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//-----------------------------------------------------------------------------
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// VGUIMATSURFACE.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;.\;/usr/include/freetype2/"
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$PreprocessorDefinitions "$BASE;BENCHMARK;VGUIMATSURFACE_DLL_EXPORT;GAMEUI_EXPORTS;DONT_PROTECT_FILEIO_FUNCTIONS;PROTECTED_THINGS_ENABLE"
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$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32]
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$EnableC++Exceptions "Yes (/EHsc)"
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// $TreatWchar_tAsBuiltinType "No"
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}
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$Linker
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{
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$SystemLibraries "iconv" [$OSXALL]
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$SystemFrameworks "Carbon" [$OSXALL]
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$GCC_ExtraLinkerFlags "-L/usr/lib32 -L/usr/lib -L/usr/lib/i386-linux-gnu" [$LINUXALL]
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$SystemLibraries "fontconfig;freetype" [$LINUXALL]
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$AdditionalDependencies "$BASE vgui_surfacelib_360.lib" [$X360]
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$AdditionalDependencies "$BASE vgui_surfacelib.lib nvtc.lib" [$WIN32]
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}
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}
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$Project "vguimatsurface"
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{
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$Folder "Source Files"
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{
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$File "Clip2D.cpp"
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$File "Cursor.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "FontTextureCache.cpp"
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$File "Input.cpp"
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$File "MatSystemSurface.cpp"
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$File "asanstubs.cpp"
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$File "memorybitmap.cpp" [$WIN32]
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$File "TextureDictionary.cpp"
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$File "$SRCDIR\vgui2\src\vgui_key_translation.cpp"
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$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
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}
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$Folder "Header Files"
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{
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$File "Clip2D.h"
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$File "Cursor.h"
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$File "Input.h"
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$File "memorybitmap.h" [$WIN32]
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$File "TextureDictionary.h"
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$File "vguimatsurface.h"
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$File "MatSystemSurface.h"
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$File "FontTextureCache.h"
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$File "$SRCDIR\vgui2\src\vgui_key_translation.h"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier1\characterset.h"
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$File "$SRCDIR\public\tier1\checksum_crc.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
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$File "$SRCDIR\common\vgui_surfacelib\FontManager.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\materialsystem\imaterial.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
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$File "$SRCDIR\public\materialsystem\imaterialvar.h"
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$File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h"
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$File "$SRCDIR\public\materialsystem\imesh.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\materialsystem\itexture.h"
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$File "$SRCDIR\public\pixelwriter.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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$File "$SRCDIR\public\vtf\vtf.h"
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$File "$SRCDIR\common\vgui_surfacelib\Win32Font.h"
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}
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$Folder "Link Libraries"
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{
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$Lib bitmap
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$Lib mathlib
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$Lib tier2
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$Lib tier3
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$Lib vgui_controls
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$Lib vgui_surfacelib
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$ImpLib SDL2 [$SDL]
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}
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}
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