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236 lines
6.3 KiB
236 lines
6.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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//
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#include "stdafx.h"
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#include <stdio.h>
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#include <process.h>
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#include <string.h>
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#include <windows.h>
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#include <sys/stat.h>
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#include "interface.h"
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#include "imysqlwrapper.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlsymbol.h"
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#include "tier1/utlstring.h"
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#include "tier1/utldict.h"
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#include "tier2/tier2.h"
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#include "filesystem.h"
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#include "cbase.h"
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#include "gamestats.h"
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#include "cs_gamestats.h"
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#include "base_gamestats_parse.h"
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extern CUtlDict< int, unsigned short > g_mapOrder;
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const char *pValidStatLevels[] =
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{
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"cs_assault",
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"cs_compound",
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"cs_havana",
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"cs_italy",
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"cs_militia",
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"cs_office",
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"de_aztec",
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"de_cbble",
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"de_chateau",
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"de_dust2",
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"de_dust",
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"de_inferno",
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"de_nuke",
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"de_piranesi",
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"de_port",
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"de_prodigy",
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"de_tides",
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"de_train",
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};
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static const char * s_WeaponAliasInfo[] =
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{
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"none", // WEAPON_NONE
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"p228", // WEAPON_P228
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"glock", // WEAPON_GLOCK // old glock
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"scout", // WEAPON_SCOUT
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"hegren", // WEAPON_HEGRENADE
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"xm1014", // WEAPON_XM1014 // auto shotgun
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"c4", // WEAPON_C4
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"mac10", // WEAPON_MAC10 // T only
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"aug", // WEAPON_AUG
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"sgren", // WEAPON_SMOKEGRENADE
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"elite", // WEAPON_ELITE
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"fiveseven",// WEAPON_FIVESEVEN
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"ump45", // WEAPON_UMP45
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"sg550", // WEAPON_SG550 // auto-sniper
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"galil", // WEAPON_GALIL
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"famas", // WEAPON_FAMAS // CT cheap m4a1
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"usp", // WEAPON_USP
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"awp", // WEAPON_AWP
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"mp5navy", // WEAPON_MP5N
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"m249", // WEAPON_M249 // big machinegun
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"m3", // WEAPON_M3 // cheap shotgun
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"m4a1", // WEAPON_M4A1
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"tmp", // WEAPON_TMP
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"g3sg1", // WEAPON_G3SG1 // T auto-sniper
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"flash", // WEAPON_FLASHBANG
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"deagle", // WEAPON_DEAGLE
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"sg552", // WEAPON_SG552 // T aug equivalent
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"ak47", // WEAPON_AK47
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"knife", // WEAPON_KNIFE
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"p90", // WEAPON_P90
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"shield", // WEAPON_SHIELDGUN
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"kevlar",
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"assaultsuit",
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"nightvision",
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NULL, // WEAPON_NONE
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};
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void DescribeData( cs_gamestats_t &stats )
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{
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Msg( " Blob version: %d\n", stats.header.iVersion );
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Msg( " Server Uptime: %d\n", stats.iMinutesPlayed );
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for ( int i = 0; i < CS_NUM_LEVELS; i++ )
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{
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Msg( "%s - Terrorists Wins: %d | Counter-Terrorists Wins: %d\n", pValidStatLevels[i], stats.iTerroristVictories[i], stats.iCounterTVictories[i] );
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}
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for ( int i = 0; i < WEAPON_MAX; i++ )
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{
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Msg( "%s was purchased %d time(s)\n", s_WeaponAliasInfo[i], stats.iBlackMarketPurchases[i] );
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}
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char q[ 512 ];
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Q_snprintf( q, sizeof( q ), "Auto-Buy = %d\n", stats.iAutoBuyPurchases );
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Msg( q );
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Q_snprintf( q, sizeof( q ), "Re-Buy = %d\n", stats.iReBuyPurchases );
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Msg( q );
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Q_snprintf( q, sizeof( q ), "Auto-Buy: M4A1 = %d\n", stats.iAutoBuyM4A1Purchases );
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Msg( q );
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Q_snprintf( q, sizeof( q ), "Auto-Buy: AK47 = %d\n", stats.iAutoBuyAK47Purchases );
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Msg( q );
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Q_snprintf( q, sizeof( q ), "Auto-Buy: Famas = %d\n", stats.iAutoBuyFamasPurchases );
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Msg( q );
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Q_snprintf( q, sizeof( q ), "Auto-Buy: Galil = %d\n", stats.iAutoBuyGalilPurchases );
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Msg( q );
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Q_snprintf( q, sizeof( q ), "Auto-Buy: Suit = %d\n", stats.iAutoBuyVestHelmPurchases );
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Msg( q );
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Q_snprintf( q, sizeof( q ), "Auto-Buy: Kev = %d\n", stats.iAutoBuyVestPurchases );
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Msg( q );
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}
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int CS_ParseCustomGameStatsData( ParseContext_t *ctx )
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{
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if ( g_pFullFileSystem == NULL )
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return CUSTOMDATA_FAILED;
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FileHandle_t FileHandle = g_pFullFileSystem->Open( ctx->file, "rb" );
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if ( !FileHandle )
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{
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return CUSTOMDATA_FAILED;
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}
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if ( ctx->mysql == NULL && ctx->describeonly == false )
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return CUSTOMDATA_FAILED;
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char q[ 512 ];
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cs_gamestats_t stats;
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g_pFullFileSystem->Read( &stats, sizeof( cs_gamestats_t ), FileHandle );
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if ( Q_stricmp( stats.header.szGameName, "cstrike" ) )
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return CUSTOMDATA_FAILED;
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if ( stats.header.iVersion != CS_STATS_BLOB_VERSION )
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{
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Msg( "Error: Incorrect Blob Version! Got: %d - Expected: %d\n", stats.header.iVersion, CS_STATS_BLOB_VERSION );
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return CUSTOMDATA_FAILED;
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}
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if ( ctx->describeonly == true )
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{
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DescribeData( stats );
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return CUSTOMDATA_SUCCESS;
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}
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//Do maps first
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for ( int i = 0; i < CS_NUM_LEVELS; i++ )
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{
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Q_snprintf( q, sizeof( q ), "update maps set TerroristWins=TerroristWins+%d, CTWins=CTWins+%d where MapName = \"%s\";", stats.iTerroristVictories[i], stats.iCounterTVictories[i], pValidStatLevels[i] );
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int retcode = ctx->mysql->Execute( q );
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if ( retcode != 0 )
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{
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printf( "Query:\n %s\n failed\n", q );
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return CUSTOMDATA_FAILED;
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}
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}
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//Now do all weapons
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for ( int i = 0; i < WEAPON_MAX; i++ )
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{
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int iWeaponID = i;
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//HACKHACK: Fix up incorrect data for the smoke grenades.
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if ( i == 0 && stats.iBlackMarketPurchases[i] != 0 )
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{
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iWeaponID = 9;
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}
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Q_snprintf( q, sizeof( q ), "update weapons set Count=Count+%d where WeaponID = %d;", stats.iBlackMarketPurchases[i], iWeaponID );
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int retcode = ctx->mysql->Execute( q );
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if ( retcode != 0 )
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{
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printf( "Query:\n %s\n failed\n", q );
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return CUSTOMDATA_FAILED;
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}
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}
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Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy\";", stats.iAutoBuyPurchases );
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ctx->mysql->Execute( q );
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Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Re-Buy\";", stats.iReBuyPurchases );
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ctx->mysql->Execute( q );
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Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: M4A1\";", stats.iAutoBuyM4A1Purchases );
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ctx->mysql->Execute( q );
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Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: AK47\";", stats.iAutoBuyAK47Purchases );
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ctx->mysql->Execute( q );
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Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: Famas\";", stats.iAutoBuyFamasPurchases );
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ctx->mysql->Execute( q );
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Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: Galil\";", stats.iAutoBuyGalilPurchases );
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ctx->mysql->Execute( q );
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Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: Suit\";", stats.iAutoBuyVestHelmPurchases );
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ctx->mysql->Execute( q );
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Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: Kev\";", stats.iAutoBuyVestPurchases );
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ctx->mysql->Execute( q );
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return CUSTOMDATA_SUCCESS;
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}
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