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85 lines
2.8 KiB
85 lines
2.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "grenade_base_empable.h"
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#include "particles_simple.h"
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//-----------------------------------------------------------------------------
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// Purpose: Client side entity for the antipersonnel grenades
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//-----------------------------------------------------------------------------
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class C_GrenadeAntiPersonnel : public C_BaseEMPableGrenade
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{
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DECLARE_CLASS( C_GrenadeAntiPersonnel, C_BaseEMPableGrenade );
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public:
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DECLARE_CLIENTCLASS();
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C_GrenadeAntiPersonnel();
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual void ClientThink( void );
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public:
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C_GrenadeAntiPersonnel( const C_GrenadeAntiPersonnel & );
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};
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IMPLEMENT_CLIENTCLASS_DT(C_GrenadeAntiPersonnel, DT_GrenadeAntiPersonnel, CGrenadeAntiPersonnel)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_GrenadeAntiPersonnel::C_GrenadeAntiPersonnel( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_GrenadeAntiPersonnel::OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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// Only think when sapping
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Spawn effects if I'm sapping
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//-----------------------------------------------------------------------------
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void C_GrenadeAntiPersonnel::ClientThink( void )
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{
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// Fire smoke puffs out the side
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CSmartPtr<CSimpleEmitter> pSmokeEmitter = CSimpleEmitter::Create( "AntipersonnelGrenade::Effect" );
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pSmokeEmitter->SetSortOrigin( GetAbsOrigin() );
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int iSmokeClouds = random->RandomInt(1,2);
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for ( int i = 0; i < iSmokeClouds; i++ )
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{
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SimpleParticle *pParticle = (SimpleParticle *) pSmokeEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[1], GetAbsOrigin() );
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if ( pParticle == NULL )
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return;
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pParticle->m_flLifetime = 0.0f;
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pParticle->m_flDieTime = random->RandomFloat( 0.1f, 0.3f );
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pParticle->m_uchStartSize = random->RandomFloat(2,5);
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pParticle->m_uchEndSize = pParticle->m_uchStartSize + 2;
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pParticle->m_vecVelocity = vec3_origin;
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pParticle->m_uchStartAlpha = 255;
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pParticle->m_uchEndAlpha = 64;
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pParticle->m_flRoll = random->RandomFloat( 180, 360 );
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pParticle->m_flRollDelta = random->RandomFloat( -1, 1 );
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pParticle->m_uchColor[0] = 50;
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pParticle->m_uchColor[1] = 250;
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pParticle->m_uchColor[2] = 50;
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}
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}
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