "overview_names" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "overview_tracks" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "overview_locked" );
|
||
|
Cmd_AddClientCmdCanExecuteVar( "overview_alpha" );
|
||
|
|
||
|
Cmd_AddClientCmdCanExecuteVar( "playgamesound" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Inits the client .dll
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ClientDLL_Init( void )
|
||
|
{
|
||
|
extern void CL_SetSteamCrashComment();
|
||
|
|
||
|
// Assert ClientDLL_Load successfully created these interfaces, as we need them to init properly
|
||
|
Assert ( g_ClientDLL );
|
||
|
Assert ( g_ClientFactory );
|
||
|
|
||
|
// this will get updated after we load a map, but this gets video info if we sys_error() prior to loading a map
|
||
|
CL_SetSteamCrashComment();
|
||
|
|
||
|
if ( g_ClientDLL )
|
||
|
{
|
||
|
COM_TimestampedLog( "g_ClientDLL->Init" );
|
||
|
|
||
|
if ( !g_ClientDLL->Init(g_AppSystemFactory, g_AppSystemFactory, &g_ClientGlobalVariables ) )
|
||
|
{
|
||
|
Sys_Error("Client.dll Init() in library client failed.");
|
||
|
}
|
||
|
|
||
|
if ( g_ClientFactory )
|
||
|
{
|
||
|
COM_TimestampedLog( "g_pClientSidePrediction->Init" );
|
||
|
|
||
|
// Load the prediction interface from the client .dll
|
||
|
g_pClientSidePrediction = (IPrediction *)g_ClientFactory( VCLIENT_PREDICTION_INTERFACE_VERSION, NULL );
|
||
|
if ( !g_pClientSidePrediction )
|
||
|
{
|
||
|
Sys_Error( "Could not get IPrediction interface from library client" );
|
||
|
}
|
||
|
g_pClientSidePrediction->Init();
|
||
|
|
||
|
entitylist = ( IClientEntityList *)g_ClientFactory( VCLIENTENTITYLIST_INTERFACE_VERSION, NULL );
|
||
|
if ( !entitylist )
|
||
|
{
|
||
|
Sys_Error( "Could not get client entity list interface from library client" );
|
||
|
}
|
||
|
|
||
|
centerprint = ( ICenterPrint * )g_ClientFactory( VCENTERPRINT_INTERFACE_VERSION, NULL );
|
||
|
if ( !centerprint )
|
||
|
{
|
||
|
Sys_Error( "Could not get centerprint interface from library client" );
|
||
|
}
|
||
|
|
||
|
clientleafsystem = ( IClientLeafSystemEngine *)g_ClientFactory( CLIENTLEAFSYSTEM_INTERFACE_VERSION, NULL );
|
||
|
if ( clientleafsystem )
|
||
|
{
|
||
|
g_bClientLeafSystemV1 = false;
|
||
|
}
|
||
|
else if ( !clientleafsystem )
|
||
|
{
|
||
|
clientleafsystem = ( IClientLeafSystemEngine *)g_ClientFactory( CLIENTLEAFSYSTEM_INTERFACE_VERSION_1, NULL );
|
||
|
if ( !clientleafsystem )
|
||
|
{
|
||
|
Sys_Error( "Could not get client leaf system interface from library client" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_bClientLeafSystemV1 = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
if ( Replay_IsSupportedModAndPlatform() )
|
||
|
{
|
||
|
// Replay dll should be loaded by this point
|
||
|
if ( !g_pReplay )
|
||
|
{
|
||
|
Sys_Error( "Replay.dll was not loaded" );
|
||
|
}
|
||
|
|
||
|
// Get pointer to client-side replay interface implementation
|
||
|
g_pClientReplay = (IClientReplay *)g_ClientFactory( CLIENT_REPLAY_INTERFACE_VERSION, NULL );
|
||
|
if ( !g_pClientReplay )
|
||
|
{
|
||
|
Sys_Error( "Could not get the replay interface from library client" );
|
||
|
}
|
||
|
|
||
|
// Allow the client dll to setup pointers to replay interfaces
|
||
|
extern CreateInterfaceFn g_fnReplayFactory;
|
||
|
if ( !g_ClientDLL->ReplayInit( g_fnReplayFactory ) )
|
||
|
{
|
||
|
Sys_Error( "Client ReplayInit() failed!" );
|
||
|
}
|
||
|
|
||
|
// Allow the replay dll to setup pointers to client interfaces
|
||
|
if ( !g_pReplay->CL_Init( g_ClientFactory ) )
|
||
|
{
|
||
|
Sys_Error( "Replay system ClientInit() failed" );
|
||
|
}
|
||
|
|
||
|
if ( !g_ClientDLL->ReplayPostInit() )
|
||
|
{
|
||
|
Sys_Error( "Client ReplayPostInit() failed!" );
|
||
|
}
|
||
|
|
||
|
#if !defined( DEDICATED )
|
||
|
extern CGameServer sv;
|
||
|
if ( !sv.IsDedicated() )
|
||
|
{
|
||
|
g_pClientReplayContext = g_pReplay->CL_GetContext();
|
||
|
g_pReplayManager = g_pClientReplayContext->GetReplayManager();
|
||
|
g_pReplayMovieManager = g_pClientReplayContext->GetMovieManager();
|
||
|
g_pReplayMovieRenderer = g_pClientReplayContext->GetMovieRenderer();
|
||
|
g_pReplayPerformanceManager = g_pClientReplayContext->GetPerformanceManager();
|
||
|
g_pReplayPerformanceController = g_pClientReplayContext->GetPerformanceController();
|
||
|
|
||
|
ReplayLib_Init( com_gamedir, g_pClientReplayContext );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
toolframework->ClientInit( g_ClientFactory );
|
||
|
}
|
||
|
|
||
|
// Don't want TF2 running less than DX 8
|
||
|
if ( g_pMaterialSystemHardwareConfig && g_pMaterialSystemHardwareConfig->GetDXSupportLevel() < 80 )
|
||
|
{
|
||
|
if ( ( Q_stricmp( COM_GetModDirectory(), "tf" ) == 0 ) || ( Q_stricmp( COM_GetModDirectory(), "ep2" ) == 0 ) || ( Q_stricmp( COM_GetModDirectory(), "portal" ) == 0 ) || ( Q_stricmp( COM_GetModDirectory(), "tf_beta" ) == 0 ) )
|
||
|
{
|
||
|
Sys_Error( "Your graphics hardware must support at least pixel shader version 1.1 to run this game!" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
COM_TimestampedLog( "ClientDLL_InitRecvTableMgr" );
|
||
|
|
||
|
ClientDLL_InitRecvTableMgr();
|
||
|
|
||
|
InitExtraClientCmdCanExecuteVars();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Shuts down the client .dll
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ClientDLL_Shutdown( void )
|
||
|
{
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
if ( g_pReplay )
|
||
|
{
|
||
|
g_pReplay->CL_Shutdown();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
toolframework->ClientShutdown();
|
||
|
|
||
|
ClientDLL_ShutdownRecvTableMgr();
|
||
|
|
||
|
vgui::ivgui()->RunFrame();
|
||
|
|
||
|
materials->UncacheAllMaterials();
|
||
|
|
||
|
vgui::ivgui()->RunFrame();
|
||
|
|
||
|
g_pClientSidePrediction->Shutdown();
|
||
|
|
||
|
entitylist = NULL;
|
||
|
g_pClientSidePrediction = NULL;
|
||
|
g_ClientFactory = NULL;
|
||
|
centerprint = NULL;
|
||
|
|
||
|
g_ClientDLL->Shutdown();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Unloads the client .dll
|
||
|
// Input : -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ClientDLL_Unload()
|
||
|
{
|
||
|
FileSystem_UnloadModule( g_ClientDLLModule );
|
||
|
|
||
|
g_ClientDLL = NULL;
|
||
|
g_ClientDLLModule = NULL;
|
||
|
g_pClientRenderTargets = NULL;
|
||
|
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called when the game initializes and whenever the vid_mode is changed
|
||
|
// so the HUD can reinitialize itself.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ClientDLL_HudVidInit( void )
|
||
|
{
|
||
|
g_ClientDLL->HudVidInit();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Allow client .dll to modify input data
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
void ClientDLL_ProcessInput( void )
|
||
|
{
|
||
|
if ( !g_ClientDLL )
|
||
|
return;
|
||
|
|
||
|
VPROF("ClientDLL_ProcessInput");
|
||
|
tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "%s", __FUNCTION__ );
|
||
|
g_ClientDLL->HudProcessInput( cl.IsConnected() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ClientDLL_FrameStageNotify( ClientFrameStage_t frameStage )
|
||
|
{
|
||
|
if ( !g_ClientDLL )
|
||
|
return;
|
||
|
|
||
|
tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "%s", __FUNCTION__ );
|
||
|
|
||
|
g_ClientDLL->FrameStageNotify( frameStage );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Allow client .dll to think
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ClientDLL_Update( void )
|
||
|
{
|
||
|
if ( sv.IsDedicated() )
|
||
|
return;
|
||
|
|
||
|
if ( !g_ClientDLL )
|
||
|
return;
|
||
|
|
||
|
g_ClientDLL->HudUpdate( true );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ClientDLL_VoiceStatus( int entindex, bool bTalking )
|
||
|
{
|
||
|
if( g_ClientDLL )
|
||
|
g_ClientDLL->VoiceStatus( entindex, bTalking );
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifdef IS_WINDOWS_PC
|
||
|
#include "winlite.h"
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::FlashWindow()
|
||
|
{
|
||
|
#ifndef USE_SDL
|
||
|
FLASHWINFO flashwinfo;
|
||
|
flashwinfo.cbSize = sizeof( flashwinfo );
|
||
|
flashwinfo.hwnd = (HWND)game->GetMainWindow();
|
||
|
flashwinfo.dwFlags = FLASHW_ALL;
|
||
|
flashwinfo.uCount = 5;
|
||
|
flashwinfo.dwTimeout = 0;
|
||
|
FlashWindowEx( &flashwinfo );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CEngineClient::GetInstancesRunningCount( )
|
||
|
{
|
||
|
return CheckOtherInstancesRunning( );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CEngineClient::GetPausedExpireTime( void )
|
||
|
{
|
||
|
return cl.GetPausedExpireTime();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CEngineClient::StartDemoRecording( const char *pszFilename, const char *pszFolder /* = NULL */ )
|
||
|
{
|
||
|
bool bUseFolder = ( pszFolder && pszFolder[0] );
|
||
|
|
||
|
if ( demorecorder->IsRecording() )
|
||
|
{
|
||
|
ConMsg( "Already recording.\n" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( demoplayer->IsPlayingBack() )
|
||
|
{
|
||
|
ConMsg( "Can't record during demo playback.\n" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// check filename
|
||
|
if ( !COM_IsValidPath( pszFilename ) )
|
||
|
{
|
||
|
ConMsg( "record %s: invalid filename.\n", pszFilename );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( bUseFolder )
|
||
|
{
|
||
|
// check folder
|
||
|
if ( !COM_IsValidPath( pszFolder ) )
|
||
|
{
|
||
|
ConMsg( "record %s: invalid folder.\n", pszFolder );
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
char szFinal[MAX_OSPATH];
|
||
|
char szTemp[MAX_OSPATH];
|
||
|
|
||
|
if ( !g_ClientDLL->CanRecordDemo( szTemp, sizeof( szTemp ) ) )
|
||
|
{
|
||
|
ConMsg( "%s\n", szTemp ); // re-use szTemp as the error string if the client prevents us from starting a demo
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( bUseFolder )
|
||
|
{
|
||
|
V_sprintf_safe( szTemp, "%s%c%s", pszFolder, CORRECT_PATH_SEPARATOR, pszFilename );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
V_sprintf_safe( szTemp, "%s", pszFilename );
|
||
|
}
|
||
|
|
||
|
// remove .dem extension if it exists
|
||
|
Q_StripExtension( szTemp, szFinal, sizeof( szFinal ) );
|
||
|
|
||
|
// record it
|
||
|
demorecorder->StartRecording( szFinal, false );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::StopDemoRecording( void )
|
||
|
{
|
||
|
if ( !demorecorder->IsRecording() )
|
||
|
{
|
||
|
ConDMsg( "Not recording a demo.\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
demorecorder->StopRecording();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEngineClient::TakeScreenshot( const char *pszFilename, const char *pszFolder /* = NULL */ )
|
||
|
{
|
||
|
bool bUseFolder = ( pszFolder && pszFolder[0] );
|
||
|
|
||
|
// check filename
|
||
|
if ( !COM_IsValidPath( pszFilename ) )
|
||
|
{
|
||
|
ConMsg( "TakeScreenshot invalid filename: %s\n", pszFilename );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( bUseFolder )
|
||
|
{
|
||
|
// check folder
|
||
|
if ( !COM_IsValidPath( pszFolder ) )
|
||
|
{
|
||
|
ConMsg( "TakeScreenshot invalid folder: %s\n", pszFolder );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool bReadPixelsFromFrontBuffer = g_pMaterialSystemHardwareConfig->ReadPixelsFromFrontBuffer();
|
||
|
if ( bReadPixelsFromFrontBuffer )
|
||
|
{
|
||
|
Shader_SwapBuffers();
|
||
|
}
|
||
|
|
||
|
// Disable threading for the duration of the screenshots, because we need to get pointers to the (complete)
|
||
|
// back buffer right now.
|
||
|
bool bEnabled = materials->AllowThreading( false, g_nMaterialSystemThread );
|
||
|
|
||
|
char szFinal[MAX_OSPATH] = {0};
|
||
|
|
||
|
if ( bUseFolder )
|
||
|
{
|
||
|
V_sprintf_safe( szFinal, "%s%c%s", pszFolder, CORRECT_PATH_SEPARATOR, pszFilename );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
V_sprintf_safe( szFinal, "%s", pszFilename );
|
||
|
}
|
||
|
|
||
|
V_SetExtension( szFinal, ".tga", sizeof( szFinal ) );
|
||
|
|
||
|
videomode->TakeSnapshotTGA( szFinal );
|
||
|
|
||
|
// Restore threading if it was previously enabled (if it wasn't this will do nothing).
|
||
|
materials->AllowThreading( bEnabled, g_nMaterialSystemThread );
|
||
|
|
||
|
if ( !bReadPixelsFromFrontBuffer )
|
||
|
{
|
||
|
Shader_SwapBuffers();
|
||
|
}
|
||
|
}
|