You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
328 lines
9.4 KiB
328 lines
9.4 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "shareddefs.h"
|
||
|
#include "materialsystem/imesh.h"
|
||
|
#include "view.h"
|
||
|
#include "iviewrender.h"
|
||
|
#include "view_shared.h"
|
||
|
#include "viewrender.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
extern IntroData_t *g_pIntroData;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_ScriptIntro : public C_BaseEntity
|
||
|
{
|
||
|
DECLARE_CLASS( C_ScriptIntro, C_BaseEntity );
|
||
|
public:
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
C_ScriptIntro( void );
|
||
|
~C_ScriptIntro( void );
|
||
|
void PostDataUpdate( DataUpdateType_t updateType );
|
||
|
void ClientThink( void );
|
||
|
void CalculateFOV( void );
|
||
|
void CalculateAlpha( void );
|
||
|
|
||
|
public:
|
||
|
int m_iNextFOV;
|
||
|
int m_iFOV;
|
||
|
int m_iPrevFOV;
|
||
|
int m_iStartFOV;
|
||
|
float m_flNextFOVBlendTime;
|
||
|
float m_flFOVBlendStartTime;
|
||
|
bool m_bAlternateFOV;
|
||
|
|
||
|
// Our intro data block
|
||
|
IntroData_t m_IntroData;
|
||
|
|
||
|
private:
|
||
|
Vector m_vecCameraView;
|
||
|
QAngle m_vecCameraViewAngles;
|
||
|
int m_iBlendMode;
|
||
|
int m_iNextBlendMode;
|
||
|
float m_flNextBlendTime;
|
||
|
float m_flBlendStartTime;
|
||
|
bool m_bActive;
|
||
|
EHANDLE m_hCameraEntity;
|
||
|
|
||
|
// Fades
|
||
|
float m_flFadeColor[3]; // Server's desired fade color
|
||
|
float m_flFadeAlpha; // Server's desired fade alpha
|
||
|
float m_flPrevServerFadeAlpha; // Previous server's desired fade alpha
|
||
|
float m_flFadeDuration; // Time it should take to reach the server's new fade alpha
|
||
|
float m_flFadeTimeStartedAt; // Time at which we last recieved a new desired fade alpha
|
||
|
float m_flFadeAlphaStartedAt; // Alpha at which we last received a new desired fade alpha
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_CLIENTCLASS_DT( C_ScriptIntro, DT_ScriptIntro, CScriptIntro )
|
||
|
RecvPropVector( RECVINFO( m_vecCameraView ) ),
|
||
|
RecvPropVector( RECVINFO( m_vecCameraViewAngles ) ),
|
||
|
RecvPropInt( RECVINFO( m_iBlendMode ) ),
|
||
|
RecvPropInt( RECVINFO( m_iNextBlendMode ) ),
|
||
|
RecvPropFloat( RECVINFO( m_flNextBlendTime ) ),
|
||
|
RecvPropFloat( RECVINFO( m_flBlendStartTime ) ),
|
||
|
RecvPropBool( RECVINFO( m_bActive ) ),
|
||
|
|
||
|
// Fov & fov blends
|
||
|
RecvPropInt( RECVINFO( m_iFOV ) ),
|
||
|
RecvPropInt( RECVINFO( m_iNextFOV ) ),
|
||
|
RecvPropInt( RECVINFO( m_iStartFOV ) ),
|
||
|
RecvPropFloat( RECVINFO( m_flNextFOVBlendTime ) ),
|
||
|
RecvPropFloat( RECVINFO( m_flFOVBlendStartTime ) ),
|
||
|
RecvPropBool( RECVINFO( m_bAlternateFOV ) ),
|
||
|
|
||
|
// Fades
|
||
|
RecvPropFloat( RECVINFO( m_flFadeAlpha ) ),
|
||
|
RecvPropArray( RecvPropFloat( RECVINFO( m_flFadeColor[0] ) ), m_flFadeColor ),
|
||
|
RecvPropFloat( RECVINFO( m_flFadeDuration ) ),
|
||
|
RecvPropEHandle(RECVINFO(m_hCameraEntity)),
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_ScriptIntro::C_ScriptIntro( void )
|
||
|
{
|
||
|
m_bActive = false;
|
||
|
m_vecCameraView = vec3_origin;
|
||
|
m_vecCameraViewAngles = vec3_angle;
|
||
|
m_iBlendMode = 0;
|
||
|
m_iNextBlendMode = 0;
|
||
|
m_flNextBlendTime = 0;
|
||
|
m_flBlendStartTime = 0;
|
||
|
m_IntroData.m_playerViewFOV = 0;
|
||
|
m_flFadeAlpha = 0;
|
||
|
m_flPrevServerFadeAlpha = 0;
|
||
|
m_flFadeDuration = 0;
|
||
|
m_flFadeTimeStartedAt = 0;
|
||
|
m_flFadeAlphaStartedAt = 0;
|
||
|
m_hCameraEntity = NULL;
|
||
|
m_iPrevFOV = 0;
|
||
|
m_iStartFOV = 0;
|
||
|
|
||
|
g_pIntroData = NULL;
|
||
|
|
||
|
// Setup fade colors
|
||
|
m_IntroData.m_flCurrentFadeColor[0] = m_flFadeColor[0];
|
||
|
m_IntroData.m_flCurrentFadeColor[1] = m_flFadeColor[1];
|
||
|
m_IntroData.m_flCurrentFadeColor[2] = m_flFadeColor[2];
|
||
|
m_IntroData.m_flCurrentFadeColor[3] = m_flFadeAlpha;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_ScriptIntro::~C_ScriptIntro( void )
|
||
|
{
|
||
|
g_pIntroData = NULL;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_ScriptIntro::PostDataUpdate( DataUpdateType_t updateType )
|
||
|
{
|
||
|
BaseClass::PostDataUpdate( updateType );
|
||
|
|
||
|
SetNextClientThink( CLIENT_THINK_ALWAYS );
|
||
|
|
||
|
// Fill out the intro data
|
||
|
m_IntroData.m_vecCameraView = m_vecCameraView;
|
||
|
m_IntroData.m_vecCameraViewAngles = m_vecCameraViewAngles;
|
||
|
m_IntroData.m_Passes.SetCount( 0 );
|
||
|
|
||
|
// Find/Create our first pass
|
||
|
IntroDataBlendPass_t *pass1;
|
||
|
if ( m_IntroData.m_Passes.Count() == 0 )
|
||
|
{
|
||
|
pass1 = &m_IntroData.m_Passes[m_IntroData.m_Passes.AddToTail()];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pass1 = &m_IntroData.m_Passes[0];
|
||
|
}
|
||
|
Assert(pass1);
|
||
|
pass1->m_BlendMode = m_iBlendMode;
|
||
|
pass1->m_Alpha = 1.0f;
|
||
|
|
||
|
if ( m_vecCameraView == vec3_origin )
|
||
|
{
|
||
|
m_IntroData.m_bDrawPrimary = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_IntroData.m_bDrawPrimary = true;
|
||
|
}
|
||
|
|
||
|
// If we're currently blending to a new mode, set the second pass
|
||
|
if ( m_flNextBlendTime > gpGlobals->curtime )
|
||
|
{
|
||
|
IntroDataBlendPass_t *pass2;
|
||
|
if ( m_IntroData.m_Passes.Count() < 2 )
|
||
|
{
|
||
|
pass2 = &m_IntroData.m_Passes[m_IntroData.m_Passes.AddToTail()];
|
||
|
|
||
|
//Msg("STARTED BLEND: Mode %d to %d.\n", m_IntroData.m_Passes[0].m_BlendMode, m_iNextBlendMode );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pass2 = &m_IntroData.m_Passes[1];
|
||
|
|
||
|
Assert( pass2->m_BlendMode == m_iNextBlendMode );
|
||
|
}
|
||
|
Assert(pass2);
|
||
|
pass2->m_BlendMode = m_iNextBlendMode;
|
||
|
pass2->m_Alpha = 0.0f;
|
||
|
}
|
||
|
else if ( m_IntroData.m_Passes.Count() == 2 )
|
||
|
{
|
||
|
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( !player )
|
||
|
return;
|
||
|
|
||
|
//Msg("FINISHED BLEND.\n");
|
||
|
m_IntroData.m_Passes.Remove(1);
|
||
|
}
|
||
|
|
||
|
// Set the introdata our data chunk
|
||
|
if ( m_bActive )
|
||
|
{
|
||
|
g_pIntroData = &m_IntroData;
|
||
|
}
|
||
|
else if ( g_pIntroData == &m_IntroData )
|
||
|
{
|
||
|
g_pIntroData = NULL;
|
||
|
}
|
||
|
|
||
|
// Update the fade color
|
||
|
m_IntroData.m_flCurrentFadeColor[0] = m_flFadeColor[0];
|
||
|
m_IntroData.m_flCurrentFadeColor[1] = m_flFadeColor[1];
|
||
|
m_IntroData.m_flCurrentFadeColor[2] = m_flFadeColor[2];
|
||
|
|
||
|
// Started fading?
|
||
|
if ( m_flFadeAlpha != m_flPrevServerFadeAlpha )
|
||
|
{
|
||
|
m_flFadeTimeStartedAt = gpGlobals->curtime;
|
||
|
m_flFadeAlphaStartedAt = m_IntroData.m_flCurrentFadeColor[3];
|
||
|
m_flPrevServerFadeAlpha = m_flFadeAlpha;
|
||
|
|
||
|
if ( !m_flFadeDuration )
|
||
|
{
|
||
|
m_flFadeDuration = 0.01;
|
||
|
}
|
||
|
|
||
|
//Msg("STARTING NEW FADE: alpha %.2f, duration %.2f.\n", m_flFadeAlpha, m_flFadeDuration );
|
||
|
}
|
||
|
|
||
|
if ( m_iPrevFOV != m_iFOV )
|
||
|
{
|
||
|
m_IntroData.m_playerViewFOV = m_iFOV;
|
||
|
m_iPrevFOV = m_iFOV;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_ScriptIntro::ClientThink( void )
|
||
|
{
|
||
|
Assert( m_IntroData.m_Passes.Count() <= 2 );
|
||
|
|
||
|
if ( m_hCameraEntity )
|
||
|
{
|
||
|
m_IntroData.m_vecCameraView = m_hCameraEntity->GetAbsOrigin();
|
||
|
m_IntroData.m_vecCameraViewAngles = m_hCameraEntity->GetAbsAngles();
|
||
|
}
|
||
|
|
||
|
CalculateFOV();
|
||
|
CalculateAlpha();
|
||
|
|
||
|
// Calculate the blend levels of each pass
|
||
|
float flPerc = 1.0;
|
||
|
if ( (m_flNextBlendTime - m_flBlendStartTime) != 0 )
|
||
|
{
|
||
|
flPerc = clamp( (gpGlobals->curtime - m_flBlendStartTime) / (m_flNextBlendTime - m_flBlendStartTime), 0, 1 );
|
||
|
}
|
||
|
|
||
|
// Detect when we're finished blending
|
||
|
if ( flPerc >= 1.0 )
|
||
|
{
|
||
|
if ( m_IntroData.m_Passes.Count() == 2 )
|
||
|
{
|
||
|
// We're done blending
|
||
|
m_IntroData.m_Passes[0].m_BlendMode = m_IntroData.m_Passes[1].m_BlendMode;
|
||
|
m_IntroData.m_Passes[0].m_Alpha = 1.0;
|
||
|
m_IntroData.m_Passes.Remove(1);
|
||
|
|
||
|
//Msg("FINISHED BLEND.\n");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_IntroData.m_Passes[0].m_Alpha = 1.0f;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
if ( m_flNextBlendTime >= gpGlobals->curtime )
|
||
|
{
|
||
|
Msg("INTRO BLENDING: Blending from mode %d to %d.\n", m_IntroData.m_Passes[0].m_BlendMode, m_IntroData.m_Passes[1].m_BlendMode );
|
||
|
Msg(" curtime %.2f StartedAt %.2f FinishAt: %.2f\n", gpGlobals->curtime, m_flBlendStartTime, m_flNextBlendTime );
|
||
|
Msg(" Perc: %.2f\n", flPerc );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
if ( m_IntroData.m_Passes.Count() == 2 )
|
||
|
{
|
||
|
m_IntroData.m_Passes[0].m_Alpha = 1.0 - flPerc;
|
||
|
m_IntroData.m_Passes[1].m_Alpha = flPerc;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_IntroData.m_Passes[0].m_Alpha = 1.0 - flPerc;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern float ScriptInfo_CalculateFOV( float flFOVBlendStartTime, float flNextFOVBlendTime, int nFOV, int nNextFOV, bool bSplineRamp );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_ScriptIntro::CalculateFOV( void )
|
||
|
{
|
||
|
// We're past our blending time so we're at our target
|
||
|
if ( m_flNextFOVBlendTime >= gpGlobals->curtime )
|
||
|
{
|
||
|
// Calculate where we're at
|
||
|
m_IntroData.m_playerViewFOV = ScriptInfo_CalculateFOV( m_flFOVBlendStartTime, m_flNextFOVBlendTime, m_iStartFOV, m_iNextFOV, m_bAlternateFOV );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void C_ScriptIntro::CalculateAlpha( void )
|
||
|
{
|
||
|
// Fill out the fade alpha
|
||
|
float flNewAlpha = RemapValClamped( gpGlobals->curtime, m_flFadeTimeStartedAt, m_flFadeTimeStartedAt + m_flFadeDuration, m_flFadeAlphaStartedAt, m_flFadeAlpha );
|
||
|
/*
|
||
|
if ( m_IntroData.m_flCurrentFadeColor[3] != flNewAlpha )
|
||
|
{
|
||
|
Msg("INTRO FADING: curtime %.2f StartedAt %.2f Duration: %.2f\n", gpGlobals->curtime, m_flFadeTimeStartedAt, m_flFadeDuration );
|
||
|
Msg(" TimePassed %.2f Alpha: %.2f\n", RemapValClamped( gpGlobals->curtime, m_flFadeTimeStartedAt, m_flFadeTimeStartedAt + m_flFadeDuration, 0.0, 1.0 ), m_IntroData.m_flCurrentFadeColor[3] );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
m_IntroData.m_flCurrentFadeColor[3] = flNewAlpha;
|
||
|
}
|
||
|
|